mirror of
https://github.com/sys4-fr/server-nalc.git
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37 lines
1.2 KiB
Lua
37 lines
1.2 KiB
Lua
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-- stores up to 4 marker positions for each player
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markers.positions = {}
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-- store the positions of that many markers for each player (until server restart)
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markers.MAX_MARKERS = 50;
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-- the protection against digging of the marker by other players expires after this time
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markers.EXPIRE_AFTER = 60*60*24;
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-- self-protected areas can not get higher than 100 blocks
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markers.MAX_HEIGHT = 100;
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-- only areas up to this size (in square meters) can be protected
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markers.MAX_SIZE = 1024; -- 32m * 32m = 1024 m^2
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-- show only areas withhin this range when showing the list of ALL areas
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-- (else it does get too crowded on multiplayer servers)
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-- set to something >60000 in order to view all areas; set to a smaller
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-- value (i.e. 500) on multiplayer servers with many protected areas
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if( #areas.areas > 1000 ) then
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markers.AREA_RANGE = 100;
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elseif( #areas.areas > 100 ) then
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markers.AREA_RANGE = 1000;
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else
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markers.AREA_RANGE = 100000;
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end
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-- for most cases, the default values ought to work
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--markers.AREA_RANGE = 100000;
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if( io.open(minetest.get_worldpath().."/markers_settings.txt","r")) then
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io.close()
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dofile(minetest.get_worldpath().."/markers_settings.txt")
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end
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