2015-07-27 18:39:54 +02:00
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fishing_setting.prizes["fish"] = {
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{"fishing", "fish_raw", 0, "a Fish."},
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{"fishing", "clownfish_raw", 0, "a Clownfish."},
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{"fishing", "bluewhite_raw", 0, "a Bluewhite."}
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}
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fishing_setting.prizes["shark"] = {
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{"fishing", "shark_raw", 0, "a small Shark."},
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{"fishing", "pike_raw", 0, "a Northern Pike."}
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}
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-- Here's what you can prizes
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local plants = {
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-- MoD iTeM WeaR MeSSaGe ("You caught "..)
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{"default", "stick", 0, "a Twig."},
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{"mobs", "rat", 0, "a Rat."},
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{"flowers", "seaweed", 0, "some Seaweed."},
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{"seaplants", "kelpgreen", 0, "a Green Kelp."},
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{"farming", "string", 0, "a String."},
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{"trunks", "twig_1", 0, "a Twig."}
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}
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fishing_setting.prizes["plants"] = fishing_setting.func.ignore_mod(plants)
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local stuff = {
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{"fishing", "pole_wood", "randomtools", "an old Fishing Pole."},
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{"3d_armor", "boots_wood", "random", "some very old Boots."},
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{"maptools", "gold_coin", 0, "a Gold Coin."},
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{"3d_armor", "helmet_diamond", "random", "a very old Helmet."},
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{"shields", "shield_enhanced_cactus", "random", "a very old Shield."},
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{"default", "sword_bronze", "random", "a very old Sword."},
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{"default", "sword_mese", "random", "a very old Sword."},
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2015-07-27 21:45:41 +02:00
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{"default", "sword_nyan", "random", "a very old Sword."}
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2015-07-27 18:39:54 +02:00
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}
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fishing_setting.prizes["stuff"] = fishing_setting.func.ignore_mod(stuff)
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local treasure = {
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{"default", "mese", 0, "a mese block."},
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{"default", "nyancat", 0, "a Nyan Cat."},
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{"default", "diamondblock", 0, "a Diamond Block."},
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}
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fishing_setting.prizes["treasure"] = fishing_setting.func.ignore_mod(treasure)
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