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server-nalc/minetestforfun_game/mods/bucket/init.lua

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-- Minetest 0.4 mod: bucket
-- See README.txt for licensing and other information.
minetest.register_alias("bucket", "bucket:bucket_empty")
minetest.register_alias("bucket_water", "bucket:bucket_water")
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minetest.register_alias("bucket_acid", "bucket:bucket_acid")
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minetest.register_alias("bucket_lava", "bucket:bucket_lava")
minetest.register_craft({
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output = 'bucket:bucket_empty 1',
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recipe = {
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{'group:ingot', '', 'group:ingot'},
{'', 'group:ingot', ''},
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}
})
bucket = {}
bucket.liquids = {}
local function check_protection(pos, name, text)
if minetest.is_protected(pos, name) then
minetest.log("action", (name ~= "" and name or "A mod")
.. " tried to " .. text
.. " at protected position "
.. minetest.pos_to_string(pos)
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.. " with a bucket")
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minetest.record_protection_violation(pos, name)
return true
end
return false
end
-- Register a new liquid
-- source = name of the source node
-- flowing = name of the flowing node
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
-- name = text description of the bucket item
-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
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-- This function can be called from any mod (that depends on bucket).
function bucket.register_liquid(source, flowing, itemname, inventory_image, name, groups)
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bucket.liquids[source] = {
source = source,
flowing = flowing,
itemname = itemname,
}
bucket.liquids[flowing] = bucket.liquids[source]
if itemname ~= nil then
minetest.register_craftitem(itemname, {
description = name,
inventory_image = inventory_image,
stack_max = 1,
liquids_pointable = true,
groups = groups,
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on_place = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
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local node = minetest.get_node_or_nil(pointed_thing.under)
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local ndef
if node then
ndef = minetest.registered_nodes[node.name]
end
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-- Call on_rightclick if the pointed node defines it
if ndef and ndef.on_rightclick and
user and not user:get_player_control().sneak then
return ndef.on_rightclick(
pointed_thing.under,
node, user,
itemstack) or itemstack
end
local place_liquid = function(pos, node, source, flowing)
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if check_protection(pos,
user and user:get_player_name() or "",
"place "..source) then
return
end
minetest.add_node(pos, {name=source})
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end
-- Check if pointing to a buildable node
if ndef and ndef.buildable_to then
-- buildable; replace the node
place_liquid(pointed_thing.under, node,
source, flowing)
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else
-- not buildable to; place the liquid above
-- check if the node above can be replaced
local node = minetest.get_node_or_nil(pointed_thing.above)
if node and minetest.registered_nodes[node.name].buildable_to then
place_liquid(pointed_thing.above,
node, source,
flowing)
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else
-- do not remove the bucket with the liquid
return
end
end
return {name="bucket:bucket_empty"}
end
})
end
end
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-- Empty Bucket code by Casimir.
minetest.register_craftitem("bucket:bucket_empty", {
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description = "Empty Bucket",
inventory_image = "bucket.png",
stack_max = 99,
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liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
-- Must be pointing to node
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if pointed_thing.type ~= "node" then
return
end
-- Check if pointing to a liquid source
local node = minetest.get_node(pointed_thing.under)
local liquiddef = bucket.liquids[node.name]
local item_count = user:get_wielded_item():get_count()
if liquiddef ~= nil
and liquiddef.itemname ~= nil
and node.name == liquiddef.source then
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if check_protection(pointed_thing.under,
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user:get_player_name(),
"take ".. node.name) then
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return
end
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-- default set to return filled bucket
local giving_back = liquiddef.itemname
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-- check if holding more than 1 empty bucket
if item_count > 1 then
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-- if space in inventory add filled bucked, otherwise drop as item
local inv = user:get_inventory()
if inv:room_for_item("main", {name=liquiddef.itemname}) then
inv:add_item("main", liquiddef.itemname)
else
local pos = user:getpos()
pos.y = math.floor(pos.y + 0.5)
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core.add_item(pos, liquiddef.itemname)
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end
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-- set to return empty buckets minus 1
giving_back = "bucket:bucket_empty "..tostring(item_count-1)
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end
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minetest.add_node(pointed_thing.under, {name="air"})
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return ItemStack(giving_back)
end
end,
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})
bucket.register_liquid(
"default:water_source",
"default:water_flowing",
"bucket:bucket_water",
"bucket_water.png",
"Water Bucket",
{water_bucket = 1, not_in_creative_inventory = 1}
)
bucket.register_liquid(
"default:river_water_source",
"default:river_water_flowing",
"bucket:bucket_river_water",
"bucket_river_water.png",
"River Water Bucket",
{water_bucket = 1, not_in_creative_inventory = 1}
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)
bucket.register_liquid(
"default:lava_source",
"default:lava_flowing",
"bucket:bucket_lava",
"bucket_lava.png",
"Lava Bucket"
)
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bucket.register_liquid(
"default:acid_source",
"default:acid_flowing",
"bucket:bucket_acid",
"bucket_acid.png",
"Acid Bucket",
{not_in_creative_inventory = 1}
)
bucket.register_liquid(
"default:sand_source",
"default:sand_flowing",
"bucket:bucket_sand",
"bucket_sand.png",
"Sand Bucket",
{not_in_creative_inventory = 1}
)
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minetest.register_craft({
type = "fuel",
recipe = "bucket:bucket_lava",
burntime = 60,
replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
})
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minetest.register_craft({
output = "bucket:bucket_sand",
recipe = {
{"group:sand"},
{"group:sand"},
{"bucket:bucket_water"},
},
})