mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-14 22:40:31 +01:00
227 lines
7.2 KiB
Lua
227 lines
7.2 KiB
Lua
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armor.config.material_reinforcedleather = true
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armor.config.material_hardenedleather = true
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armor.config.material_blackmithril = true
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armor.materials.reinforcedleather = "3d_armor:reinforcedleather"
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armor.materials.hardenedleather = "3d_armor:hardenedleather"
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armor.materials.blackmithril = "3d_armor:blackmithril_ingot"
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-- Load Configuration
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for name, config in pairs(armor.config) do
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local setting = minetest.settings:get("armor_"..name)
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if type(config) == "number" then
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setting = tonumber(setting)
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elseif type(config) == "boolean" then
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setting = minetest.settings:get_bool("armor_"..name)
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end
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if setting ~= nil then
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armor.config[name] = setting
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end
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end
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for material, _ in pairs(armor.materials) do
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local key = "material_"..material
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if armor.config[key] == false then
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armor.materials[material] = nil
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end
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end
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-- Reinforced Leather
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minetest.register_craftitem(":3d_armor:reinforcedleather", {
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description = "Reinforced Leather",
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inventory_image = "3d_armor_reinforcedleather.png",
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stack_max = 99,
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})
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minetest.register_craft({
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output = "3d_armor:reinforcedleather",
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recipe = {
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{"default:mithril_ingot", "technic:brass_ingot", ""},
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{"darkage:chain", "mobs:minotaur_eye", ""},
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{"", "", ""}
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}
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})
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if armor.materials.reinforcedleather then
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-- Register helmets :
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armor:register_armor(":3d_armor:helmet_reinforcedleather", {
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description = "Reinforced Leather Helmet (Hunter)",
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inventory_image = "3d_armor_inv_helmet_reinforcedleather.png",
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groups = {armor_head=1, armor_use=40, physics_speed=0.02, physics_gravity=-0.02},
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armor_groups = {fleshy=6},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=2}
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})
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-- Register chestplates :
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armor:register_armor(":3d_armor:chestplate_reinforcedleather", {
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description = "Reinforced Leather Chestplate (Hunter)",
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inventory_image = "3d_armor_inv_chestplate_reinforcedleather.png",
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groups = {armor_torso = 1, armor_use = 40, physics_speed=0.08, physics_gravity=-0.08},
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armor_groups = {fleshy=11},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=2}
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})
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-- Register leggings :
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armor:register_armor(":3d_armor:leggings_reinforcedleather", {
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description = "Reinforced Leather Leggings (Hunter)",
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inventory_image = "3d_armor_inv_leggings_reinforcedleather.png",
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groups = {armor_legs = 1, armor_use = 40, physics_speed=0.06, physics_gravity=-0.06},
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armor_groups = {fleshy=11},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=2}
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})
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-- Register boots :
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armor:register_armor(":3d_armor:boots_reinforcedleather", {
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description = "Reinforced Leather Boots (Hunter)",
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inventory_image = "3d_armor_inv_boots_reinforcedleather.png",
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groups = {armor_feet = 1, armor_use = 40, physics_speed=0.02, physics_gravity=-0.02},
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armor_groups = {fleshy=6},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=3}
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})
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end
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-- Hardened Leather
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minetest.register_craftitem(":3d_armor:hardenedleather", {
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description = "Hardened Leather",
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inventory_image = "3d_armor_hardenedleather.png",
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stack_max = 99,
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})
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minetest.register_craft({
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output = "3d_armor:hardenedleather",
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recipe = {
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{"default:steel_ingot", "mobs:leather", "default:bronze_ingot"},
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{"mobs:leather", "mobs:leather", "mobs:leather" },
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{"default:bronze_ingot", "mobs:leather", "default:steel_ingot" }
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}
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})
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if armor.materials.hardenedleather then
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-- Register helmets :
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armor:register_armor(":3d_armor:helmet_hardenedleather", {
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description = "Hardened Leather Helmet (Hunter)",
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inventory_image = "3d_armor_inv_helmet_hardenedleather.png",
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groups = {armor_head = 1, armor_use = 250, physics_speed=0.01, physics_gravity=-0.01},
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armor_groups = {fleshy=5},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}
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})
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-- Register chestplates :
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armor:register_armor(":3d_armor:chestplate_hardenedleather", {
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description = "Hardened Leather Chestplate (Hunter)",
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inventory_image = "3d_armor_inv_chestplate_hardenedleather.png",
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groups = {armor_torso = 1, armor_use = 250, physics_speed=0.04, physics_gravity=-0.04},
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armor_groups = {fleshy=8},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}
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})
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-- Register leggings :
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armor:register_armor(":3d_armor:leggings_hardenedleather", {
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description = "Hardened Leather Leggings (Hunter)",
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inventory_image = "3d_armor_inv_leggings_hardenedleather.png",
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groups = {armor_legs = 1, armor_use = 250, physics_speed=0.03, physics_gravity=-0.03},
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armor_groups = {fleshy=8},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}
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})
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-- Register boots :
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armor:register_armor(":3d_armor:boots_hardenedleather", {
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description = "Hardened Leather Boots (Hunter)",
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inventory_image = "3d_armor_inv_boots_hardenedleather.png",
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groups = {armor_feet = 1, armor_use = 250, physics_speed=0.01, physics_gravity=-0.01},
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armor_groups = {fleshy=5},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}
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})
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end
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-- Black Mithril
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minetest.register_craftitem(":3d_armor:blackmithril_ingot", {
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description = "Black Mithril Ingot",
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inventory_image = "3d_armor_blackmithril_ingot.png",
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stack_max = 99,
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groups = {ingot = 1}
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})
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minetest.register_craft({
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output = "3d_armor:blackmithril_ingot",
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recipe = {
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{"default:mithril_ingot", "mobs:dungeon_master_blood", ""},
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{"mobs:dungeon_master_diamond", "default:obsidian", ""},
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{"", "", ""}
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}
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})
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if armor.materials.blackmithril then
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-- Register helmets :
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armor:register_armor(":3d_armor:helmet_blackmithril", {
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description = "Black Mithril Helmet (Warrior)",
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inventory_image = "3d_armor_inv_helmet_blackmithril.png",
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groups = {armor_head = 1, armor_heal = 15, armor_use = 40},
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armor_groups = {fleshy=16},
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damage_groups = {cracky=2, snappy=1, level=3}
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})
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-- Register chestplates :
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armor:register_armor(":3d_armor:chestplate_blackmithril", {
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description = "Black Mithril Chestplate (Warrior)",
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inventory_image = "3d_armor_inv_chestplate_blackmithril.png",
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groups = {armor_torso = 1, armor_heal = 15, armor_use = 40},
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armor_groups = {fleshy=22},
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damage_groups = {cracky=2, snappy=1, level=3}
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})
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-- Register leggings :
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armor:register_armor(":3d_armor:leggings_blackmithril", {
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description = "Black Mithril Leggings (Warrior)",
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inventory_image = "3d_armor_inv_leggings_blackmithril.png",
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groups = {armor_legs = 1, armor_heal = 15, armor_use = 40},
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armor_groups = {fleshy=22},
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damage_groups = {cracky=2, snappy=1, level=3}
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})
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-- Register boots :
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armor:register_armor(":3d_armor:boots_blackmithril", {
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description = "Black Mithril Boots (Warrior)",
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inventory_image = "3d_armor_inv_boots_blackmithril.png",
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groups = {armor_feet = 1, armor_heal = 15, armor_use = 40},
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armor_groups = {fleshy=16},
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damage_groups = {cracky=2, snappy=1, level=3}
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})
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end
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for k, v in pairs(armor.materials) do
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minetest.register_craft({
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output = "3d_armor:helmet_"..k,
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recipe = {
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{v, v, v},
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{v, "", v},
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{"", "", ""},
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},
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})
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minetest.register_craft({
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output = "3d_armor:chestplate_"..k,
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recipe = {
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{v, "", v},
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{v, v, v},
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{v, v, v},
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},
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})
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minetest.register_craft({
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output = "3d_armor:leggings_"..k,
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recipe = {
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{v, v, v},
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{v, "", v},
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{v, "", v},
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},
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})
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minetest.register_craft({
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output = "3d_armor:boots_"..k,
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recipe = {
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{v, "", v},
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{v, "", v},
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},
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})
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end
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