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server-nalc/mods/mobs/bunny.lua

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-- Bunny by ExeterDad
mobs:register_mob("mobs:bunny", {
-- animal, monster, npc
type = "animal",
-- is it aggressive
passive = true,
-- health & armor
hp_min = 1, hp_max = 4, armor = 200,
-- textures and model
collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268},
visual = "mesh",
mesh = "mobs_bunny.b3d",
drawtype = "front",
textures = {
{"mobs_bunny_grey.png"},
{"mobs_bunny_brown.png"},
{"mobs_bunny_white.png"},
},
-- sounds
sounds = {},
makes_footstep_sound = false,
-- speed and jump
walk_velocity = 1,
jump = true,
-- drops meat when deat
drops = {
{name = "mobs:meat_raw",
chance = 1, min = 1, max = 2,},
},
-- damaged by
water_damage = 1,
lava_damage = 1,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15,
stand_start = 1, stand_end = 15,
walk_start = 16, walk_end = 24,
},
-- follows carrot from farming redo
follow = "farming:carrot",
view_range = 5,
-- right click to pick up rabbit
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item:get_name() == "farming_plus:carrot_item" or item:get_name() == "farming:carrot" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.food = (self.food or 0) + 1
if self.food >= 4 then
self.food = 0
self.tamed = true
end
return
end
if clicker:is_player() and clicker:get_inventory() then
clicker:get_inventory():add_item("main", "mobs:bunny")
self.object:remove()
end
end,
})
mobs:register_spawn("mobs:bunny", {"default:dirt_with_grass", "ethereal:green_dirt_top"}, 20, 8, 9000, 1, 31000)
mobs:register_egg("mobs:bunny", "bunny", "mobs_bunny_inv.png", 0)