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server-nalc/mods/report/init.lua

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report = {}
function report.send(sender, message)
-- Send to online moderators / admins
-- Get comma separated list of online moderators and admins
local mods = {}
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
if minetest.check_player_privs(name, {kick = true, ban = true}) then
table.insert(mods, name)
minetest.chat_send_player(name, "-!- " .. sender .. " reported: " .. message)
end
end
if #mods > 0 then
local mod_list = table.concat(mods, ", ")
email.send_mail(sender, minetest.setting_get("name"),
"Report: " .. message .. " (mods online: " .. mod_list .. ")")
return true, "Reported. Moderators currently online: " .. mod_list
else
email.send_mail(sender, minetest.setting_get("name"),
"Report: " .. message .. " (no mods online)")
return true, "Reported. We'll get back to you."
end
end
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minetest.register_chatcommand("report", {
func = function(name, param)
param = param:trim()
if param == "" then
return false, "Please add a message to your report. " ..
"If it's about (a) particular player(s), please also include their name(s)."
end
local _, count = string.gsub(param, " ", "")
if count == 0 then
minetest.chat_send_player(name, "If you're reporting a player, " ..
"you should also include a reason why. (Eg: swearing, sabotage)")
end
return action_timers.wrapper(name, "report", "report_" .. name, 600, report.send, {name, param})
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end
})
if minetest.get_modpath("unified_inventory") then
unified_inventory.register_button("report", {
type = "image",
-- From http://www.clker.com/cliparts/v/K/Y/P/2/M/warning-sign-bl-bg-hi.png
image = "report_button.png",
tooltip = "Report to the moderators/administrator",
})
unified_inventory.register_page("report", {
get_formspec = function(player)
local form = "field[2,4;5,1;text;Text about what to report:;]" ..
"button[2,5;2,0.5;report;Send]"
return {formspec = form, draw_inventory = false}
end
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "" or not fields.report then
return
end
-- Copied from src/builtin/game/chatcommands.lua (with little tweaks)
if not fields.text or fields.text == "" then
return
end
local name = player:get_player_name()
local success, message = action_timers.wrapper(name, "report", "report_" .. name, 600, report.send, {name, fields.text})
if message then
core.chat_send_player(name, message)
end
return true -- Handled fields reception
end)
end