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server-nalc/mods/mesecons/mesecons_switch/init.lua

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-- MESECON_SWITCH
mesecon.register_node("mesecons_switch:mesecon_switch", {
paramtype2="facedir",
description="Switch",
sounds = default.node_sound_stone_defaults(),
on_punch = function (pos, node)
if(mesecon.flipstate(pos, node) == "on") then
mesecon.receptor_on(pos)
else
mesecon.receptor_off(pos)
end
minetest.sound_play("mesecons_switch", {pos=pos})
end
},{
groups = {dig_immediate=2},
tiles = { "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png",
"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png",
"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_off.png"},
mesecons = {receptor = { state = mesecon.state.off }}
},{
groups = {dig_immediate=2, not_in_creative_inventory=1},
tiles = { "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png",
"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png",
"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_on.png"},
mesecons = {receptor = { state = mesecon.state.on }}
})
minetest.register_craft({
output = "mesecons_switch:mesecon_switch_off 2",
recipe = {
{"default:steel_ingot", "default:cobble", "default:steel_ingot"},
{"group:mesecon_conductor_craftable","", "group:mesecon_conductor_craftable"},
}
})