mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-11 04:50:17 +01:00
69 lines
2.1 KiB
Lua
69 lines
2.1 KiB
Lua
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local modname = minetest.get_current_modname()
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-- From BFD:
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minetest.register_node(modname .. 'mg_cherry_sapling', {
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description = "Impossible to get node.",
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drawtype = 'airlike',
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paramtype = 'light',
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tiles = {'xfences_space.png'},
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groups = {not_in_creative_inventory=1},
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})
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local c_mg_cherry_sapling = minetest.get_content_id(modname .. 'mg_cherry_sapling')
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minetest.register_on_generated(function(minp, maxp, seed)
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local timer = os.clock()
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local vm, emin, emax = minetest.get_mapgen_object('voxelmanip')
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local data = vm:get_data()
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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local trees_grown = 0
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for z=minp.z, maxp.z, 1 do
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for y=minp.y, maxp.y, 1 do
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for x=minp.x, maxp.x, 1 do
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local p_pos = area:index(x,y,z)
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local content_id = data[p_pos]
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if content_id == c_mg_cherry_sapling then
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minetest.after(1, default.grow_cherry_tree,
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{x=x, y=y, z=z},
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false,
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modname .. ':cherry_tree',
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modname .. ':cherry_blossom_leaves')
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trees_grown = trees_grown + 1
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else
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-- nope
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end
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end
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end
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end
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local geninfo = string.format(" trees grown after: %.2fs", os.clock() - timer)
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minetest.log('action', trees_grown..geninfo)
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end)
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function default.grow_cherry_tree(pos, is_apple_tree, trunk_node, leaves_node)
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--[[
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NOTE: Tree-placing code is currently duplicated in the engine
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and in games that have saplings; both are deprecated but not
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replaced yet
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--]]
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local x, y, z = pos.x, pos.y, pos.z
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local height = random(4, 5)
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local c_tree = minetest.get_content_id(trunk_node)
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local c_leaves = minetest.get_content_id(leaves_node)
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map(
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{x = pos.x - 2, y = pos.y, z = pos.z - 2},
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{x = pos.x + 2, y = pos.y + height + 1, z = pos.z + 2}
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)
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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add_trunk_and_leaves(data, a, pos, c_tree, c_leaves, height, 2, 8, is_apple_tree)
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vm:set_data(data)
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vm:write_to_map()
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vm:update_map()
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end
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