mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-12-25 18:20:36 +01:00
74 lines
1.7 KiB
Lua
74 lines
1.7 KiB
Lua
|
|
||
|
-- Sheep
|
||
|
|
||
|
mobs:register_mob("mobs:sheep", {
|
||
|
type = "animal",
|
||
|
hp_min = 10,
|
||
|
hp_max = 15,
|
||
|
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
|
||
|
textures = {"mobs_sheep.png"},
|
||
|
visual = "mesh",
|
||
|
mesh = "mobs_sheep.x",
|
||
|
makes_footstep_sound = true,
|
||
|
walk_velocity = 1,
|
||
|
armor = 200,
|
||
|
drops = {
|
||
|
{name = "mobs:meat_raw",
|
||
|
chance = 1,
|
||
|
min = 2,
|
||
|
max = 3,},
|
||
|
},
|
||
|
drawtype = "front",
|
||
|
water_damage = 1,
|
||
|
lava_damage = 5,
|
||
|
light_damage = 0,
|
||
|
sounds = {
|
||
|
random = "mobs_sheep",
|
||
|
},
|
||
|
animation = {
|
||
|
speed_normal = 15,
|
||
|
stand_start = 0,
|
||
|
stand_end = 80,
|
||
|
walk_start = 81,
|
||
|
walk_end = 100,
|
||
|
},
|
||
|
jump = true,
|
||
|
step = 1,
|
||
|
blood_texture = "mobs_blood.png",
|
||
|
passive = true,
|
||
|
follow = "farming:wheat",
|
||
|
view_range = 8,
|
||
|
on_rightclick = function(self, clicker)
|
||
|
local item = clicker:get_wielded_item()
|
||
|
if item:get_name() == "farming:wheat" then
|
||
|
if not minetest.setting_getbool("creative_mode") then
|
||
|
item:take_item()
|
||
|
clicker:set_wielded_item(item)
|
||
|
end
|
||
|
self.food = (self.food or 0) + 1
|
||
|
if self.food >= 8 then
|
||
|
self.food = 0
|
||
|
self.naked = false
|
||
|
self.tamed = true
|
||
|
self.object:set_properties({
|
||
|
textures = {"mobs_sheep.png"},
|
||
|
mesh = "mobs_sheep.x",
|
||
|
})
|
||
|
minetest.sound_play("mobs_sheep", {object = self.object,gain = 1.0,max_hear_distance = 32,loop = false,})
|
||
|
end
|
||
|
return
|
||
|
end
|
||
|
if clicker:get_inventory() and not self.naked then
|
||
|
self.naked = true
|
||
|
if minetest.registered_items["wool:white"] then
|
||
|
clicker:get_inventory():add_item("main", ItemStack("wool:white "..math.random(1,3)))
|
||
|
end
|
||
|
self.object:set_properties({
|
||
|
textures = {"mobs_sheep_shaved.png"},
|
||
|
mesh = "mobs_sheep_shaved.x",
|
||
|
})
|
||
|
end
|
||
|
end,
|
||
|
})
|
||
|
mobs:register_spawn("mobs:sheep", {"default:dirt_with_grass"}, 20, 8, 9000, 1, 31000)
|