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server-nalc/mods/fishing/functions.lua

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local S = fishing_setting.func.S
--function save settings
function fishing_setting.func.save()
local input, err = io.open(fishing_setting.file_settings, "w")
if input then
input:write(minetest.serialize(fishing_setting.settings))
input:close()
else
minetest.log("error", "open(" .. fishing_setting.file_settings .. ", 'w') failed: " .. err)
end
end
function fishing_setting.func.set_settings(new_settings, settings)
if settings["message"] ~= nil then
new_settings["message"] = settings["message"]
end
if settings["worm_is_mob"] ~= nil then
new_settings["worm_is_mob"] = settings["worm_is_mob"]
end
if settings["worm_chance"] ~= nil then
new_settings["worm_chance"] = settings["worm_chance"]
end
if settings["new_worm_source"] ~= nil then
new_settings["new_worm_source"] = settings["new_worm_source"]
end
if settings["wear_out"] ~= nil then
new_settings["wear_out"] = settings["wear_out"]
end
if settings["bobber_view_range"] ~= nil then
new_settings["bobber_view_range"] = settings["bobber_view_range"]
end
if settings["simple_deco_fishing_pole"] ~= nil then
new_settings["simple_deco_fishing_pole"] = settings["simple_deco_fishing_pole"]
end
if settings["fish_chance"] ~= nil then
new_settings["fish_chance"] = settings["fish_chance"]
end
if settings["treasure_chance"] ~= nil then
new_settings["treasure_chance"] = settings["treasure_chance"]
end
if settings["shark_chance"] ~= nil then
new_settings["shark_chance"] = settings["shark_chance"]
end
if settings["treasure_enable"] ~= nil then
new_settings["treasure_enable"] = settings["treasure_enable"]
end
if settings["escape_chance"] ~= nil then
new_settings["escape_chance"] = settings["escape_chance"]
end
end
--function load settings from file
function fishing_setting.func.load()
local file = io.open(fishing_setting.file_settings, "r")
local settings = {}
if file then
settings = minetest.deserialize(file:read("*all"))
file:close()
if settings and type(settings) == "table" then
fishing_setting.func.set_settings(fishing_setting.settings, settings)
end
end
end
--function return wear tool value (old or new)
function fishing_setting.func.wear_value(wear)
local used = 0
if wear == "random" then
used = (2000*(math.random(20, 29)))
elseif wear == "randomtools" then
used = (65535/(30-(math.random(15, 29))))
end
return used
end
-- function return table where mods actived
function fishing_setting.func.ignore_mod(list)
local listOk = {}
for i,v in ipairs(list) do
if minetest.get_modpath(v[1]) ~= nil then
table.insert(listOk, v)
end
end
return listOk
end
--function random hungry by bait type
function fishing_setting.func.hungry_random()
for i,a in pairs(fishing_setting.baits) do
fishing_setting.baits[i]["hungry"] = math.random(15, 80)
end
--change hungry after random time, min 0h30, max 6h00
minetest.after(math.random(1, 12)*1800,function() fishing_setting.func.hungry_random() end)
end
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function fishing_setting.func.get_loot()
local c = math.random(1, 67)
for i in pairs(fishing_setting.prizes["stuff"]) do
local min = fishing_setting.prizes["stuff"][i][5]
local chance = fishing_setting.prizes["stuff"][i][6]
local max = min + chance - 1
if c <= max and c >= min then
return fishing_setting.prizes["stuff"][i]
end
end
return ""
end
2015-07-27 22:59:19 +02:00
-- Show notification when a player catches treasure
function fishing_setting.func.notify(f_name, treasure)
local title = S("Lucky %s, he caught the treasure, %s!"):format(f_name, treasure[4])
for _, player in ipairs(minetest.get_connected_players()) do
local player_name = player:get_player_name()
if player_name == f_name then
minetest.chat_send_player(player_name, S("You caught the treasure, %s!"):format(treasure[4]))
else
minetest.chat_send_player(player_name, title)
end
end
end
-- Menu: fishing configuration
fishing_setting.func.on_show_settings = function(player_name)
if not fishing_setting.tmp_setting then
fishing_setting.tmp_setting = {}
fishing_setting.func.set_settings(fishing_setting.tmp_setting, fishing_setting.settings)
end
local formspec = "size[10.8,9]label[4,0;"..S("Fishing configuration").."]"..
-- Fish chance
"label[1.6,0.5;"..S("Fish chance").."]"..
"button[0,1;1,1;cfish;-1]"..
"button[1,1;1,1;cfish;-10]"..
"label[2.1,1.2;"..tostring(fishing_setting.tmp_setting["fish_chance"]).."]"..
"button[2.7,1;1,1;cfish;+10]"..
"button[3.7,1;1,1;cfish;+1]"..
-- Shark chance
"label[1.5,2;"..S("Shark chance").."]"..
"button[0,2.5;1,1;cshark;-1]"..
"button[1,2.5;1,1;cshark;-10]"..
"label[2.1,2.7;"..tostring(fishing_setting.tmp_setting["shark_chance"]).."]"..
"button[2.7,2.5;1,1;cshark;+10]"..
"button[3.7,2.5;1,1;cshark;+1]"..
-- Treasure chance
"label[1.5,3.5;"..S("Treasure chance").."]"..
"button[0,4.;1,1;ctreasure;-1]"..
"button[1,4;1,1;ctreasure;-10]"..
"label[2.1,4.2;"..tostring(fishing_setting.tmp_setting["treasure_chance"]).."]"..
"button[2.7,4;1,1;ctreasure;+10]"..
"button[3.7,4;1,1;ctreasure;+1]"..
-- Worm chance
"label[7.5,0.5;"..S("Worm chance").."]"..
"button[6,1;1,1;cworm;-1]"..
"button[7,1;1,1;cworm;-10]"..
"label[8.1,1.2;"..tostring(fishing_setting.tmp_setting["worm_chance"]).."]"..
"button[8.7,1;1,1;cworm;+10]"..
"button[9.7,1;1,1;cworm;+1]"..
-- Escape chance
"label[7.4,2;"..S("Escape chance").."]"..
"button[6,2.5;1,1;cescape;-1]"..
"button[7,2.5;1,1;cescape;-10]"..
"label[8.1,2.7;"..tostring(fishing_setting.tmp_setting["escape_chance"]).."]"..
"button[8.7,2.5;1,1;cescape;+10]"..
"button[9.7,2.5;1,1;cescape;+1]"..
-- Bobber view range
"label[7.2,3.5;"..S("Bobber view range").."]"..
"button[7,4;1,1;bvrange;-1]"..
"label[8.1,4.2;"..tostring(fishing_setting.tmp_setting["bobber_view_range"]).."]"..
"button[8.7,4;1,1;bvrange;+1]"..
-- Messages display
"label[0,5.7;"..S("Display messages in chat").."]"..
"button[3.7,5.5;1,1;dmessages;"..tostring(fishing_setting.tmp_setting["message"]).."]"..
--poledeco
"label[0,6.5;"..S("Simple pole deco").."]"..
"button[3.7,6.3;1,1;poledeco;"..tostring(fishing_setting.tmp_setting["simple_deco_fishing_pole"]).."]"..
-- Wearout
"label[0,7.3;"..S("Poles wearout").."]"..
"button[3.7,7.1;1,1;wearout;"..tostring(fishing_setting.tmp_setting["wear_out"]).."]"..
-- TREASURE_ENABLE
"label[6,5.7;"..S("Enable treasure").."]"..
"button[9.7,5.5;1,1;treasureenable;"..tostring(fishing_setting.tmp_setting["treasure_enable"]).."]"..
-- NEW_WORM_SOURCE
"label[6,6.5;"..S("New worm source (reboot)").."]"..
"button[9.7,6.3;1,1;newworm;"..tostring(fishing_setting.tmp_setting["new_worm_source"]).."]"..
-- WORM_IS_MOB
"label[6,7.3;"..S("Worm is a mob (reboot)").."]"..
"button[9.7,7.1;1,1;wormmob;"..tostring(fishing_setting.tmp_setting["worm_is_mob"]).."]"..
"button_exit[0,8.2;1.5,1;abort;"..S("Abort").."]"..
"button_exit[9.2,8.2;1.5,1;save;"..S("OK").."]"
minetest.show_formspec(player_name, "fishing:settings", formspec)
end
local inc = function(value, field, min, max)
local inc = tonumber(field)
local v = value
if inc ~= nil then
v = value + inc
end
if v > max then
return max
end
if v < min then
return min
end
return v
end
local bool = function(field)
return field ~= "true"
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
local player_name = player:get_player_name()
if not player_name then return end
if formname == "fishing:settings" then
if fields["save"] then
fishing_setting.func.set_settings(fishing_setting.settings, fishing_setting.tmp_setting)
fishing_setting.func.save()
fishing_setting.tmp_setting = nil
return
elseif fields["quit"] or fields["abort"] then
fishing_setting.tmp_setting = nil
return
elseif fields["cfish"] then
fishing_setting.tmp_setting["fish_chance"] = inc(fishing_setting.tmp_setting["fish_chance"], fields["cfish"], 1, 100)
elseif fields["cshark"] then
fishing_setting.tmp_setting["shark_chance"] = inc(fishing_setting.tmp_setting["shark_chance"], fields["cshark"], 1, 100)
elseif fields["ctreasure"] then
fishing_setting.tmp_setting["treasure_chance"] = inc(fishing_setting.tmp_setting["treasure_chance"], fields["ctreasure"], 1, 100)
elseif fields["bvrange"] then
fishing_setting.tmp_setting["bobber_view_range"] = inc(fishing_setting.tmp_setting["bobber_view_range"], fields["bvrange"], 4, 20)
elseif fields["cworm"] then
fishing_setting.tmp_setting["worm_chance"] = inc(fishing_setting.tmp_setting["worm_chance"], fields["cworm"], 1, 100)
elseif fields["cescape"] then
fishing_setting.tmp_setting["escape_chance"] = inc(fishing_setting.tmp_setting["escape_chance"], fields["cescape"], 1, 50)
elseif fields["dmessages"] then
fishing_setting.tmp_setting["message"] = bool(fields["dmessages"])
elseif fields["poledeco"] then
fishing_setting.tmp_setting["simple_deco_fishing_pole"] = bool(fields["poledeco"])
elseif fields["wearout"] then
fishing_setting.tmp_setting["wear_out"] = bool(fields["wearout"])
elseif fields["treasureenable"] then
fishing_setting.tmp_setting["treasure_enable"] = bool(fields["treasureenable"])
elseif fields["newworm"] then
fishing_setting.tmp_setting["new_worm_source"] = bool(fields["newworm"])
elseif fields["wormmob"] then
fishing_setting.tmp_setting["worm_is_mob"] = bool(fields["wormmob"])
else
return
end
fishing_setting.func.on_show_settings(player_name)
elseif formname == "fishing:admin_conf" then
if fields["classement"] then
local formspec = fishing_setting.func.get_stat()
minetest.show_formspec(player_name, "fishing:classement", formspec)
elseif fields["contest"] then
fishing_setting.func.on_show_settings_contest(player_name)
elseif fields["configuration"] then
fishing_setting.func.on_show_settings(player_name)
elseif fields["hungerinfo"] then
fishing_setting.func.get_hunger_info(player_name)
end
end
end)
--function load settings from file
function fishing_setting.func.load_trophies()
local file = io.open(fishing_setting.file_trophies, "r")
fishing_setting.trophies = {}
if file then
fishing_setting.trophies = minetest.deserialize(file:read("*all"))
file:close()
if not fishing_setting.trophies or type(fishing_setting.trophies) ~= "table" then
fishing_setting.trophies = {}
end
end
end
function fishing_setting.func.save_trophies()
local input = io.open(fishing_setting.file_trophies, "w")
if input then
input:write(minetest.serialize(fishing_setting.trophies))
input:close()
else
minetest.log("action","Open failed (mode:w) of " .. fishing_setting.file_trophies)
end
end
minetest.register_on_shutdown(function()
minetest.log("action", "[fishing] Server shuts down. saving trophies table")
fishing_setting.func.save_trophies()
fishing_setting.func.save_contest()
end)
function fishing_setting.func.timetostr(time)
local countdown = time
local answer = ""
if countdown >= 3600 then
local hours = math.floor(countdown / 3600)
countdown = countdown % 3600
answer = hours .. "h"
end
if countdown >= 60 then
local minutes = math.floor(countdown / 60)
countdown = countdown % 60
answer = answer .. minutes .. "m"
else
answer = answer .. "0m"
end
local seconds = countdown
answer = answer .. math.floor(seconds) .. "s"
return answer
end
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
if fishing_setting.contest["contest"] == true then
minetest.chat_send_player(player_name, S("A fishing contest is in progress. (remaining time %s)"):format(fishing_setting.func.timetostr(fishing_setting.contest["duration"])))
end
end)
function fishing_setting.func.add_to_trophies(player, fish, desc)
local player_name = player:get_player_name()
if not player_name then return end
if fish == "fish_raw" or fish == "shark_raw" or fish == "pike_raw" or fish == "clownfish_raw" or fish == "bluewhite_raw" then
if fishing_setting.trophies[fish] == nil then
fishing_setting.trophies[fish] = {}
end
fishing_setting.trophies[fish][player_name] = (fishing_setting.trophies[fish][player_name] or 0) + 1
if fishing_setting.trophies[fish][player_name]%100 == 0 then
minetest.chat_send_player(player_name, S("You win a new trophy, you have caught %s " .. fish.."."):format(fishing_setting.trophies[fish][player_name]))
local inv = player:get_inventory()
local name = "fishing:trophy_"..fish
if inv:room_for_item("main", {name=name, count=1, wear=0, metadata=""}) then
inv:add_item("main", {name=name, count=1, wear=0, metadata=""})
else
minetest.spawn_item(player:getpos(), {name=name, count=1, wear=0, metadata=""})
end
end
if fishing_setting.contest["contest"] ~= nil and fishing_setting.contest["contest"] == true then
if fishing_setting.contest[fish] == nil then
fishing_setting.contest[fish] = {}
end
fishing_setting.contest[fish][player_name] = (fishing_setting.contest[fish][player_name] or 0) + 1
minetest.chat_send_all(S("Yeah, %s caught "..desc):format(player_name))
end
end
end
-- Menu: fishing configuration/contest
fishing_setting.func.on_show_admin_menu = function(player_name)
local formspec = "size[5,5]label[1.7,0;"..S("Fishing Menu").."]"..
"button[0.5,0.5;4,1;classement;"..S("Contest rankings").."]"..
"button[0.5,1.5;4,1;contest;"..S("Contests").."]"..
"button[0.5,2.5;4,1;configuration;"..S("Configuration").."]"..
"button[0.5,3.5;4,1;hungerinfo;"..S("Hunger info").."]"..
"button_exit[1,4.5;3,1;close;"..S("Close").."]"
minetest.show_formspec(player_name, "fishing:admin_conf", formspec)
end
if (minetest.get_modpath("unified_inventory")) then
unified_inventory.register_button("menu_fishing", {
type = "image",
image = "fishing_fish_raw.png",
tooltip = "fishing menu configuration",
action = function(player)
local player_name = player:get_player_name()
if not player_name then return end
if minetest.check_player_privs(player_name, {server=true}) then
fishing_setting.func.on_show_admin_menu(player_name)
else
local formspec = fishing_setting.func.get_stat()
minetest.show_formspec(player_name, "fishing:classement", formspec)
end
end,
})
end
--function save settings
function fishing_setting.func.save_contest()
local input = io.open(fishing_setting.file_contest, "w")
if input then
input:write(minetest.serialize(fishing_setting.contest))
input:close()
else
minetest.log("action","Open failed (mode:w) of " .. fishing_setting.file_contest)
end
end
--function load councours data from file
function fishing_setting.func.load_contest()
local file = io.open(fishing_setting.file_contest, "r")
local settings = {}
fishing_setting.contest = {["contest"] = false, ["duration"] = 3600, ["bobber_nb"] = 4}
if file then
settings = minetest.deserialize(file:read("*all"))
file:close()
if settings ~= nil and type(settings) == "table" then
if settings["contest"] ~= nil then
fishing_setting.contest["contest"] = settings["contest"]
end
if settings["duration"] ~= nil then
fishing_setting.contest["duration"] = settings["duration"]
end
if settings["bobber_nb"] ~= nil then
fishing_setting.contest["bobber_nb"] = settings["bobber_nb"]
end
if settings["fish_raw"] ~= nil then
fishing_setting.contest["fish_raw"] = settings["fish_raw"]
end
if settings["clownfish_raw"] ~= nil then
fishing_setting.contest["clownfish_raw"] = settings["clownfish_raw"]
end
if settings["bluewhite_raw"] ~= nil then
fishing_setting.contest["bluewhite_raw"] = settings["bluewhite_raw"]
end
if settings["shark_raw"] ~= nil then
fishing_setting.contest["shark_raw"] = settings["shark_raw"]
end
if settings["pike_raw"] ~= nil then
fishing_setting.contest["pike_raw"] = settings["pike_raw"]
end
end
end
end
function fishing_setting.func.end_contest()
fishing_setting.contest["contest"] = false
minetest.chat_send_all(S("End of fishing contest."))
minetest.sound_play("fishing_contest_end",{gain=0.8})
fishing_setting.func.show_result()
end
--Menu fishing configuration
fishing_setting.func.on_show_settings_contest = function(player_name)
if not fishing_setting.tmp_setting then
fishing_setting.tmp_setting = { ["contest"] = (fishing_setting.contest["contest"] or false),
["duration"] = (math.floor(fishing_setting.contest["duration"]) or 3600),
["bobber_nb"] = (fishing_setting.contest["bobber_nb"] or 2),
["reset"] = false
}
end
local formspec = "size[6.1,7]label[1.9,0;"..S("Fishing contest").."]"..
--Time contest
"label[2.2,0.5;"..S("Duration(in sec)").."]"..
"button[0.8,1;1,1;duration;-60]"..
"button[1.8,1;1,1;duration;-600]"..
"label[2.7,1.2;"..tostring(fishing_setting.tmp_setting["duration"]).."]"..
"button[3.5,1;1,1;duration;+600]"..
"button[4.5,1;1,1;duration;+60]"..
--bobber nb
"label[2,2;"..S("Bobber number limit").."]"..
"button[1.8,2.5;1,1;bobbernb;-1]"..
"label[2.9,2.7;"..tostring(fishing_setting.tmp_setting["bobber_nb"]).."]"..
"button[3.5,2.5;1,1;bobbernb;+1]"..
--contest enable
"label[0.8,3.8;"..S("Enable contests").."]"..
"button[4.5,3.6;1,1;contest;"..tostring(fishing_setting.tmp_setting["contest"]).."]"..
--reset
"label[0.8,5.2;"..S("Reset rankings").."]"..
"button[4.5,5;1,1;reset;"..tostring(fishing_setting.tmp_setting["reset"]).."]"..
"button_exit[0.8,6.2;1.5,1;abort;"..S("Abort").."]"..
"button_exit[4,6.2;1.5,1;save;"..S("OK").."]"
minetest.show_formspec(player_name, "fishing:contest", formspec)
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "fishing:contest" then
local name = player:get_player_name()
if not name then return end
if fields["save"] then
if fishing_setting.tmp_setting["reset"] == true then
fishing_setting.contest["fish_raw"] = {}
fishing_setting.contest["clownfish_raw"] = {}
fishing_setting.contest["bluewhite_raw"] = {}
fishing_setting.contest["shark_raw"] = {}
fishing_setting.contest["pike_raw"] = {}
end
local progress = (fishing_setting.contest["contest"] or false)
fishing_setting.contest["duration"] = fishing_setting.tmp_setting["duration"]
fishing_setting.contest["contest"] = fishing_setting.tmp_setting["contest"]
fishing_setting.contest["bobber_nb"] = fishing_setting.tmp_setting["bobber_nb"]
if progress == false and fishing_setting.tmp_setting["contest"] == true then
fishing_setting.contest["contest"] = true
fishing_setting.contest["warning_said"] = false
local time = fishing_setting.func.timetostr(fishing_setting.contest["duration"])
minetest.chat_send_all(S("Attention, Fishing contest start (duration %s)!!!"):format(time))
minetest.sound_play("fishing_contest_start",{gain=0.8})
elseif progress == true and fishing_setting.tmp_setting["contest"] == false then
fishing_setting.func.end_contest()
end
fishing_setting.func.save_contest()
fishing_setting.tmp_setting = nil
return
elseif fields["quit"] or fields["abort"] then
fishing_setting.tmp_setting = nil
return
elseif fields["duration"] then
fishing_setting.tmp_setting["duration"] = inc(fishing_setting.tmp_setting["duration"], fields["duration"], 120, 14400)
elseif fields["contest"] then
fishing_setting.tmp_setting["contest"] = bool(fields["contest"])
elseif fields["bobbernb"] then
fishing_setting.tmp_setting["bobber_nb"] = inc(fishing_setting.tmp_setting["bobber_nb"], fields["bobbernb"], 1, 8)
elseif fields["reset"] then
fishing_setting.tmp_setting["reset"] = bool(fields["reset"])
else
return
end
fishing_setting.func.on_show_settings_contest(name)
end
end)
function spairs(t, order)
-- collect the keys
local keys = {}
for k in pairs(t) do keys[#keys+1] = k end
-- if order function given, sort by it by passing the table and keys a, b,
-- otherwise just sort the keys
if order then
table.sort(keys, function(a,b) return order(t, a, b) end)
else
table.sort(keys)
end
-- return the iterator function
local i = 0
return function()
i = i + 1
if keys[i] then
return keys[i], t[keys[i]]
end
end
end
function fishing_setting.func.set_winners(list)
local win = {}
local i = 1
-- this uses an custom sorting function ordering by score descending
for k,v in spairs(list, function(t,a,b) return t[b] < t[a] end) do
table.insert(win, {[k]=v})
if #win >= 6 then
break
end
end
return win
end
function fishing_setting.func.get_stat()
local winners= {}
for k,v in pairs(fishing_setting.contest) do
if string.find(k, "_raw") ~= nil then
if fishing_setting.contest[k] ~= nil then
winners[k] = fishing_setting.func.set_winners(fishing_setting.contest[k])
else
winners[k] = {}
end
end
end
local formspec = {"size[12,8]label[4.6,0;"..S("Fishing contest rankings").."]"}
local X = 0
local Y
for fish, fishers in pairs(winners) do
Y = 1.1
table.insert(formspec, "label["..(X+0.4)..",0.5;"..string.gsub(fish, "_raw", ""):upper().."]") --fish name
for _,s in ipairs(fishers) do
for pl,nb in pairs(s) do
table.insert(formspec, "label["..(X) ..","..Y..";"..tostring(nb).."]") -- nb fish caught
table.insert(formspec, "label["..(X+0.5) ..","..Y..";"..tostring(pl).."]") -- playername
end
Y = Y + 0.4
end
X = X + 2.3
end
table.insert(formspec, "button_exit[5.4,7.5;1.2,1;close;"..S("Close").."]")
return table.concat(formspec)
end
function fishing_setting.func.get_hunger_info(player_name)
local formspec = "size[6,8]label[1.9,0;Fishing Info Center]"
local y = 1
for i, a in pairs(fishing_setting.baits) do
formspec = formspec .."item_image_button[1,"..tostring(y)..";1,1;"..tostring(i)..";"..tostring(i)..";]"..
"label[2.2,"..tostring(y+0.2)..";Chance to fish :"..tostring(a["hungry"]).."%]"
y = y+1
end
formspec = formspec .."button_exit[2,7.5;2,1;close;"..S("Close").."]"
minetest.show_formspec(player_name,"fishing:material_info", formspec)
end
minetest.register_chatcommand("fishing_menu", {
params = "",
description = "Show fishing menu (admin only)",
privs = {server=true},
func = function(player_name, param)
if not player_name then return end
fishing_setting.func.on_show_admin_menu(player_name)
end
})
minetest.register_chatcommand("fishing_classement", {
params = "display classement",
description = "",
privs = {interact=true},
func = function(player_name, param)
if not player_name then return end
local formspec = fishing_setting.func.get_stat()
minetest.show_formspec(player_name, "fishing:classement", formspec)
end
})
function fishing_setting.func.show_result()
minetest.after(3, function()
local formspec = fishing_setting.func.get_stat()
for _,player in pairs(minetest.get_connected_players()) do
local player_name = player:get_player_name()
if player_name ~= nil then
minetest.show_formspec(player_name, "fishing:classement", formspec)
end
end
end)
end