mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-09 12:00:17 +01:00
237 lines
5.7 KiB
Lua
237 lines
5.7 KiB
Lua
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-- read/write
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function hunger.read(player)
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local inv = player:get_inventory()
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if not inv then
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return nil
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end
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local hgp = inv:get_stack("hunger", 1):get_count()
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if hgp == 0 then
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hgp = 21
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inv:set_stack("hunger", 1, ItemStack({name = ":", count = hgp}))
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else
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hgp = hgp
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end
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if tonumber(hgp) > HUNGER_MAX + 1 then
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hgp = HUNGER_MAX + 1
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end
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return hgp - 1
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end
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function hunger.save(player)
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local inv = player:get_inventory()
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local name = player:get_player_name()
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local value = hunger[name].lvl
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if not inv or not value then
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return nil
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end
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if value > HUNGER_MAX then
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value = HUNGER_MAX
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end
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if value < 0 then
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value = 0
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end
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inv:set_stack("hunger", 1, ItemStack({name = ":", count = value + 1}))
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return true
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end
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function hunger.update_hunger(player, new_lvl)
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local name = player:get_player_name() or nil
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if not name then
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return false
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end
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if minetest.setting_getbool("enable_damage") == false then
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hunger[name] = 20
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return
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end
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local lvl = hunger[name].lvl
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if new_lvl then
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lvl = new_lvl
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end
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if lvl > HUNGER_MAX then
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lvl = HUNGER_MAX
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end
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hunger[name].lvl = lvl
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if lvl > 20 then
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lvl = 20
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end
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hud.change_item(player, "hunger", {number = lvl})
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hunger.save(player)
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end
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local update_hunger = hunger.update_hunger
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-- player-action based hunger changes
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function hunger.handle_node_actions(pos, oldnode, player, ext)
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if not player or not player:is_player() then
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return
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end
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local name = player:get_player_name()
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local exhaus = hunger[name].exhaus
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if not exhaus then
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hunger[name].exhaus = 0
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--return
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end
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local new = HUNGER_EXHAUST_PLACE
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-- placenode event
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if not ext then
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new = HUNGER_EXHAUST_DIG
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end
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-- assume its send by action_timer(globalstep)
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if not pos and not oldnode then
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new = HUNGER_EXHAUST_MOVE
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end
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exhaus = exhaus + new
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if exhaus > HUNGER_EXHAUST_LVL then
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exhaus = 0
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local h = tonumber(hunger[name].lvl)
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if h > 0 then
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update_hunger(player, h - 1)
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end
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end
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hunger[name].exhaus = exhaus
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end
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-- Time based hunger functions
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if minetest.setting_getbool("enable_damage") then
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local hunger_timer = 0
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local health_timer = 0
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local action_timer = 0
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minetest.register_globalstep(function(dtime)
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hunger_timer = hunger_timer + dtime
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health_timer = health_timer + dtime
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action_timer = action_timer + dtime
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if action_timer > HUNGER_MOVE_TICK then
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for _,player in ipairs(minetest.get_connected_players()) do
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local controls = player:get_player_control()
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-- Determine if the player is walking
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if controls.up or controls.down or controls.left or controls.right then
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hunger.handle_node_actions(nil, nil, player)
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end
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end
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action_timer = 0
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end
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-- lower saturation by 1 point after <HUNGER_TICK> second(s)
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if hunger_timer > HUNGER_TICK then
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local tab = hunger[name]
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if tab then
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local hunger = tab.lvl
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if hunger > 0 then
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update_hunger(player, hunger - 1)
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end
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end
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end
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hunger_timer = 0
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end
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-- heal or damage player, depending on saturation
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if health_timer > HUNGER_HEALTH_TICK then
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local tab = hunger[name]
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if tab then
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local air = player:get_breath() or 0
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local hp = player:get_hp()
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-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
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if tonumber(tab.lvl) > HUNGER_HEAL_LVL and air > 0 then
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player:set_hp(hp + HUNGER_HEAL)
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end
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-- or damage player by 1 hp if saturation is < 2 (of 30)
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if tonumber(tab.lvl) < HUNGER_STARVE_LVL then
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player:set_hp(hp - HUNGER_STARVE)
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end
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end
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end
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health_timer = 0
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end
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end)
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end
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-- food functions
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local food = hunger.food
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function hunger.register_food(name, hunger_change, replace_with_item, poisen, heal, sound)
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food[name] = {}
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food[name].saturation = hunger_change -- hunger points added
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food[name].replace = replace_with_item -- what item is given back after eating
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food[name].poisen = poisen -- time its poisening
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food[name].healing = heal -- amount of HP
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food[name].sound = sound -- special sound that is played when eating
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end
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-- Poison player
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local function poisenp(tick, time, time_left, player)
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time_left = time_left + tick
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if time_left < time then
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minetest.after(tick, poisenp, tick, time, time_left, player)
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else
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hud.change_item(player, "hunger", {text = "hud_hunger_fg.png"})
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end
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local hp = player:get_hp() -1 or 0
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if hp > 0 then
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player:set_hp(hp)
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end
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end
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function hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
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local item = itemstack:get_name()
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local def = food[item]
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if not def then
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def = {}
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def.saturation = hp_change * 1.3
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def.replace = replace_with_item
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end
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local func = hunger.item_eat(def.saturation, def.replace, def.poisen, def.healing, def.sound)
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return func(itemstack, user, pointed_thing)
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end
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function hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sound)
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return function(itemstack, user, pointed_thing)
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if itemstack:take_item() ~= nil and user ~= nil then
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local name = user:get_player_name()
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local sat = tonumber(hunger[name].lvl)
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local hp = user:get_hp()
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-- Saturation
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if sat < HUNGER_MAX and hunger_change then
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sat = sat + hunger_change
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hunger.update_hunger(user, sat)
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end
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-- Healing
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if hp < 20 and heal then
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hp = hp + heal
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if hp > 20 then
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hp = 20
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end
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user:set_hp(hp)
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end
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-- Poison
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if poisen then
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hud.change_item(user, "hunger", {text = "hunger_statbar_poisen.png"})
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poisenp(1.0, poisen, 0, user)
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end
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-- eating sound
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if not sound then
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sound = "hunger_eat"
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end
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minetest.sound_play(sound, {to_player = name, gain = 0.7})
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itemstack:add_item(replace_with_item)
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end
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return itemstack
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end
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end
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