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server-nalc/mods/spawn/init.lua

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local SPAWN_INTERVAL = 5*60
minetest.register_chatcommand("spawn", {
description = "Teleport a player to the defined spawnpoint",
func = function(name)
local player = minetest.get_player_by_name(name)
local function go_to_spawn()
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if minetest.setting_get_pos("static_spawnpoint") then
minetest.chat_send_player(player:get_player_name(), "Teleporting to spawn...")
player:setpos(minetest.setting_get_pos("static_spawnpoint"))
minetest.log("action","Player ".. name .." respawned. Next allowed respawn in ".. SPAWN_INTERVAL .." seconds.")
return true
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else
minetest.chat_send_player(player:get_player_name(), "ERROR: No spawn point is set on this server!")
return false
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end
end
-- Checking timers
if not action_timers.api.get_timer("spawn_" .. name) then
action_timers.api.register_timer("spawn_" .. name, SPAWN_INTERVAL)
return go_to_spawn()
else
local res = action_timers.api.do_action("spawn_" .. name, go_to_spawn)
print(res)
if tonumber(res) then
minetest.chat_send_player(name, "Please retry later, you used spawn last time less than ".. SPAWN_INTERVAL .." seconds ago.")
minetest.chat_send_player(name, "Retry in: ".. math.floor(res) .." seconds.")
minetest.log("action","Player ".. name .." tried to respawn within forbidden interval.")
return false
else
return res
end
end
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end
})