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server-nalc/mods/ambience_modpack/ambience/init29debug.lua

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2014-10-28 18:01:32 +01:00
--------------------------------------------------------------------------------------------------------
--Ambiance Configuration for version .29
--working on Flying
--PROB: wind stops short even though it says we are still flying and don't hear the start sound.
--really BIG prob, it ruins water meaning you hear beach while treading water. (find out if still hear it in .28) because
--it is fairly rare in .29
--need a separate onstart variable for flying
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
--for frequencies below use a number between 0 and max_frequency_all
--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
local night_frequency = 20 --owls, wolves
local night_volume = 0.9
local night_frequent_frequency = 150 --crickets
local night_frequent_volume = 0.9
local day_frequency = 100 --crow, bluejay, cardinal
local day_volume = 0.9
local day_frequent_frequency = 1000 --crow, bluejay, cardinal
local day_frequent_volume = 0.18
local cave_frequency = 10 --bats
local cave_volume = 1.0
local cave_frequent_frequency = 70 --drops of water dripping
local cave_frequent_volume = 1.0
local beach_frequency = 20 --seagulls
local beach_volume = 1.0
local beach_frequent_frequency = 1000 --waves
local beach_frequent_volume = 1.0
local water_frequent_frequency = 1000 --water sounds
local water_frequent_volume = 1.0
local desert_frequency = 20 --coyote
local desert_volume = 1.0
local desert_frequent_frequency = 700 --desertwind
local desert_frequent_volume = 1.0
local swimming_frequent_frequency = 1000 --swimming splashes
local swimming_frequent_volume = 1.0
local music_frequency = 0 --music (suggestion: keep this one low like around 6)
local music_volume = 0.3
--End of Config
----------------------------------------------------------------------------------------------------
local counter=0--*****************
local last_x_pos = 0
local last_y_pos = 0
local last_z_pos = 0
local node_under_feet
local node_at_upper_body
local node_at_lower_body
local node_3_under_feet
local played_on_start = false
local played_on_start_flying = false
local night = {
handler = {},
frequency = night_frequency,
{name="horned_owl", length=3, gain=night_volume},
{name="Wolves_Howling", length=11, gain=night_volume},
{name="ComboWind", length=17, gain=night_volume}
}
local night_frequent = {
handler = {},
frequency = night_frequent_frequency,
{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
}
local day = {
handler = {},
frequency = day_frequency,
{name="Best Cardinal Bird", length=4, gain=day_volume},
{name="craw", length=3, gain=day_volume},
{name="bluejay", length=18, gain=day_volume},
{name="ComboWind", length=17, gain=day_volume}
}
local day_frequent = {
handler = {},
frequency = day_frequent_frequency,
{name="robin2", length=16, gain=day_frequent_volume},
{name="birdsongnl", length=13, gain=day_frequent_volume},
{name="bird", length=30, gain=day_frequent_volume},
{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
{name="craw", length=3, gain=day_frequent_volume},
{name="bluejay", length=18, gain=day_frequent_volume},
{name="ComboWind", length=17, gain=day_frequent_volume*3}
}
local swimming_frequent = {
handler = {},
frequency = day_frequent_frequency,
{name="water_swimming_splashing_breath", length=11.5, gain=swimming_frequent_volume},
{name="water_swimming_splashing", length=9, gain=swimming_frequent_volume}
}
local cave = {
handler = {},
frequency = cave_frequency,
{name="Bats_in_Cave", length=5, gain=cave_volume}
}
local cave_frequent = {
handler = {},
frequency = cave_frequent_frequency,
{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
}
local beach = {
handler = {},
frequency = beach_frequency,
{name="seagull", length=4.5, gain=beach_volume}
}
local beach_frequent = {
handler = {},
frequency = beach_frequent_frequency,
{name="fiji_beach", length=43.5, gain=beach_frequent_volume}
}
local desert = {
handler = {},
frequency = desert_frequency,
{name="coyote2", length=2.5, gain=desert_volume},
{name="RattleSnake", length=8, gain=desert_volume}
}
local desert_frequent = {
handler = {},
frequency = desert_frequent_frequency,
{name="DesertMonolithMed", length=34.5, gain=desert_frequent_volume}
}
local flying = {
handler = {},
frequency = 1000,
on_start = "crystal_airlines",
on_stop = "nothing_yet",
{name="ComboWind", length=17, gain=1}
}
local water = {
handler = {},
frequency = 0,--dolphins dont fit into small lakes
{name="dolphins", length=6},
{name="dolphins_screaming", length=16.5}
}
local water_frequent = {
handler = {},
frequency = water_frequent_frequency,
on_stop = "drowning_gasp",
--on_start = "Splash",
{name="scuba1bubbles", length=11, gain=water_frequent_volume},
{name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
}
local water_surface = {
handler = {},
frequency = 1000,
on_stop = "Splash",
on_start = "Splash",
{name="lake_waves_2_calm", length=9.5},
{name="lake_waves_2_variety", length=13.1}
}
local splashing_water = {
handler = {},
frequency = 1000,
{name="Splash", length=1.22, gain=1}
}
local flowing_water = {
handler = {},
frequency = 1000,
{name="small_waterfall", length=14, gain=.4}
}
local flowing_water2 = {
handler = {},
frequency = 1000,
{name="small_waterfall", length=11, gain=.3}
}
local lava = {
handler = {},
frequency = 1000,
{name="earth01a", length=20}
}
local lava2 = {
handler = {},
frequency = 1000,
{name="earth01a", length=15}
}
local play_music = minetest.setting_getbool("music") or false
local music = {
handler = {},
frequency = music_frequency,
{name="mtest", length=4*60+33, gain=music_volume},
{name="echos", length=2*60+26, gain=music_volume},
{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
{name="eastern_feeling", length=3*60+51, gain=music_volume},
{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
{name="dark_ambiance", length=44, gain=music_volume}
}
local is_daytime = function()
return (minetest.get_timeofday() > 0.2 and minetest.get_timeofday() < 0.8)
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end
local nodes_in_range = function(pos, search_distance, node_name)
minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
nodes = minetest.find_nodes_in_area(minp, maxp, node_name)
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--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
return #nodes
end
local nodes_in_coords = function(minp, maxp, node_name)
nodes = minetest.find_nodes_in_area(minp, maxp, node_name)
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--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
return #nodes
end
local atleast_nodes_in_grid = function(pos, search_distance, height, node_name, threshold)
-- counter = counter +1
-- minetest.chat_send_all("counter: (" .. counter .. ")")
minp = {x=pos.x-search_distance,y=height, z=pos.z+20}
maxp = {x=pos.x+search_distance,y=height, z=pos.z+20}
nodes = minetest.find_nodes_in_area(minp, maxp, node_name)
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-- minetest.chat_send_all("z+Found (" .. node_name .. ": " .. #nodes .. ")")
if #nodes >= threshold then
return true
end
totalnodes = #nodes
minp = {x=pos.x-search_distance,y=height, z=pos.z-20}
maxp = {x=pos.x+search_distance,y=height, z=pos.z-20}
nodes = minetest.find_nodes_in_area(minp, maxp, node_name)
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-- minetest.chat_send_all("z-Found (" .. node_name .. ": " .. #nodes .. ")")
if #nodes >= threshold then
return true
end
totalnodes = totalnodes + #nodes
maxp = {x=pos.x+20,y=height, z=pos.z+search_distance}
minp = {x=pos.x+20,y=height, z=pos.z-search_distance}
nodes = minetest.find_nodes_in_area(minp, maxp, node_name)
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-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
if #nodes >= threshold then
return true
end
totalnodes = totalnodes + #nodes
maxp = {x=pos.x-20,y=height, z=pos.z+search_distance}
minp = {x=pos.x-20,y=height, z=pos.z-search_distance}
nodes = minetest.find_nodes_in_area(minp, maxp, node_name)
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-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
if #nodes >= threshold then
return true
end
totalnodes = totalnodes + #nodes
-- minetest.chat_send_all("Found total(" .. totalnodes .. ")")
if totalnodes >= threshold*2 then
return true
end
return false
end
local get_immediate_nodes = function(pos)
pos.y = pos.y-1
node_under_feet = minetest.get_node(pos).name
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pos.y = pos.y-3
node_3_under_feet = minetest.get_node(pos).name
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pos.y = pos.y+3
pos.y = pos.y+2.2
node_at_upper_body = minetest.get_node(pos).name
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pos.y = pos.y-1.19
node_at_lower_body = minetest.get_node(pos).name
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pos.y = pos.y+0.99 --1.6
--minetest.chat_send_all("node_under_feet(" .. nodename .. ")")
end
local get_ambience = function(player)
local player_is_climbing = false
local player_is_descending = false
local player_is_moving_horiz = false
local standing_in_water = false
local pos = player:getpos()
get_immediate_nodes(pos)
if last_x_pos ~=pos.x or last_z_pos ~=pos.z then
player_is_moving_horiz = true
end
if pos.y > last_y_pos+.5 then
player_is_climbing = true
end
if pos.y < last_y_pos-.5 then
player_is_descending = true
end
last_x_pos =pos.x
last_z_pos =pos.z
last_y_pos =pos.y
if string.find(node_at_upper_body, "default:water") then
if music then
return {water=water, water_frequent=water_frequent, music=music}
else
return {water=water, water_frequent=water_frequent}
end
elseif node_at_upper_body == "air" then
if string.find(node_at_lower_body, "default:water") then
--minetest.chat_send_all("bottom counted as water")
--we found air at upperbody, and water at lower body. Now there are 4 possibilities:
--Key: under feet, moving or not
--swimming w, m swimming
--walking in water nw, m splashing
--treading water w, nm sloshing
--standing in water nw, nm beach trumps, then sloshing
if player_is_moving_horiz then
if string.find(node_under_feet, "default:water") then
if music then
return {swimming_frequent=swimming_frequent, music=music}
else
return {swimming_frequent}
end
else --didn't find water under feet: walking in water
if music then
return {splashing_water=splashing_water, music=music}
else
return {splashing_water}
end
end
else--player is not moving
if string.find(node_under_feet, "default:water") then
if music then
return {water_surface=water_surface, music=music}
else
return {water_surface}
end
else --didn't find water under feet
standing_in_water = true
end
end
end
end
if player_is_moving_horiz then
minetest.chat_send_all("playermoving")
end
if player_is_climbing then
minetest.chat_send_all("player Climbing")
end
minetest.chat_send_all("nub:" ..node_at_upper_body)
minetest.chat_send_all("nlb:" ..node_at_lower_body)
minetest.chat_send_all("nuf:" ..node_under_feet)
minetest.chat_send_all("n3uf:" ..node_3_under_feet)
local air_or_ignore = {air=true,ignore=true}
--minetest.chat_send_all(air_or_ignore[node_under_feet])
if (player_is_moving_horiz or player_is_climbing) and air_or_ignore[node_at_upper_body] and air_or_ignore[node_at_lower_body]
and air_or_ignore[node_under_feet] and air_or_ignore[node_3_under_feet] and not player_is_descending then
minetest.chat_send_all("flying!!!!")
if music then
return {flying=flying, music=music}
else
return {flying}
end
end
minetest.chat_send_all("not flying!!!!")
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
if music then
return {lava=lava, lava2=lava2, music=music}
else
return {lava=lava}
end
end
if nodes_in_range(pos, 6, "default:water_flowing")>45 then
if music then
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
else
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
end
end
--if we are near sea level and there is lots of water around the area
if pos.y < 7 and pos.y >0 and atleast_nodes_in_grid(pos, 60, 1, "default:water_source", 51 ) then
if music then
return {beach=beach, beach_frequent=beach_frequent, music=music}
else
return {beach=beach, beach_frequent=beach_frequent}
end
end
if standing_in_water then
if music then
return {water_surface=water_surface, music=music}
else
return {water_surface}
end
end
desert_in_range = (nodes_in_range(pos, 6, "default:desert_sand")+nodes_in_range(pos, 6, "default:desert_stone"))
--minetest.chat_send_all("desertcount: " .. desert_in_range .. ",".. pos.y )
if desert_in_range >250 then
if music then
return {desert=desert, desert_frequent=desert_frequent, music=music}
else
return {desert=desert, desert_frequent=desert_frequent}
end
end
pos.y = pos.y-2
nodename = minetest.get_node(pos).name
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-- minetest.chat_send_all("Found " .. nodename .. pos.y )
if player:getpos().y < 0 then
if music then
return {cave=cave, cave_frequent=cave_frequent, music=music}
else
return {cave=cave, cave_frequent=cave_frequent}
end
end
if is_daytime() then
if music then
return {day=day, day_frequent=day_frequent, music=music}
else
return {day=day, day_frequent=day_frequent}
end
else
if music then
return {night=night, night_frequent=night_frequent, music=music}
else
return {night=night, night_frequent=night_frequent}
end
end
end
-- start playing the sound, set the handler and delete the handler after sound is played
local play_sound = function(player, list, number)
local player_name = player:get_player_name()
if list.handler[player_name] == nil then
local gain = 1.0
if list[number].gain ~= nil then
gain = list[number].gain
end
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
if handler ~= nil then
list.handler[player_name] = handler
minetest.after(list[number].length, function(args)
local list = args[1]
local player_name = args[2]
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end, {list, player_name})
end
end
end
-- stops all sounds that are not in still_playing
local stop_sound = function(still_playing, player)
local player_name = player:get_player_name()
if still_playing.cave == nil then
local list = cave
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.cave_frequent == nil then
local list = cave_frequent
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.swimming_frequent == nil then
local list = swimming_frequent
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.beach == nil then
local list = beach
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.beach_frequent == nil then
local list = beach_frequent
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.desert == nil then
local list = desert
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.desert_frequent == nil then
local list = desert_frequent
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.night == nil then
local list = night
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.night_frequent == nil then
local list = night_frequent
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.day == nil then
local list = day
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.day_frequent == nil then
local list = day_frequent
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.music == nil then
local list = music
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.flowing_water == nil then
local list = flowing_water
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.flowing_water2 == nil then
local list = flowing_water2
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.lava == nil then
local list = lava
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.lava2 == nil then
local list = lava2
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.water == nil then
local list = water
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.water_surface == nil then
local list = water_surface
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
played_on_start = false
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.water_frequent == nil then
local list = water_frequent
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
-- minetest.chat_send_all("list.on_stop " .. list.on_stop )
played_on_start = false
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.flying == nil then
--minetest.chat_send_all("begin stop flying " )
local list = flying
if list.handler[player_name] ~= nil then
-- minetest.chat_send_all("handler flying " )
if list.on_stop ~= nil then
-- minetest.chat_send_all("onstop flying" )
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
played_on_start = false
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.splashing_water == nil then
local list = splashing_water
if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
end
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer+dtime
if timer < 1 then
return
end
timer = 0
for _,player in ipairs(minetest.get_connected_players()) do
local ambiences = get_ambience(player)
stop_sound(ambiences, player)
for _,ambience in pairs(ambiences) do
if math.random(1, 1000) <= ambience.frequency then
if(played_on_start) then
-- minetest.chat_send_all("playedOnStart " )
else
-- minetest.chat_send_all("FALSEplayedOnStart " )
end
if ambience.on_start ~= nil and played_on_start == false then
played_on_start = true
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
end
minetest.chat_send_all("ambience: " ..ambience )
-- if ambience.on_start ~= nil and played_on_start_flying == false then
-- played_on_start_flying = true
-- minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
-- end
play_sound(player, ambience, math.random(1, #ambience))
end
end
end
end)