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server-nalc/mods/experience/init.lua

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level1 = 100
level1_drop = "default:steelblock 10"
level2 = 200
level2_drop = "default:steelblock 99"
level3 = 300
level3_drop = "default:mese 1"
level4 = 400
level4_drop = "default:mese 2"
level5 = 500
level5_drop = "default:mese 10"
level6 = 700
level6_drop = "default:mese 20"
level7 = 1000
level7_drop = "default:mese 30"
level8 = 1400
level8_drop = "default:mese 50"
level9 = 1800
level9_drop = "default:mese 70"
level10 = 2500
level10_drop = "default:mese 99"
--add an experience orb if player digs node from xp group
minetest.register_on_dignode(function(pos, oldnode, digger)
namer = oldnode.name
see_if_mineral = minetest.get_item_group(namer, "xp")
if see_if_mineral > 0 then
minetest.env:add_entity(pos, "experience:orb")
end
end)
--give a new player some xp
minetest.register_on_newplayer(function(player)
file = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "w")
file:write("0")
file:close()
end)
--set player's xp level to 0 if they die
minetest.register_on_dieplayer(function(player)
file = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "w")
file:write("0")
file:close()
end)
--Allow people to collect orbs
minetest.register_globalstep(function(dtime)
for _,player in ipairs(minetest.get_connected_players()) do
local pos = player:getpos()
pos.y = pos.y+0.5
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "experience:orb" then
--RIGHT HERE ADD IN THE CODE TO UPGRADE PLAYERS
object:setvelocity({x=0,y=0,z=0})
object:get_luaentity().name = "STOP"
minetest.sound_play("orb", {
to_player = player:get_player_name(),
})
xp = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "r")
experience = xp:read("*l")
xp:close()
if experience ~= nil then
new_xp = experience + 1
xp_write = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "w")
xp_write:write(new_xp)
xp_write:close()
if new_xp == level1 then
minetest.env:add_item(pos, level1_drop)
minetest.sound_play("level_up", {
to_player = player:get_player_name(),
})
end
if new_xp == level2 then
minetest.env:add_item(pos, level2_drop)
minetest.sound_play("level_up", {
to_player = player:get_player_name(),
})
end
if new_xp == level3 then
minetest.env:add_item(pos, level3_drop)
minetest.sound_play("level_up", {
to_player = player:get_player_name(),
})
end
if new_xp == level4 then
minetest.env:add_item(pos, level4_drop)
minetest.sound_play("level_up", {
to_player = player:get_player_name(),
})
end
if new_xp == level5 then
minetest.env:add_item(pos, level5_drop)
minetest.sound_play("level_up", {
to_player = player:get_player_name(),
})
end
if new_xp == level6 then
minetest.env:add_item(pos, level6_drop)
minetest.sound_play("level_up", {
to_player = player:get_player_name(),
})
end
if new_xp == level7 then
minetest.env:add_item(pos, level7_drop)
minetest.sound_play("level_up", {
to_player = player:get_player_name(),
})
end
if new_xp == level8 then
minetest.env:add_item(pos, level8_drop)
minetest.sound_play("level_up", {
to_player = player:get_player_name(),
})
end
if new_xp == level9 then
minetest.env:add_item(pos, level9_drop)
minetest.sound_play("level_up", {
to_player = player:get_player_name(),
})
end
if new_xp == level10 then
minetest.env:add_item(pos, level10_drop)
minetest.sound_play("level_up", {
to_player = player:get_player_name(),
})
end
end
object:remove()
end
end
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "experience:orb" then
if object:get_luaentity().collect then
local pos1 = pos
pos1.y = pos1.y+0.2
local pos2 = object:getpos()
local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
vec.x = vec.x*3
vec.y = vec.y*3
vec.z = vec.z*3
object:setvelocity(vec)
end
end
end
end
end)
minetest.register_entity("experience:orb", {
physical = true,
timer = 0,
textures = {"orb.png"},
visual_size = {x=0.3, y=0.3},
collisionbox = {-0.17,-0.17,-0.17,0.17,0.17,0.17},
on_activate = function(self, staticdata)
self.object:set_armor_groups({immortal=1})
self.object:setvelocity({x=0, y=1, z=0})
self.object:setacceleration({x=0, y=-10, z=0})
end,
collect = true,
on_step = function(self, dtime)
self.timer = self.timer + dtime
if (self.timer > 300) then
self.object:remove()
end
local p = self.object:getpos()
local nn = minetest.env:get_node(p).name
noder = minetest.env:get_node(p).name
p.y = p.y - 0.3
local nn = minetest.env:get_node(p).name
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then
if self.physical_state then
self.object:setvelocity({x=0, y=0, z=0})
self.object:setacceleration({x=0, y=0, z=0})
self.physical_state = false
self.object:set_properties({
physical = false
})
end
else
if not self.physical_state then
self.object:setvelocity({x=0,y=0,z=0})
self.object:setacceleration({x=0, y=-10, z=0})
self.physical_state = true
self.object:set_properties({
physical = true
})
end
end
end,
})