mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-14 06:20:32 +01:00
83 lines
2.1 KiB
Lua
83 lines
2.1 KiB
Lua
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-- NODES
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minetest.register_node("whiteshell:whiteshell", {
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description = "White shell",
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drawtype = "normal",
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-- tiles = {"default_desert_sand.png^clams_crushedwhite.png"},
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tiles = {"default_desert_sand.png"},
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is_ground_content = true,
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groups = {sand=1, crumbly=3, falling_node=1, sand=1, not_in_creative_inventory=1},
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drop = {
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max_items = 2,
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items = {
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{
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items = {'clams:crushedwhite'},
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},
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{
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items = {'default:desert_sand'},
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}
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}
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},
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sounds = default.node_sound_sand_defaults(),
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})
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-- WHITESHELL GENERATION
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minetest.register_ore({
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ore_type = "scatter",
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ore = "whiteshell:whiteshell",
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wherein = "default:desert_sand",
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clust_scarcity = 10*10*10,
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clust_num_ores = 18,
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clust_size = 6,
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height_max = 31000,
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height_min = -31000,
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})
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local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
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if maxp.y < height_min or minp.y > height_max then
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return
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end
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local y_min = math.max(minp.y, height_min)
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local y_max = math.min(maxp.y, height_max)
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if chunk_size >= y_max - y_min + 1 then
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return
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end
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local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
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local pr = PseudoRandom(seed)
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local num_chunks = math.floor(chunks_per_volume * volume)
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local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
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for i=1,num_chunks do
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local y0 = pr:next(y_min, y_max-chunk_size+1)
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if y0 >= height_min and y0 <= height_max then
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local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
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local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
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local p0 = {x=x0, y=y0, z=z0}
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for x1=0,chunk_size-1 do
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for y1=0,chunk_size-1 do
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for z1=0,chunk_size-1 do
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if pr:next(1,inverse_chance) == 1 then
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local x2 = x0+x1
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local y2 = y0+y1
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local z2 = z0+z1
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local p2 = {x=x2, y=y2, z=z2}
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if minetest.get_node(p2).name == wherein then
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minetest.set_node(p2, {name=name})
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end
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end
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end
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end
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end
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end
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end
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end
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-- ALIASES
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minetest.register_alias("clams:whiteshell","whiteshell:whiteshell")
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