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server-nalc/mods/throwing/teleport_arrow.lua

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2014-10-28 18:01:32 +01:00
minetest.register_craftitem("throwing:arrow_teleport", {
description = "Teleport Arrow",
inventory_image = "throwing_arrow_teleport.png",
})
minetest.register_node("throwing:arrow_teleport_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
-- Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
-- Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
}
},
tiles = {"throwing_arrow_teleport.png", "throwing_arrow_teleport.png", "throwing_arrow_teleport_back.png", "throwing_arrow_teleport_front.png", "throwing_arrow_teleport_2.png", "throwing_arrow_teleport.png"},
groups = {not_in_creative_inventory = 1},
})
local THROWING_ARROW_ENTITY = {
physical = false,
timer = 0,
visual = "wielditem",
visual_size = {x = 0.125, y = 0.125},
textures = {"throwing:arrow_teleport_box"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
player = "",
}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.2 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_teleport_entity" and obj:get_luaentity().name ~= "__builtin:item" then
if self.player ~= "" then
self.player:setpos(pos)
self.player:get_inventory():add_item("main", ItemStack("throwing:arrow_teleport"))
minetest.sound_play("throwing_teleport_arrow", {pos = self.lastpos})
end
self.object:remove()
end
else
if self.player ~= "" then
self.player:setpos(pos)
self.player:get_inventory():add_item("main", ItemStack("throwing:arrow_teleport"))
minetest.sound_play("throwing_teleport_arrow", {pos = self.lastpos})
end
self.object:remove()
end
end
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if self.player ~= "" then
self.player:setpos(self.lastpos)
self.player:get_inventory():add_item("main", ItemStack("throwing:arrow_teleport"))
minetest.sound_play("throwing_teleport_arrow", {pos = self.lastpos})
end
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
minetest.register_entity("throwing:arrow_teleport_entity", THROWING_ARROW_ENTITY)
minetest.register_craft({
output = "throwing:arrow_teleport",
recipe = {
{"default:stick", "default:stick", "default:diamond"},
}
})
minetest.register_craft({
output = "throwing:arrow_teleport",
recipe = {
{"default:diamond", "default:stick", "default:stick"},
}
})