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server-nalc/mods/fishing/material.lua

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-- useless or useful ??? No activated
minetest.register_node("fishing:material_info", {
description = fishing_setting.func.S("Show information about hunger fish"),
name = "Fishing Info Center",
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
"default_wood.png", "default_wood.png", "default_wood.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
paramtype2 = "facedir",
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
2015-07-27 21:45:41 +02:00
on_rightclick = function(pos, _, clicker)
local formspec = "size[6,8]label[1.7,0;Fishing Info Center]"
local y = 1
for i, a in pairs(fishing_setting.baits) do
formspec = formspec .."item_image_button[1,"..tostring(y)..";1,1;"..tostring(i)..";"..tostring(i)..";]"..
--formspec = formspec .."image[1,"..tostring(y)..";1,1;"..tostring(a["texture"]).."]"..
"label[2.2,"..tostring(y+0.2)..";Chance to fish :"..tostring(a["hungry"]).."%]"
y = y+1
end
minetest.show_formspec(clicker:get_player_name(),"fishing:material_info", formspec)
end
})
minetest.register_craft({
output = 'fishing:material_info',
type = 'shapeless',
recipe = { 'default:steel_ingot', 'default:steel_ingot' },
})