forked from mtcontrib/scifi_nodes
358 lines
12 KiB
Lua
358 lines
12 KiB
Lua
-- mydoors mod by don
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-- DO WHAT YOU WANT TO PUBLIC LICENSE
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-- or abbreviated DWYWPL
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-- December 2nd 2015
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-- License Copyright (C) 2015 Michael Tomaino (PlatinumArts@gmail.com)
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-- www.sandboxgamemaker.com/DWYWPL/
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-- DO WHAT YOU WANT TO PUBLIC LICENSE
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-- TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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-- 1. You are allowed to do whatever you want to with what content is using this license.
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-- 2. This content is provided 'as-is', without any express or implied warranty. In no event
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-- will the authors be held liable for any damages arising from the use of this content.
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-- This table now uses named parameters and more convenient variables names
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local doors = {
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-- DOOM door {closed, closed top, opened, opened top, texture number, main ingredient, sound}
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{base_name = "Doom", base_ingredient = "doors:door_obsidian_glass", sound = "scifi_nodes_door_mechanic"},
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-- Black door
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{base_name = "black", base_ingredient = "doors:door_steel", sound = "scifi_nodes_door_mechanic"},
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-- White door
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{base_name = "white", base_ingredient = "doors:door_glass", sound = "scifi_nodes_door_normal"},
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-- Green door
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{base_name = "green", base_ingredient = "doors:door_wood", sound = "scifi_nodes_door_mechanic"},
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{base_name = "blue", base_ingredient = "default:steel_block", sound = "scifi_nodes_door_normal"}
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}
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-- Maybe useful later with mesecons_doors.meseconify_door()
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function get_doors_list()
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return doors
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end
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for _, current_door in ipairs(doors) do
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local closed = "scifi_nodes:"..current_door.base_name.."_door_closed"
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local closed_top = "scifi_nodes:"..current_door.base_name.."_door_closed_top"
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local opened = "scifi_nodes:"..current_door.base_name.."_door_opened"
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local opened_top = "scifi_nodes:"..current_door.base_name.."_door_opened_top"
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local base_name = current_door.base_name
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local base_ingredient = current_door.base_ingredient
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local sound = current_door.sound
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minetest.register_craft({
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output = closed .. " 2",
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recipe = {
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{"scifi_nodes:white2", base_ingredient, "scifi_nodes:white2"},
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{"scifi_nodes:black", base_ingredient, "scifi_nodes:black"}
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}
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})
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function onplace(itemstack, placer, pointed_thing)
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local pos1 = pointed_thing.above
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local pos2 = {x=pos1.x, y=pos1.y, z=pos1.z}
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pos2.y = pos2.y+1
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if
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not minetest.registered_nodes[minetest.get_node(pos1).name].buildable_to or
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not minetest.registered_nodes[minetest.get_node(pos2).name].buildable_to or
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not placer or
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not placer:is_player() or
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minetest.is_protected(pos1, placer:get_player_name()) or
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minetest.is_protected(pos2, placer:get_player_name()) then
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return
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end
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local pt = pointed_thing.above
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local pt2 = {x=pt.x, y=pt.y, z=pt.z}
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pt2.y = pt2.y+1
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local p2 = minetest.dir_to_facedir(placer:get_look_dir())
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local pt3 = {x=pt.x, y=pt.y, z=pt.z}
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local p4 = 0
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if p2 == 0 then
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pt3.x = pt3.x-1
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p4 = 2
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elseif p2 == 1 then
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pt3.z = pt3.z+1
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p4 = 3
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elseif p2 == 2 then
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pt3.x = pt3.x+1
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p4 = 0
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elseif p2 == 3 then
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pt3.z = pt3.z-1
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p4 = 1
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end
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if minetest.get_node(pt3).name == closed then
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minetest.set_node(pt, {name=closed, param2=p4})
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minetest.set_node(pt2, {name=closed_top, param2=p4})
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else
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minetest.set_node(pt, {name=closed, param2=p2})
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minetest.set_node(pt2, {name=closed_top, param2=p2})
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end
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itemstack:take_item(1)
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return itemstack;
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end
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function afterdestruct(pos, oldnode)
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"})
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end
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function rightclick(pos, node, player, itemstack, pointed_thing)
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-- play sound
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minetest.sound_play(sound,{
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max_hear_distance = 16,
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pos = pos,
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gain = 1.0
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})
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local timer = minetest.get_node_timer(pos)
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local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
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local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
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local c = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
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local d = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
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local e = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z-1})
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local f = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z-1})
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local g = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z+1})
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local h = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z+1})
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minetest.set_node(pos, {name=opened, param2=node.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=opened_top, param2=node.param2})
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if a.name == closed then
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minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=opened, param2=a.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=opened_top, param2=a.param2})
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end
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if b.name == closed then
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minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=opened, param2=b.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=opened_top, param2=b.param2})
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end
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if c.name == closed then
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minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=opened, param2=c.param2})
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minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=opened_top, param2=c.param2})
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end
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if d.name == closed then
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minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=opened, param2=d.param2})
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minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=opened_top, param2=d.param2})
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end
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if e.name == closed then
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minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z-1}, {name=opened, param2=e.param2})
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minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z-1}, {name=opened_top, param2=e.param2})
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end
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if f.name == closed then
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minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z-1}, {name=opened, param2=f.param2})
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minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z-1}, {name=opened_top, param2=f.param2})
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end
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if g.name == closed then
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minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z+1}, {name=opened, param2=g.param2})
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minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z+1}, {name=opened_top, param2=g.param2})
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end
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if h.name == closed then
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minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z+1}, {name=opened, param2=h.param2})
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minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z+1}, {name=opened_top, param2=h.param2})
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end
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timer:start(3)
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end
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function afterplace(pos, placer, itemstack, pointed_thing)
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name=opened_top,param2=nodeu.param2})
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end
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function ontimer(pos, elapsed)
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-- play sound
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minetest.sound_play(sound,{
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max_hear_distance = 16,
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pos = pos,
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gain = 1.0
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})
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local node = minetest.get_node(pos)
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local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
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local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
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local c = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
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local d = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
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local e = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z-1})
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local f = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z-1})
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local g = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z+1})
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local h = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z+1})
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minetest.set_node(pos, {name=closed, param2=node.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=closed_top, param2=node.param2})
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if a.name == opened then
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minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=closed, param2=a.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=closed_top, param2=a.param2})
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end
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if b.name == opened then
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minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=closed, param2=b.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=closed_top, param2=b.param2})
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end
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if c.name == opened then
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minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=closed, param2=c.param2})
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minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=closed_top, param2=c.param2})
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end
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if d.name == opened then
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minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=closed, param2=d.param2})
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minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=closed_top, param2=d.param2})
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end
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if e.name == opened then
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minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z-1}, {name=closed, param2=e.param2})
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minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z-1}, {name=closed_top, param2=e.param2})
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end
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if f.name == opened then
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minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z-1}, {name=closed, param2=f.param2})
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minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z-1}, {name=closed_top, param2=f.param2})
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end
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if g.name == opened then
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minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z+1}, {name=closed, param2=g.param2})
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minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z+1}, {name=closed_top, param2=g.param2})
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end
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if h.name == opened then
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minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z+1}, {name=closed, param2=h.param2})
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minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z+1}, {name=closed_top, param2=h.param2})
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end
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end
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minetest.register_node(closed, {
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description = current_door.base_name.." sliding door",
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inventory_image = "scifi_nodes_door_"..base_name.."_inv.png",
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wield_image = "scifi_nodes_door_"..base_name.."_inv.png",
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tiles = {
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_rbottom.png",
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"scifi_nodes_door_"..base_name.."_bottom.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky = 3},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625}
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.0625, 0.5, 1.5, 0.0625}
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}
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},
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mesecon = {
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effector = {
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action_on = function (pos, node)
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minetest.sound_play(sound, {
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max_hear_distance = 16,
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pos = pos,
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gain = 1.0
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})
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end,
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rules = mesecon.rules.pplate
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},
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},
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on_place = onplace,
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after_destruct = afterdestruct,
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on_rightclick = rightclick,
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})
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minetest.register_node(closed_top, {
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tiles = {
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_rtop.png",
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"scifi_nodes_door_"..base_name.."_top.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky = 1},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625}
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{0, 0, 0, 0, 0, 0},
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}
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},
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})
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minetest.register_node(opened, {
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tiles = {
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_rbottom0.png",
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"scifi_nodes_door_"..base_name.."_bottom0.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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drop = closed,
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groups = {cracky = 1},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.0625, -0.25, 0.5, 0.0625},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.0625, -0.25, 1.5, 0.0625},
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}
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},
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after_place_node = afterplace,
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after_destruct = afterdestruct,
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on_timer = ontimer,
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})
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minetest.register_node(opened_top, {
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tiles = {
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_rtopo.png",
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"scifi_nodes_door_"..base_name.."_topo.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky = 1},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.0625, -0.25, 0.5, 0.0625},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{0, 0, 0, 0, 0, 0},
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}
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},
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})
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end
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