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server-nalc/mods/death_messages/init.lua

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2014-10-28 18:01:32 +01:00
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local title = "Death Messages"
local version = "0.1.2"
local mname = "death_messages"
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dofile(minetest.get_modpath("death_messages").."/settings.txt")
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-- A table of quips for death messages
local messages = {}
-- Lava death messages
messages.lava = {
" pensait que la lave etait cool.",
" s'est sentit oblige de toucher la lave.",
" est tombe dans la lave.",
" est mort dans de la lave.",
" ne savait pas que la lave etait vraiment chaude."
}
-- Drowning death messages
messages.water = {
" a manque d'air.",
" a essaye d'usurper l'identite d'une ancre.",
" a oublie qu'il n'etait pas un poisson.",
" a oublier qu'il lui fallait respirer sous l'eau.",
" n'est pas bon en natation."
}
-- Burning death messages
messages.fire = {
" a eut un peu trop chaud.",
" a ete trop pres du feu.",
" vient de se faire rotir.",
" a ete carbonise.",
" c'est prit pour torch man. (des quatres fantastiques)"
}
-- Other death messages
messages.other = {
" a fait quelque chose qui lui a ete fatale.",
" est mort.",
" n'est plus de ce monde.",
" a rejoint le paradis des mineurs.",
" a perdu la vie."
}
if RANDOM_MESSAGES == true then
minetest.register_on_dieplayer(function(player)
local player_name = player:get_player_name()
local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
if minetest.is_singleplayer() then
player_name = "You"
end
-- Death by lava
if node.groups.lava ~= nil then
minetest.chat_send_all(player_name .. messages.lava[math.random(1,#messages.lava)] )
-- Death by drowning
elseif player:get_breath() == 0 then
minetest.chat_send_all(player_name .. messages.water[math.random(1,#messages.water)] )
-- Death by fire
elseif node.name == "fire:basic_flame" then
minetest.chat_send_all(player_name .. messages.fire[math.random(1,#messages.fire)] )
-- Death by something else
else
minetest.chat_send_all(player_name .. messages.other[math.random(1,#messages.other)] )
end
end)
else
minetest.register_on_dieplayer(function(player)
local player_name = player:get_player_name()
local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
if minetest.is_singleplayer() then
player_name = "You"
end
-- Death by lava
if node.groups.lava ~= nil then
minetest.chat_send_all(player_name .. " melted into a ball of fire")
-- Death by drowning
elseif player:get_breath() == 0 then
minetest.chat_send_all(player_name .. " ran out of air.")
-- Death by fire
elseif node.name == "fire:basic_flame" then
minetest.chat_send_all(player_name .. " burned to a crisp.")
-- Death by something else
else
minetest.chat_send_all(player_name .. " died.")
end
end)
end
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print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
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