server-nalc/mods/mobs/minotaur.lua

77 lines
2.1 KiB
Lua
Raw Normal View History

-- Minotaur Monster by ???
mobs:register_mob("mobs:minotaur", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 11 damage to player when hit
passive = false,
attack_type = "dogfight",
damage = 11,
-- health & armor
hp_min = 50,
hp_max = 75,
armor = 60,
-- textures and model
collisionbox = {-0.9,-0.01,-0.9, 0.9,2.5,0.9},
visual = "mesh",
mesh = "mobs_minotaur.b3d",
textures = {
{"mobs_minotaur.png"},
},
visual_size = {x=1, y=1},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
-- sounds = {
-- random = "mobs_zombie",
-- damage = "mobs_zombie_hit",
-- attack = "mobs_zombie_attack",
-- death = "mobs_zombie_death",
-- },
-- speed and jump
walk_velocity = 2,
run_velocity = 4,
jump = true,
floats = 1,
view_range = 16,
2015-05-27 00:10:05 +02:00
knock_back = 0, --this is a test
-- drops desert_sand and coins when dead
drops = {
{name = "maptools:gold_coin",
chance = 40, min = 1, max = 1,},
{name = "mobs:minotaur_eye", -- NOT IMPLEMENTED YET - used for runes mod
chance = 1, min = 1, max = 2,},
{name = "mobs:minotaur_horn", -- NOT IMPLEMENTED YET - used for 3d_armor/throwing_enhanced mod
chance = 1, min = 1, max = 2,},
},
water_damage = 1,
lava_damage = 5,
light_damage = 2,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 19,
walk_start = 20, walk_end = 39,
run_start = 20, run_end = 39,
punch_start = 40, punch_end = 50,
},
})
-- spawns on desert sand between -1 and 20 light, 1 in 20000 chance, 1 Minotaur in area up to 31000 in height
mobs:register_spawn("mobs:minotaur", {"default:desert_sand"}, 20, -1, 20000, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:minotaur", "Minotaur", "default_desert_sand.png", 1)
minetest.register_craftitem("mobs:minotaur_eye", {
description = "Minotaur Eye",
inventory_image = "mobs_minotaur_eye.png",
groups = {magic = 1},
})
minetest.register_craftitem("mobs:minotaur_horn", {
description = "Minotaur Horn",
inventory_image = "mobs_minotaur_eye.png",
groups = {magic = 1},
})