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server-nalc/mods/mobs/sheep.lua

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Lua
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2014-10-28 18:01:32 +01:00
2015-07-16 00:15:56 +02:00
local all_colours = {
"grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta",
"white", "orange", "violet", "brown", "pink", "dark_grey", "dark_green"
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}
-- Sheep by PilzAdam
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for _, col in ipairs(all_colours) do
mobs:register_mob("mobs:sheep_"..col, {
-- animal, monster, npc, barbarian
type = "animal",
-- not aggressive
passive = true,
-- health & armor
hp_min = 10,
hp_max = 15,
armor = 200,
-- textures and model
collisionbox = {-0.4, -1, -0.4, 0.4, 0.3, 0.4},
visual = "mesh",
mesh = "mobs_sheep.b3d",
textures = {
{"mobs_sheep_"..col..".png"},
},
-- specific texture and mesh for gotten
gotten_texture = {"mobs_sheep_shaved.png"},
gotten_mesh = "mobs_sheep_shaved.b3d",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_sheep",
},
-- speed and jump
walk_velocity = 1,
run_velocity = 2,
jump = true,
-- drops raw meat and woll of its color when dead
drops = {
{name = "mobs:meat_raw",
chance = 1, min = 2, max = 3},
{name = "wool:"..col,
chance = 1, min = 1, max = 1},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 80,
walk_start = 81, walk_end = 100,
},
follow = {"farming:wheat", "default:grass_5"},
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view_range = 8,
-- replace grass/wheat with air (eat)
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replace_rate = 10,
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"},
replace_with = "air",
-- right click sheep to shear sheep and get wood, feed 8 wheat for wool to grow back
replace_offset = -1,
on_rightclick = function(self, clicker)
local shpcolor = string.split(self.name,"_")[2]
if shpcolor =="dark" then
shpcolor = shpcolor.."_"..string.split(self.name,"_")[3]
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end
--are we feeding?
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if mobs:feed_tame(self, clicker, 8, true, true) then
--if full grow fuzz
if self.gotten == false then
self.object:set_properties({
textures = {"mobs_sheep_"..shpcolor..".png"},
mesh = "mobs_sheep.b3d",
})
end
return
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end
local item = clicker:get_wielded_item()
local itemname = item:get_name()
--are we giving a haircut>
if itemname == "mobs:shears" then
if self.gotten == false and self.child == false then
self.gotten = true -- shaved
if minetest.get_modpath("wool") then
local pos = self.object:getpos()
pos.y = pos.y + 0.5
local obj = minetest.add_item(pos, ItemStack("wool:"..shpcolor.." "..math.random(2,3)))
if obj then
obj:setvelocity({
x = math.random(-1,1),
y = 5,
z = math.random(-1,1)
})
end
item:add_wear(650) -- 100 uses
clicker:set_wielded_item(item)
end
self.object:set_properties({
textures = {"mobs_sheep_shaved.png"},
mesh = "mobs_sheep_shaved.b3d",
})
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end
return
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end
local name = clicker:get_player_name()
--are we coloring?
if itemname:find("dye:") then
if self.gotten == false and self.child == false and self.tamed == true and name == self.owner then
local col = string.split(itemname,":")[2]
for _,c in pairs(all_colours) do
if c == col then
local pos = self.object:getpos()
self.object:remove()
local mob = minetest.add_entity(pos, "mobs:sheep_"..col)
local ent = mob:get_luaentity()
ent.owner = name
ent.tamed = true
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
break
end
end
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end
return
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end
--are we capturing?
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end
})
mobs:register_egg("mobs:sheep_"..col, "Sheep ("..col..")", "mobs_sheep_"..col.."_inv.png", 1)
end
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mobs:spawn_specific("mobs:sheep_white", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 10000, 2, -31000, 31000, true)
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-- compatibility (item and entity)
minetest.register_alias("mobs:sheep", "mobs:sheep_white")
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minetest.register_entity("mobs:sheep", {
hp_max = 1,
physical = true,
collide_with_objects = true,
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visual = "mesh",
mesh = "mobs_sheep.b3d",
visual_size = {x = 1, y = 1},
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textures = {"mobs_sheep_white.png"},
velocity = {x = 0, y = 0, z = 0},
collisionbox = {-0.4, -1, -0.4, 0.4, 0.3, 0.4},
is_visible = true,
speed = 0,
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timer = 0,
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on_rightclick = function(self, clicker)
clicker:get_inventory():add_item("main", "mobs:sheep_white")
self.object:remove()
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end,
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on_step = function(self, dtime)
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self.timer = self.timer + dtime
if self.timer >= 1 then
self.timer = 0
self.object:setacceleration({
x = 0,
y = -10,
z = 0
})
end
end,
})