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server-nalc/mods/mobs/zombie.lua

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-- Zombie by BlockMen
mobs:register_mob("mobs:zombie", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 6 damage to player when hit
passive = false,
attack_type = "dogfight",
damage = 6,
-- health & armor
hp_min = 30,
hp_max = 40,
armor = 100,
-- textures and model
collisionbox = {-0.25, -1, -0.3, 0.25, 0.75, 0.3},
visual = "mesh",
mesh = "mobs_zombie.x",
textures = {
{"mobs_zombie.png"},
},
visual_size = {x=1, y=1},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_zombie",
damage = "mobs_zombie_hit",
attack = "mobs_zombie_attack",
death = "mobs_zombie_death",
},
-- speed and jump
view_range = 16,
walk_velocity = 1,
run_velocity = 3,
jump = true,
floats = 0,
-- drops nether fruit and silver coin when dead
drops = {
{name = "nether:apple",
chance = 4, min = 1, max = 1,},
{name = "maptools:silver_coin",
chance = 1, min = 1, max = 1,},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 2,
-- model animation
animation = {
speed_normal = 10, speed_run = 15,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 188,
run_start = 168, run_end = 188,
-- punch_start = 168, punch_end = 188,
},
})
-- spawn in nether forest between -1 and 5 light, 1 in 6000 change, 1 zombie in area up to 31000 in height
mobs:register_spawn("mobs:zombie", {"nether:dirt_top"}, 5, -1, 6000, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:zombie", "Zombie", "mobs_zombie_head.png", 1)