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server-nalc/mods/witchcraft/init.lua

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--Stuff from vessels
-- -
-- Copyright (C) 2012 Vanessa Ezekowitz
-- Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--changes so that bottles can't stack
minetest.override_item(
"vessels:glass_bottle",
{
stack_max = 3,
})
local vessels_shelf_formspec =
"size[8,7;]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[context;vessels;0,0.3;8,2;]"..
"list[current_player;main;0,2.85;8,1;]"..
"list[current_player;main;0,4.08;8,3;8]"..
"listring[context;vessels]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0,2.85)
minetest.register_node(
"witchcraft:shelf",
{
description = "Potion shelf",
tiles = {"default_wood.png", "default_wood.png", "default_wood.png^vessels_shelf.png^vessels_shelf_overlay.png"},
is_ground_content = false,
groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", vessels_shelf_formspec)
local inv = meta:get_inventory()
inv:set_size("vessels", 8*2)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("vessels")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local to_stack = inv:get_stack(listname, index)
if listname == "vessels" then
if minetest.get_item_group(stack:get_name(), "potion") ~= 0 or minetest.get_item_group(stack:get_name(), "potion2") ~= 0
and to_stack:is_empty() then
return 1
else
return 0
end
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
local to_stack = inv:get_stack(to_list, to_index)
if to_list == "vessels" then
if minetest.get_item_group(stack:get_name(), "potion") ~= 0
and to_stack:is_empty() then
return 1
else
return 0
end
end
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in vessels shelf at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to vessels shelf at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from vessels shelf at "..minetest.pos_to_string(pos))
end,
})
--my stuff
-- Copyright (C) 2016 DOOmed <heiselong@gmx.com>
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as published by
-- the Free Software Foundation; either version 2.1 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Lesser General Public License for more details.
-- You should have received a copy of the GNU Lesser General Public License along
-- with this program; if not, write to the Free Software Foundation, Inc.,
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--ingredients
minetest.register_node(
"witchcraft:bottle_eyes",
{
description = "Jar of eyes",
drawtype = "plantlike",
tiles = {"witchcraft_jar_eyes.png"},
inventory_image = "witchcraft_jar_eyes.png",
wield_image = "witchcraft_jar_eyes.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
stack_max = 1,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node(
"witchcraft:bottle_slime",
{
description = "Jar of Slime",
drawtype = "plantlike",
tiles = {"witchcraft_jar_slime.png"},
inventory_image = "witchcraft_jar_slime.png",
wield_image = "witchcraft_jar_slime.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
stack_max = 1,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craftitem(
"witchcraft:herb",
{
description = "herb",
inventory_image = "witchcraft_herbs.png"
})
minetest.register_craftitem(
"witchcraft:tooth",
{
description = "tooth",
inventory_image = "witchcraft_tooth.png"
})
minetest.register_craftitem(
"witchcraft:horn",
{
description = "horn",
inventory_image = "witchcraft_horn.png"
})
minetest.register_craftitem(
"witchcraft:bone",
{
description = "bone",
inventory_image = "witchcraft_bone.png"
})
--crafting
minetest.register_craft(
{
output = 'witchcraft:shelf',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:potion', 'group:potion', 'group:potion'},
{'group:wood', 'group:wood', 'group:wood'},
}
})
if minetest.get_modpath("moreplants") then
minetest.register_craft(
{
output = 'witchcraft:bottle_eyes',
recipe = {
{'moreplants:eye'},
{'moreplants:eye'},
{'vessels:drinking_glass'},
}
})
minetest.register_craft(
{
output = "moreplants:eye 2",
type = "shapeless",
recipe = {"witchcraft:bottle_eyes"}
})
minetest.register_craft(
{
output = "witchcraft:herb 4",
type = "shapeless",
recipe = {"moreplants:bush"}
})
minetest.register_craft(
{
output = "witchcraft:herb 4",
type = "shapeless",
recipe = {"moreplants:weed"}
})
minetest.register_craft(
{
output = "witchcraft:herb 4",
type = "shapeless",
recipe = {"moreplants:groundfung"}
})
else
minetest.register_craft(
{
output = "witchcraft:herb 4",
type = "shapeless",
recipe = {"default:grass_5"}
})
minetest.register_craft(
{
output = "witchcraft:herb 4",
type = "shapeless",
recipe = {"default:grass_4"}
})
minetest.register_craft(
{
output = "witchcraft:herb 4",
type = "shapeless",
recipe = {"default:grass_3"}
})
minetest.register_craft(
{
output = "witchcraft:herb 4",
type = "shapeless",
recipe = {"default:grass_2"}
})
minetest.register_craft(
{
output = "witchcraft:herb 4",
type = "shapeless",
recipe = {"default:grass_1"}
})
minetest.register_craft(
{
output = 'witchcraft:bottle_eyes',
recipe = {
{'default:bucket_water'},
{'vessels:drinking_glass'},
}
})
end
minetest.register_craft(
{
output = 'witchcraft:pot',
recipe = {
{'default:copper_lump', '', 'default:copper_lump'},
{'default:copper_lump', '', 'default:copper_lump'},
{'', 'default:copper_lump', ''},
}
})
minetest.register_craft(
{
output = 'witchcraft:mortar',
recipe = {
{'default:stone', '', 'default:stone'},
{'default:stone', '', 'default:stone'},
{'', 'default:stone', ''},
}
})
minetest.register_craft(
{
output = 'witchcraft:pentagram',
recipe = {
{'default:torch', 'default:clay', 'default:torch'},
}
})
minetest.register_craft(
{
output = 'witchcraft:small_bottle',
recipe = {
{'vessels:glass_fragments', 'vessels:glass_fragments', 'vessels:glass_fragments'},
}
})
minetest.register_craft(
{
output = 'witchcraft:bottle_medicine 2',
recipe = {
{'witchcraft:small_bottle', 'witchcraft:potion_red', 'witchcraft:small_bottle'},
},
replacements = {
{"witchcraft:potion_red", "vessels:glass_bottle"}
}
})
minetest.register_craft(
{
output = 'witchcraft:mud_bottle',
recipe = {
{'default:dirt'},
{'witchcraft:small_bottle'},
},
})
minetest.register_craft(
{
output = 'witchcraft:bone_bottle',
recipe = {
{'bones:bones'},
{'witchcraft:small_bottle'},
},
})
minetest.register_craft(
{
output = 'witchcraft:herb_bottle',
recipe = {
{'witchcraft:herb'},
{'witchcraft:small_bottle'},
},
})
minetest.register_craft(
{
output = 'witchcraft:slime_bottle',
recipe = {
{'witchcraft:bottle_slime'},
{'witchcraft:small_bottle'},
},
replacements = {
{"witchcraft:bottle_slime", "vessels:drinking_glass"}
}
})
minetest.register_craft(
{
output = 'witchcraft:herb',
recipe = {
{'witchcraft:herb_bottle'},
},
replacements = {
{"witchcraft:herb_bottle", "witchcraft:small_bottle"}
}
})
minetest.register_craft(
{
output = 'bones:bones',
recipe = {
{'witchcraft:bone_bottle'},
},
replacements = {
{"witchcraft:bone_bottle", "witchcraft:small_bottle"}
}
})
minetest.register_craft(
{
output = 'default:dirt',
recipe = {
{'witchcraft:mud_bottle'},
},
replacements = {
{"witchcraft:mud_bottle", "witchcraft:small_bottle"}
}
})
minetest.register_craft(
{
output = 'witchcraft:bottle_slime',
recipe = {
{'witchcraft:slime_bottle'},
},
replacements = {
{"witchcraft:slime_bottle", "witchcraft:small_bottle"}
}
})
minetest.register_craft(
{
output = 'witchcraft:slime_bottle',
recipe = {
{'witchcraft:bottle_slime'},
{'witchcraft:small_bottle'},
},
})
minetest.register_craft(
{
output = 'vessels:glass_fragments 3',
recipe = {
{'default:glass'},
},
})
minetest.register_craft(
{
output = 'witchcraft:bone 4',
recipe = {
{'bones:bones', 'bones:bones'},
},
})
--teeth from sand, maybe fossilised?
minetest.register_craft(
{
output = 'witchcraft:tooth 1',
recipe = {
{'default:sand'},
},
})
--splash potions crafting
minetest.register_craft(
{
output = 'witchcraft:splash_yellwgrn',
recipe = {
{'vessels:glass_fragments'},
{'witchcraft:potion_yllwgrn'},
}
})
minetest.register_craft(
{
output = 'witchcraft:splash_orange',
recipe = {
{'vessels:glass_fragments'},
{'witchcraft:potion_orange'},
}
})
minetest.register_craft(
{
output = 'witchcraft:splash_purple',
recipe = {
{'vessels:glass_fragments'},
{'witchcraft:potion_purple'},
}
})
minetest.register_craft(
{
output = 'witchcraft:splash_magenta',
recipe = {
{'vessels:glass_fragments'},
{'witchcraft:potion_magenta'},
}
})
minetest.register_craft(
{
output = 'witchcraft:splash_cyan',
recipe = {
{'vessels:glass_fragments'},
{'witchcraft:potion_cyan'},
}
})
minetest.register_craft(
{
output = 'witchcraft:splash_red',
recipe = {
{'vessels:glass_fragments'},
{'witchcraft:potion_red'},
}
})
minetest.register_craft(
{
output = 'witchcraft:splash_green',
recipe = {
{'vessels:glass_fragments'},
{'witchcraft:potion_green'},
}
})
minetest.register_craft(
{
output = 'witchcraft:splash_grey',
recipe = {
{'vessels:glass_fragments'},
{'witchcraft:potion_grey'},
}
})
minetest.register_craft(
{
output = 'witchcraft:splash_brown',
recipe = {
{'vessels:glass_fragments'},
{'witchcraft:potion_brown'},
}
})
minetest.register_craft(
{
output = 'witchcraft:splash_redbrown',
recipe = {
{'vessels:glass_fragments'},
{'witchcraft:potion_redbrown'},
}
})
minetest.register_craft(
{
output = 'witchcraft:splash_ggreen',
recipe = {
{'vessels:glass_fragments'},
{'witchcraft:potion_ggreen'},
}
})
--empty cooking pot
minetest.register_node(
"witchcraft:pot",
{
description = "magic cooking pot",
tiles = {
"witchcraft_pot_top.png",
"witchcraft_pot_bottom.png",
"witchcraft_pot_side.png",
"witchcraft_pot_side.png",
"witchcraft_pot_side.png",
"witchcraft_pot_side.png"
},
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.5, -0.4375, 0.4375, -0.4375, 0.4375}, -- NodeBox1
{-0.375, -0.4375, -0.375, 0.375, -0.375, 0.375}, -- NodeBox2
{-0.3125, -0.375, -0.3125, 0.3125, -0.3125, 0.3125}, -- NodeBox3
{-0.375, -0.3125, -0.375, 0.375, -0.25, 0.375}, -- NodeBox4
{-0.4375, -0.25, -0.4375, 0.4375, -0.1875, 0.4375}, -- NodeBox5
{-0.5, -0.1875, -0.5, 0.5, -0.125, 0.5}, -- NodeBox7
{-0.5, -0.125, -0.5, 0.5, 0.3125, -0.3125}, -- NodeBox8
{-0.5, -0.125, 0.3125, 0.5, 0.3125, 0.5}, -- NodeBox9
{0.3125, -0.1875, -0.5, 0.5, 0.3125, 0.5}, -- NodeBox10
{-0.5, -0.125, -0.5, -0.3125, 0.3125, 0.5}, -- NodeBox11
{-0.4375, 0.375, 0.3125, 0.4375, 0.5, 0.4375}, -- NodeBox12
{-0.4375, 0.375, -0.4375, 0.4375, 0.5, -0.3125}, -- NodeBox13
{-0.4375, 0.375, -0.4375, 0.4375, 0.5, -0.3125}, -- NodeBox14
{0.3125, 0.375, -0.4375, 0.4375, 0.5, 0.4375}, -- NodeBox15
{-0.4375, 0.375, -0.4375, -0.3125, 0.5, 0.4375}, -- NodeBox16
{-0.375, 0.3125, -0.375, 0.375, 0.375, -0.3125}, -- NodeBox17
{-0.375, 0.3125, 0.3125, 0.375, 0.375, 0.375}, -- NodeBox18
{0.3125, 0.3125, -0.375, 0.375, 0.375, 0.375}, -- NodeBox19
{-0.375, 0.3125, -0.375, -0.3125, 0.375, 0.375}, -- NodeBox20
}
},
on_rightclick = function(pos, node, clicker, item, _)
local wield_item = clicker:get_wielded_item():get_name()
if wield_item == "bucket:bucket_water" or
wield_item == "bucket:bucket_river_water" then
minetest.set_node(pos, {name="witchcraft:pot_blue", param2=node.param2})
item:replace("bucket:bucket_empty")
elseif wield_item == "vessels:drinking_glass" then
item:replace("witchcraft:bottle_slime")
end
end,
groups = {cracky=1, falling_node=1, oddly_breakable_by_hand=1}
})
--level 1 potions from cooking pot
local witchcraft = {}
--the old recipes
witchcraft.pot = {
{"blue", "brown", "default:dirt", "blue2", "moreplants:bullrush", "red", "purple"},
{"blue2", "yellow", "default:steelblock", "yellow", "default:copperblock", "green2", "aqua"},
{"darkpurple", "cyan", "flowers:mushroom_red", "green", "moreplants:weed", "yellow", "redbrown"},
{"purple", "blue2", "flowers:waterlily", "gpurple", "default:mese_crystal", "magenta", "darkpurple"},
{"magenta", "purple", "witchcraft:bottle_eyes", "darkpurple", "moreplants:mushroom", "purple", "darkpurple"},
{"red", "grey", "default:gravel", "yllwgrn", "default:flint", "blue", "purple"},
{"redbrown", "magenta", "flowers:mushroom_brown", "magenta", "default:stone", "grey", "brown"},
{"brown", "gred", "witchcraft:herb", "grey", "moreplants:bush", "red", "redbrown"},
{"orange", "redbrown", "witchcraft:bottle_slime", "yellow", "default:steelblock", "green", "yllwgrn"},
{"gold", "yllwgrn", "tnt:tnt", "", "", "green", "yllwgrn"},
{"yellow", "yllwgrn", "tnt:tnt", "yllwgrn", "default:coal_lump", "darkpurple", "redbrown"},
{"yllwgrn", "green", "default:gold_lump", "orange", "mobs:lava_orb", "grey", "magenta"},
{"green2", "darkpurple", "default:glass", "red", "witchcraft:herb", "blue2", "aqua"},
{"green", "green2", "default:apple", "ggreen", "default:mese_crystal", "orange", "yllwgrn"},
{"aqua", "", "", "", "", "blue", "cyan"},
{"cyan", "aqua", "default:diamond", "gcyan", "default:mese_crystal", "green", "yellow"},
{"grey", "orange", "default:torch", "brown", "default:apple", "yllwgrn", "magenta"},
{"ggreen", "", "", "", "", "", ""},
{"gpurple", "", "", "", "", "", ""},
{"gred", "red", "default:apple", "grey", "default:gravel", "", ""},
{"gcyan", "", "", "", "", "", ""},
}
--new recipes
witchcraft.pot_new = {
{"blue", "blue2", "flowers:waterlily", "brown", "default:dirt", "red", "purple"},
{"blue2", "green", "default:papyrus", "", "", "gred", "magenta"},
{"green", "green2", "default:sapling", "", "", "yellow", "yllwgrn"},
{"green2", "yellow", "default:mese_crystal_fragment", "", "", "blue", "cyan"},
{"yellow", "ggreen", "flowers:mushroom_brown", "", "", "green", "yllwgrn"},
{"ggreen", "cyan", "witchcraft:slime_bottle", "", "", "gcyan", "aqua"},
{"cyan", "gcyan", "witchcraft:bottle_medicine", "", "", "blue", "blue2"},
{"gcyan", "orange", "default:torch", "", "", "ggreen", "aqua"},
{"orange", "yllwgrn", "tnt:gunpowder", "", "", "red", "redbrown"},
{"yllwgrn", "gold", "default:steel_ingot", "", "", "green", "green2"},
{"gold", "aqua", "default:diamond", "", "", "", ""},
{"aqua", "", "", "", "", "", ""},
{"brown", "redbrown", "flowers:mushroom_red", "", "", "red", "redbrown"},
{"redbrown", "gred", "default:apple", "", "", "", ""},
{"gred", "red", "witchcraft:herbs", "", "", "blue2", "magenta"},
{"red", "magenta", "witchcraft:tooth", "", "", "blue", "purple"},
{"magenta", "gpurple", "witchcraft:bottle_slime", "", "", "cyan", "darkpurple"},
{"gpurple", "purple", "witchcraft:bone_bottle", "", "", "yllwgrn", "green2"},
{"purple", "darkpurple", "default:glass", "", "", "yellow", "green"},
{"darkpurple", "silver", "default:steel_ingot", "", "", "", ""},
{"silver", "grey", "witchcraft:bone", "", "", "", ""},
{"grey", "aqua", "default:diamond", "", "", "", ""},
}
--potion pots
for _, row in ipairs(witchcraft.pot_new) do --change 'pot_new' to 'pot' for the old recipes
local color = row[1]
local newcolor = row[2]
local newcolor2 = row[4]
local ingredient = row[3]
local ingredient2 = row[5]
local combine = row[6]
local cresult = row[7]
minetest.register_node(
"witchcraft:pot_"..color,
{
tiles = {
{ name = "witchcraft_pot_"..color..".png",
animation = {type="vertical_frames", length=3.0} },
"witchcraft_pot_bottom.png",
"witchcraft_pot_side.png",
"witchcraft_pot_side.png",
"witchcraft_pot_side.png",
"witchcraft_pot_side.png"
},
drawtype = "nodebox",
paramtype = "light",
drop = {
items = {
{items = {'witchcraft:pot'}, rarity = 1},
}
},
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.5, -0.4375, 0.4375, -0.4375, 0.4375}, -- NodeBox1
{-0.375, -0.4375, -0.375, 0.375, -0.375, 0.375}, -- NodeBox2
{-0.3125, -0.375, -0.3125, 0.3125, -0.3125, 0.3125}, -- NodeBox3
{-0.375, -0.3125, -0.375, 0.375, 0.5, 0.375}, -- NodeBox4
{-0.4375, -0.25, -0.4375, 0.4375, 0.3125, 0.4375}, -- NodeBox5
{-0.5, -0.1875, -0.5, 0.5, 0.3125, 0.5}, -- NodeBox6
{-0.4375, 0.375, -0.4375, 0.4375, 0.5, 0.4375}, -- NodeBox7
}
},
on_rightclick = function(pos, node, clicker, item, _)
local wield_item = clicker:get_wielded_item():get_name()
if wield_item == "vessels:glass_bottle" and clicker:get_wielded_item():get_count() == 3 then
item:replace("witchcraft:potion_"..color)
minetest.add_item({x=pos.x, y=pos.y+1.5, z=pos.z}, "witchcraft:potion_"..color)
minetest.add_item({x=pos.x, y=pos.y+1.5, z=pos.z}, "witchcraft:potion_"..color)
minetest.set_node(pos, {name="witchcraft:pot", param2=node.param2})
elseif wield_item == "vessels:glass_bottle" and clicker:get_wielded_item():get_count() ~= 3 then
item:replace("witchcraft:potion_"..color)
minetest.set_node(pos, {name="witchcraft:pot", param2=node.param2})
else
if wield_item == ingredient then
minetest.set_node(pos, {name="witchcraft:pot_"..newcolor, param2=node.param2})
item:take_item()
elseif wield_item == ingredient2 then
minetest.set_node(pos, {name="witchcraft:pot_"..newcolor2, param2=node.param2})
item:take_item()
elseif wield_item == "bucket:bucket_water" then
minetest.set_node(pos, {name="witchcraft:pot_blue", param2=node.param2})
item:replace("bucket:bucket_empty")
elseif wield_item == "witchcraft:potion_"..combine then
minetest.set_node(pos, {name="witchcraft:pot_"..cresult, param2=node.param2})
item:replace("vessels:glass_bottle")
end
end
end,
groups = {cracky=1, falling_node=1, oddly_breakable_by_hand=1}
})
end
--pot effects
minetest.register_abm(
{
nodenames = {"witchcraft:pot_water", "witchcraft:pot_gold", "witchcraft:pot_redbrown", "witchcraft:pot_blue2", "witchcraft:pot_cyan", "witchcraft:pot_green", "witchcraft:pot_green2", "witchcraft:pot_aqua", "witchcraft:pot_yellow", "witchcraft:pot_yllwgrn", "witchcraft:pot_red", "witchcraft:pot_magenta", "witchcraft:pot_brown"},
interval = 0.5,
chance = 1,
action = function(pos, node)
minetest.add_particlespawner(
{
amount = 2,
time = 1,
minpos = {x=pos.x-0.1, y=pos.y, z=pos.z-0.1},
maxpos = {x=pos.x+0.1, y=pos.y, z=pos.z+0.1},
minvel = {x=0, y=0.5, z=0},
maxvel = {x=0, y=0.6, z=0},
minacc = {x=0, y=0.2, z=0},
maxacc = {x=0, y=0.3, z=0},
minexptime = 1,
maxexptime = 2,
minsize = 2,
maxsize = 3,
collisiondetection = false,
texture = "witchcraft_bubbles.png"
})
end
})
minetest.register_abm(
{
nodenames = {"witchcraft:pot_ggreen", "witchcraft:pot_gred", "witchcraft:pot_gpurple", "witchcraft:pot_gcyan"},
interval = 0.5,
chance = 1,
action = function(pos, node)
minetest.add_particlespawner(
{
amount = 2,
time = 1,
minpos = {x=pos.x-0.1, y=pos.y, z=pos.z-0.1},
maxpos = {x=pos.x+0.1, y=pos.y, z=pos.z+0.1},
minvel = {x=0, y=0.5, z=0},
maxvel = {x=0, y=0.6, z=0},
minacc = {x=0, y=0.2, z=0},
maxacc = {x=0, y=0.3, z=0},
minexptime = 1,
maxexptime = 2,
minsize = 1,
maxsize = 2,
collisiondetection = false,
texture = "witchcraft_light_over.png"
})
end
})
minetest.register_abm(
{
nodenames = {"witchcraft:pot_purple"},
interval = 0.5,
chance = 1,
action = function(pos, node)
minetest.add_particlespawner(
{
amount = 2,
time = 1,
minpos = {x=pos.x-0.1, y=pos.y, z=pos.z-0.1},
maxpos = {x=pos.x+0.1, y=pos.y, z=pos.z+0.1},
minvel = {x=0, y=0.5, z=0},
maxvel = {x=0, y=0.6, z=0},
minacc = {x=0, y=0.2, z=0},
maxacc = {x=0, y=0.3, z=0},
minexptime = 1,
maxexptime = 2,
minsize = 5,
maxsize = 8,
collisiondetection = false,
texture = "witchcraft_smoke.png"
})
end
})
minetest.register_abm(
{
nodenames = {"witchcraft:pot_darkpurple"},
interval = 0.5,
chance = 1,
action = function(pos, node)
minetest.add_particlespawner(
{
amount = 2,
time = 1,
minpos = {x=pos.x-0.1, y=pos.y, z=pos.z-0.1},
maxpos = {x=pos.x+0.1, y=pos.y, z=pos.z+0.1},
minvel = {x=0, y=0.5, z=0},
maxvel = {x=0, y=0.6, z=0},
minacc = {x=0, y=0.2, z=0},
maxacc = {x=0, y=0.3, z=0},
minexptime = 1,
maxexptime = 2,
minsize = 2,
maxsize = 3,
collisiondetection = false,
texture = "witchcraft_symbol.png"
})
end
})
minetest.register_abm(
{
nodenames = {"witchcraft:pot_orange"},
interval = 0.5,
chance = 1,
action = function(pos, node)
minetest.add_particlespawner(
{
amount = 2,
time = 1,
minpos = {x=pos.x-0.1, y=pos.y, z=pos.z-0.1},
maxpos = {x=pos.x+0.1, y=pos.y, z=pos.z+0.1},
minvel = {x=0, y=0.5, z=0},
maxvel = {x=0, y=0.6, z=0},
minacc = {x=0, y=0.2, z=0},
maxacc = {x=0, y=0.3, z=0},
minexptime = 1,
maxexptime = 2,
minsize = 2,
maxsize = 3,
collisiondetection = false,
texture = "witchcraft_flame.png"
})
end
})
--small bottle and contents
minetest.register_node(
"witchcraft:small_bottle",
{
description = "Small bottle",
drawtype = "plantlike",
tiles = {"witchcraft_small_bottle.png"},
wield_image = "witchcraft_small_bottle.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_small_bottle.png",
})
minetest.register_node(
"witchcraft:bone_bottle",
{
description = "Small bottle of bone dust",
drawtype = "plantlike",
tiles = {"witchcraft_bone_bottle.png"},
wield_image = "witchcraft_bone_bottle.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_bone_bottle.png",
})
minetest.register_node(
"witchcraft:slime_bottle",
{
description = "Small bottle of slime",
drawtype = "plantlike",
tiles = {"witchcraft_slime_bottle.png"},
wield_image = "witchcraft_slime_bottle.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_slime_bottle.png",
})
minetest.register_node(
"witchcraft:herb_bottle",
{
description = "Small bottle of herbs",
drawtype = "plantlike",
tiles = {"witchcraft_herb_bottle.png"},
wield_image = "witchcraft_herb_bottle.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_herb_bottle.png",
})
minetest.register_node(
"witchcraft:mud_bottle",
{
description = "Small bottle of mud",
drawtype = "plantlike",
tiles = {"witchcraft_mud_bottle.png"},
wield_image = "witchcraft_mud_bottle.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_mud_bottle.png",
})
minetest.register_node(
"witchcraft:bottle_medicine",
{
description = "Small bottle of Medicine",
drawtype = "plantlike",
tiles = {"witchcraft_medicine_bottle.png"},
wield_image = "witchcraft_medicine_bottle.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_medicine_bottle.png",
on_use = function(itemstack, player)
local health = player:get_hp();
player:set_hp(health+10)
itemstack:replace("witchcraft:small_bottle")
return itemstack
end,
})
--splash effects
minetest.register_entity(
"witchcraft:tnt_splash",
{
textures = {"witchcraft_splash_yellgrn.png"},
velocity = 0.1,
damage = 2,
collisionbox = {0, 0, 0, 0, 0, 0},
on_step = function(self, obj, pos)
local remove = minetest.after(
2,
function()
self.object:remove()
end)
local pos = self.object:getpos()
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "witchcraft:tnt_splash"
and obj:get_luaentity().name ~= "__builtin:item" then
obj:punch(
self.object, 1.0,
{
full_punch_interval=1.0,
damage_groups={fleshy=3},
}, nil)
tnt.boom(pos, {damage_radius=5,radius=3,ignore_protection=false})
self.object:remove()
end
end
end
for dx=0,1 do
for dy=0,1 do
for dz=0,1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.get_node(p).name
if n ~= "witchcraft:tnt_splash" and n ~="default:obsidian" and n ~= "air" then
local pos = self.object:getpos()
minetest.sound_play(
"default_break_glass.1",
{
pos = self.object:getpos(),
gaint = 1.0,
max_hear_distance = 20,
})
tnt.boom(pos, {damage_radius=5,radius=3,ignore_protection=false})
self.object:remove()
return
end
end
end
end
hit_node = function(self, pos, node)
local pos = self.object:getpos()
for dx=-4,4 do
for dy=-4,4 do
for dz=-4,4 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.get_node(pos).name
if math.random(1, 50) <= 35 then
tnt.boom(n, {damage_radius=5,radius=3,ignore_protection=false})
end
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <=5 then
if not ignore_protection and minetest.is_protected(npos, "") then
return
end
minetest.set_node(t, {name="fire:basic_flame"})
end
end
end
end
end
end,
})
minetest.register_entity(
"witchcraft:fire_splash",
{
textures = {"witchcraft_splash_orange.png"},
velocity = 0.1,
damage = 2,
collisionbox = {0, 0, 0, 0, 0, 0},
on_step = function(self, obj, pos)
local remove = minetest.after(
2,
function()
self.object:remove()
end)
local pos = self.object:getpos()
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "witchcraft:fire_splash"
and obj:get_luaentity().name ~= "__builtin:item" then
obj:punch(
self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=1},
}, nil)
self.object:remove()
end
end
end
for dx=0,1 do
for dy=0,1 do
for dz=0,1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.get_node(p).name
if n ~= "witchcraft:fire_splash" and n ~= "air" then
if not ignore_protection and minetest.is_protected(npos, "") then
return
end
minetest.set_node(t, {name="fire:basic_flame"})
minetest.sound_play(
"default_break_glass.1",
{
pos = self.object:getpos(),
max_hear_distance = 20,
gain = 10.0,
})
self.object:remove()
elseif n =="default:dirt_with_grass" or n =="default:dirt_with_dry_grass" then
self.object:remove()
return
end
end
end
end
hit_node = function(self, pos, node)
local pos = self.object:getpos()
for dx=-4,4 do
for dy=-4,4 do
for dz=-4,4 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.get_node(pos).name
if math.random(1, 50) <= 1 then
minetest.remove_node(p)
end
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <=5 then
minetest.set_node(t, {name="fire:basic_flame"})
end
end
end
end
end
end,
})
minetest.register_entity(
"witchcraft:death_splash",
{
textures = {"witchcraft_splash_grey.png"},
velocity = 0.1,
damage = 2,
collisionbox = {0, 0, 0, 0, 0, 0},
on_step = function(self, obj, pos)
local remove = minetest.after(
5,
function()
self.object:remove()
end)
local pos = self.object:getpos()
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:is_player() then
obj:punch(
self.object, 1.0,
{
full_punch_interval=1.0,
damage_groups={fleshy = 50},
}, nil)
minetest.sound_play(
"default_break_glass",
{
pos = self.object:getpos(),
max_hear_distance = 20,
gain = 10.0,
})
self.object:remove()
return
end
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "witchcraft:death_splash"
and obj:get_luaentity().name ~= "__builtin:item"
and obj:get_luaentity().name ~= "gauges:hp_bar"
then
obj:punch(
self.object, 1.0,
{
full_punch_interval=1.0,
damage_groups={fleshy = 50},
}, nil)
minetest.sound_play(
"default_break_glass",
{
pos = self.object:getpos(),
max_hear_distance = 20,
gain = 10.0,
})
self.object:remove()
return
end
end
end
for dx=0,1 do
for dy=0,1 do
for dz=0,1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.get_node(p).name
if n ~= "witchcraft:death_splash" and n ~= "air" then
self.object:remove()
elseif n =="default:dirt_with_grass" or n =="default:dirt_with_dry_grass" then
minetest.sound_play(
"default_break_glass",
{
pos = self.object:getpos(),
max_hear_distance = 20,
gain = 10.0,
})
self.object:remove()
return
end
end
end
end
end,
})
minetest.register_entity(
"witchcraft:heal_splash",
{
textures = {"witchcraft_splash_red.png"},
velocity = 0.1,
damage = 2,
collisionbox = {0, 0, 0, 0, 0, 0},
on_step = function(self, obj, pos)
local remove = minetest.after(
5,
function()
self.object:remove()
end)
local pos = self.object:getpos()
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:is_player() then
obj:punch(
self.object, 1.0,
{
full_punch_interval=1.0,
damage_groups={fleshy=-20},
}, nil)
minetest.sound_play(
"default_break_glass.1",
{
pos = self.object:getpos(),
max_hear_distance = 20,
gain = 10.0,
})
self.object:remove()
return
end
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "witchcraft:heal_splash"
and obj:get_luaentity().name ~= "__builtin:item"
and obj:get_luaentity().name ~= "gauges:hp_bar"
then
obj:punch(
self.object, 1.0,
{
full_punch_interval=1.0,
damage_groups={fleshy=-20},
}, nil)
minetest.sound_play(
"default_break_glass",
{
pos = self.object:getpos(),
max_hear_distance = 20,
gain = 10.0,
})
self.object:remove()
return
end
end
end
for dx=0,1 do
for dy=0,1 do
for dz=0,1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.get_node(p).name
if n ~= "witchcraft:heal_splash" and n ~= "air" then
minetest.sound_play(
"default_break_glass",
{
pos = self.object:getpos(),
max_hear_distance = 20,
gain = 10.0,
})
self.object:remove()
return
end
end
end
end
end,
})
minetest.register_entity(
"witchcraft:slow_splash",
{
textures = {"witchcraft_splash_redbrown.png"},
velocity = 0.1,
damage = 2,
collisionbox = {0, 0, 0, 0, 0, 0},
on_step = function(self, obj, pos)
local remove = minetest.after(
5,
function()
self.object:remove()
end)
local pos = self.object:getpos()
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:is_player() then
playereffects.apply_effect_type("potion_slow_lv1", 11, obj)
minetest.sound_play(
"default_break_glass",
{
pos = self.object:getpos(),
max_hear_distance = 20,
gain = 10.0,
})
self.object:remove()
return
end
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "witchcraft:slow_splash"
and obj:get_luaentity().name ~= "__builtin:item"
and obj:get_luaentity().name ~= "gauges:hp_bar"
then
local vel = obj:getvelocity()
obj:setvelocity({x=vel.x*0.5, y=vel.y*0.5, z=vel.z*0.5})
minetest.sound_play(
"default_break_glass",
{
pos = self.object:getpos(),
max_hear_distance = 20,
gain = 10.0,
})
self.object:remove()
return
end
end
end
for dx=0,1 do
for dy=0,1 do
for dz=0,1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.get_node(p).name
if n ~= "witchcraft:slow_splash" and n ~= "air" then
self.object:remove()
elseif n =="default:dirt_with_grass" or n =="default:dirt_with_dry_grass" then
minetest.sound_play(
"default_break_glass",
{
pos = self.object:getpos(),
max_hear_distance = 20,
gain = 10.0,
})
self.object:remove()
return
end
end
end
end
end,
})
minetest.register_entity(
"witchcraft:fast_splash",
{
textures = {"witchcraft_splash_magenta.png"},
velocity = 0.1,
damage = 2,
collisionbox = {0, 0, 0, 0, 0, 0},
on_step = function(self, obj, pos)
local remove = minetest.after(
5,
function()
self.object:remove()
end)
local pos = self.object:getpos()
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:is_player() then
playereffects.apply_effect_type("potion_speed_lv1", 11, obj)
minetest.sound_play(
"default_break_glass",
{
pos = self.object:getpos(),
max_hear_distance = 20,
gain = 10.0,
})
self.object:remove()
return
end
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "witchcraft:fast_splash"
and obj:get_luaentity().name ~= "__builtin:item"
and obj:get_luaentity().name ~= "gauges:hp_bar"
then
local vel = obj:getvelocity()
obj:setvelocity({x=vel.x*4, y=vel.y*1, z=vel.z*4})
minetest.sound_play(
"default_break_glass",
{
pos = self.object:getpos(),
max_hear_distance = 20,
gain = 10.0,
})
self.object:remove()
return
end
end
end
for dx=0,1 do
for dy=0,1 do
for dz=0,1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.get_node(p).name
if n ~= "witchcraft:fast_splash" and n ~= "air" then
self.object:remove()
elseif n =="default:dirt_with_grass" or n =="default:dirt_with_dry_grass" then
minetest.sound_play(
"default_break_glass",
{
pos = self.object:getpos(),
max_hear_distance = 20,
gain = 10.0,
})
self.object:remove()
return
end
end
end
end
end,
})
minetest.register_entity(
"witchcraft:antigrav_splash",
{
textures = {"witchcraft_splash_green.png"},
velocity = 0.1,
damage = 2,
collisionbox = {0, 0, 0, 0, 0, 0},
on_step = function(self, obj, pos)
local remove = minetest.after(
5,
function()
self.object:remove()
end)
local pos = self.object:getpos()
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:is_player() then
playereffects.apply_effect_type("potion_antigrav_lvx", 11, obj)
minetest.sound_play(
"default_break_glass",
{
pos = self.object:getpos(),
max_hear_distance = 20,
gain = 10.0,
})
self.object:remove()
return
end
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "witchcraft:antigrav_splash"
and obj:get_luaentity().name ~= "__builtin:item"
and obj:get_luaentity().name ~= "gauges:hp_bar"
then
local vel = obj:getvelocity()
obj:setvelocity({x=vel.x*1, y=vel.y*0.1, z=vel.z*1})
minetest.sound_play(
"default_break_glass",
{
pos = self.object:getpos(),
max_hear_distance = 20,
gain = 10.0,
})
self.object:remove()
return
end
end
end
for dx=0,1 do
for dy=0,1 do
for dz=0,1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.get_node(p).name
if n ~= "air" then
minetest.sound_play(
"default_break_glass",
{
pos = self.object:getpos(),
max_hear_distance = 20,
gain = 10.0,
})
self.object:remove()
return
end
end
end
end
end,
})
minetest.register_entity(
"witchcraft:jump_splash",
{
textures = {"witchcraft_splash_cyan.png"},
velocity = 0.1,
damage = 2,
collisionbox = {0, 0, 0, 0, 0, 0},
on_step = function(self, obj, pos)
local remove = minetest.after(
2,
function()
self.object:remove()
end)
local pos = self.object:getpos()
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:is_player() then
playereffects.apply_effect_type("potion_jump_lvx", 11, obj)
minetest.sound_play(
"default_break_glass",
{
pos = self.object:getpos(),
max_hear_distance = 20,
gain = 10.0,
})
self.object:remove()
return
end
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "witchcraft:jump_splash"
and obj:get_luaentity().name ~= "__builtin:item"
and obj:get_luaentity().name ~= "gauges:hp_bar"
then
local vel = obj:getvelocity()
obj:setvelocity({x=vel.x*1, y=(vel.y+2)*3, z=vel.z*1})
minetest.sound_play(
"default_break_glass",
{
pos = self.object:getpos(),
max_hear_distance = 20,
gain = 10.0,
})
self.object:remove()
return
end
end
end
for dx=0,1 do
for dy=0,1 do
for dz=0,1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.get_node(p).name
if n ~= "air" then
minetest.sound_play(
"default_break_glass",
{
pos = self.object:getpos(),
max_hear_distance = 20,
gain = 10.0,
})
self.object:remove()
return
end
end
end
end
end,
})
minetest.register_entity(
"witchcraft:murky_splash",
{
textures = {"witchcraft_splash_brown.png"},
velocity = 0.1,
damage = 2,
collisionbox = {0, 0, 0, 0, 0, 0},
on_step = function(self, obj, pos)
local remove = minetest.after(
5,
function()
self.object:remove()
end)
local pos = self.object:getpos()
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:is_player() then
obj:punch(
self.object, 1.0,
{
full_punch_interval=1.0,
damage_groups={fleshy=20},
}, nil)
minetest.sound_play(
"default_break_glass",
{
pos = self.object:getpos(),
max_hear_distance = 20,
gain = 10.0,
})
self.object:remove()
return
end
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "witchcraft:murky_splash"
and obj:get_luaentity().name ~= "__builtin:item"
and obj:get_luaentity().name ~= "gauges:hp_bar"
then
obj:punch(
self.object, 1.0,
{
full_punch_interval=1.0,
damage_groups={fleshy=20},
}, nil)
self.object:remove()
return
end
end
end
for dx=0,1 do
for dy=0,1 do
for dz=0,1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.get_node(p).name
if n ~= "witchcraft:murky_splash" and n ~= "air" then
minetest.sound_play(
"default_break_glass",
{
pos = self.object:getpos(),
max_hear_distance = 20,
gain = 10.0,
})
self.object:remove()
return
end
end
end
end
end,
})
minetest.register_entity(
"witchcraft:shadow_splash",
{
textures = {"witchcraft_splash_ggreen.png"},
velocity = 0.1,
damage = 2,
physical = true,
collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
on_step = function(self, obj, pos)
local remove = minetest.after(
5,
function()
self.object:remove()
end)
local pos = self.object:getpos()
minetest.add_particlespawner(
50, --amount
1, --time
{x=pos.x-3, y=pos.y-3, z=pos.z-3}, --minpos
{x=pos.x+3, y=pos.y+3, z=pos.z+3}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.1,y=0.2,z=-0.1}, --minacc
{x=0.1,y=0.2,z=0.1}, --maxacc
5, --minexptime
10, --maxexptime
10, --minsize
20, --maxsize
false, --collisiondetection
"witchcraft_pot_bottom.png^[colorize:black:200" --texture
)
end,
})
minetest.register_entity(
"witchcraft:smoke_splash",
{
textures = {"witchcraft_splash_purple.png"},
velocity = 0.1,
damage = 2,
physical = true,
collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
on_step = function(self, obj, pos)
local remove = minetest.after(
10,
function()
self.object:remove()
end)
local pos = self.object:getpos()
local velo = self.object:getvelocity()
self.object:setvelocity({x=velo.x*0.9,y=velo.y,z=velo.z*0.9})
minetest.add_particlespawner(
10, --amount
1, --time
{x=pos.x-1, y=pos.y-1, z=pos.z-1}, --minpos
{x=pos.x+1, y=pos.y+1, z=pos.z+1}, --maxpos
{x=-1, y=-0, z=-1}, --minvel
{x=1, y=0, z=1}, --maxvel
{x=-0.5,y=2,z=-0.5}, --minacc
{x=0.5,y=3,z=0.5}, --maxacc
2, --minexptime
4, --maxexptime
10, --minsize
20, --maxsize
false, --collisiondetection
"witchcraft_smoke.png" --texture
)
end,
})
--player effects
playereffects.register_effect_type(
"potion_speed_lv1", "High speed", nil, {"speed"},
function(player)
--player:set_physics_override(2,nil,nil)
player_physics.set_stats(player, "potion_speed_lv1", {speed=1})
end,
function(effect, player)
--player:set_physics_override(1,nil,nil)
player_physics.remove_stats(player, "potion_speed_lv1")
end,
false
)
playereffects.register_effect_type(
"potion_speed_lv2", "High speed", nil, {"speed"},
function(player)
--player:set_physics_override(2.5,nil,nil)
player_physics.set_stats(player, "potion_speed_lv2", {speed=1.5})
end,
function(effect, player)
--player:set_physics_override(1,nil,nil)
player_physics.remove_stats(player, "potion_speed_lv2")
end,
false
)
playereffects.register_effect_type(
"potion_jump_lvx", "High Jump", nil, {"jump"},
function(player)
--player:set_physics_override(nil,1.5,0.8)
player_physics.set_stats(player, "potion_jump_lvx", {jump=0.5, gravity=-0.2})
end,
function(effect, player)
--player:set_physics_override(nil,1,1)
player_physics.remove_stats(player, "potion_jump_lvx")
end,
false
)
playereffects.register_effect_type(
"potion_antigrav_lvx", "Light weight", nil, {"gravity"},
function(player)
--player:set_physics_override(nil,nil,0.1)
player_physics.set_stats(player, "potion_antigrav_lvx", {gravity=-0.9})
end,
function(effect, player)
--player:set_physics_override(nil,nil,1)
player_physics.remove_stats(player, "potion_antigrav_lvx")
end,
false
)
playereffects.register_effect_type(
"potion_slow_lv1", "Low speed", nil, {"speed"},
function(player)
--player:set_physics_override(0.5,nil,nil)
player_physics.set_stats(player, "potion_slow_lv1", {speed=-0.5})
end,
function(effect, player)
--player:set_physics_override(1,nil,nil)
player_physics.remove_stats(player, "potion_slow_lv1")
end,
false
)
playereffects.register_effect_type(
"potion_slow_lv2", "Low speed", nil, {"speed"},
function(player)
--player:set_physics_override(0.4,nil,nil)
player_physics.set_stats(player, "potion_slow_lv2", {speed=-0.6})
end,
function(effect, player)
--player:set_physics_override(1,nil,nil)
player_physics.remove_stats(player, "potion_slow_lv2")
end,
false
)
playereffects.register_effect_type(
"potion_swim_lv1", "Fast Swim", nil, {"swim"},
function(player)
--player:set_physics_override(3,nil,nil)
player_physics.set_stats(player, "potion_swim_lv1", {speed=2})
end,
function(effect, player)
--player:set_physics_override(1,nil,nil)
player_physics.remove_stats(player, "potion_swim_lv1")
end,
false
)
playereffects.register_effect_type(
"potion_swim_lv2", "Dive", nil, {"swim"},
function(player)
--player:set_physics_override(3,nil,4)
player_physics.set_stats(player, "potion_swim_lv2", {speed=2, gravity=3})
end,
function(effect, player)
--player:set_physics_override(1,nil,1)
player_physics.remove_stats(player, "potion_swim_lv2")
end,
false
)
playereffects.register_effect_type(
"potion_silver", "Fire resist", nil, {"fire_resist"},
function(player)
local pos = player:getpos()
local node = minetest.get_node(pos).name
if node == "default:lava_source"
or node == "default:lava_flowing"
or node == "fire:basic_flame"
then
local hp1 = player:get_hp()
minetest.after(
0.8,
function()
local hp2 = player:get_hp()
local change = hp1-hp2
if change >= 0 then
player:set_hp(hp2+change)
end
end)
end
end,
nil,
nil,
nil,
0.3
)
--splash potions
minetest.register_node(
"witchcraft:splash_orange",
{
description = "Dragon Splash Potion",
drawtype = "plantlike",
tiles = {"witchcraft_splash_orange.png"},
wield_image = "witchcraft_splash_orange.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_splash_orange.png",
on_use = function(item, placer, pos)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local vec = {x=dir.x*6,y=dir.y*3.5,z=dir.z*6}
local acc = {x=0,y=-9.8,z=0}
local obj = minetest.add_entity(
{x=playerpos.x+dir.x*1.5,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z},
"witchcraft:fire_splash")
obj:setvelocity(vec)
obj:setacceleration(acc)
item:take_item()
return item
end,
})
minetest.register_node(
"witchcraft:splash_purple",
{
description = "Smokey Splash Potion",
drawtype = "plantlike",
tiles = {"witchcraft_splash_purple.png"},
wield_image = "witchcraft_splash_purple.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_splash_purple.png",
on_use = function(item, placer, pos)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local vec = {x=dir.x*9,y=dir.y*3.5,z=dir.z*9}
local acc = {x=0,y=-9.8,z=0}
local obj = minetest.add_entity(
{x=playerpos.x+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+dir.z},
"witchcraft:smoke_splash")
obj:setvelocity(vec)
obj:setacceleration(acc)
item:take_item()
return item
end,
})
minetest.register_node(
"witchcraft:splash_red",
{
description = "Healthy Splash Potion",
drawtype = "plantlike",
tiles = {"witchcraft_splash_red.png"},
wield_image = "witchcraft_splash_red.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_splash_red.png",
on_use = function(item, placer, pos)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local vec = {x=dir.x*9,y=dir.y*3.5,z=dir.z*9}
local acc = {x=0,y=-9,z=0}
local obj = minetest.add_entity(
{x=playerpos.x+dir.x*2,y=playerpos.y+2+dir.y,z=playerpos.z+dir.z*2},
"witchcraft:heal_splash")
obj:setvelocity(vec)
obj:setacceleration(acc)
item:take_item()
return item
end,
})
minetest.register_node(
"witchcraft:splash_green",
{
description = "Volatile Splash Potion",
drawtype = "plantlike",
tiles = {"witchcraft_splash_green.png"},
wield_image = "witchcraft_splash_green.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_splash_green.png",
on_use = function(item, placer, pos)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local vec = {x=dir.x*9,y=dir.y*3.5,z=dir.z*9}
local acc = {x=0,y=-9,z=0}
local obj = minetest.add_entity(
{x=playerpos.x+dir.x*2,y=playerpos.y+2+dir.y,z=playerpos.z+dir.z*2},
"witchcraft:jump_splash")
obj:setvelocity(vec)
obj:setacceleration(acc)
item:take_item()
return item
end,
})
minetest.register_node(
"witchcraft:splash_cyan",
{
description = "Light Splash Potion",
drawtype = "plantlike",
tiles = {"witchcraft_splash_cyan.png"},
wield_image = "witchcraft_splash_cyan.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_splash_cyan.png",
on_use = function(item, placer, pos)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local vec = {x=dir.x*9,y=dir.y*3.5,z=dir.z*9}
local acc = {x=0,y=-9,z=0}
local obj = minetest.add_entity(
{x=playerpos.x+dir.x*2,y=playerpos.y+2+dir.y,z=playerpos.z+dir.z*2},
"witchcraft:antigrav_splash")
obj:setvelocity(vec)
obj:setacceleration(acc)
item:take_item()
return item
end,
})
minetest.register_node(
"witchcraft:splash_redbrown",
{
description = "Thick Splash Potion",
drawtype = "plantlike",
tiles = {"witchcraft_splash_redbrown.png"},
wield_image = "witchcraft_splash_redbrown.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_splash_redbrown.png",
on_use = function(item, placer, pos)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local vec = {x=dir.x*9,y=dir.y*3.5,z=dir.z*9}
local acc = {x=0,y=-9,z=0}
local obj = minetest.add_entity(
{x=playerpos.x+dir.x*2,y=playerpos.y+2+dir.y,z=playerpos.z+dir.z*2},
"witchcraft:slow_splash")
obj:setvelocity(vec)
obj:setacceleration(acc)
item:take_item()
return item
end,
})
minetest.register_node(
"witchcraft:splash_magenta",
{
description = "Fast Splash Potion",
drawtype = "plantlike",
tiles = {"witchcraft_splash_magenta.png"},
wield_image = "witchcraft_splash_magenta.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_splash_magenta.png",
on_use = function(item, placer, pos)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local vec = {x=dir.x*13,y=dir.y*2.5,z=dir.z*13}
local acc = {x=0,y=-9,z=0}
local obj = minetest.add_entity(
{x=playerpos.x+dir.x*2,y=playerpos.y+2+dir.y,z=playerpos.z+dir.z*2},
"witchcraft:fast_splash")
obj:setvelocity(vec)
obj:setacceleration(acc)
item:take_item()
return item
end,
})
minetest.register_node(
"witchcraft:splash_brown",
{
description = "Murky Splash Potion",
drawtype = "plantlike",
tiles = {"witchcraft_splash_brown.png"},
wield_image = "witchcraft_splash_brown.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_splash_brown.png",
on_use = function(item, placer, pos)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local vec = {x=dir.x*9,y=dir.y*3.5,z=dir.z*9}
local acc = {x=0,y=-9,z=0}
local obj = minetest.add_entity(
{x=playerpos.x+dir.x*2,y=playerpos.y+2+dir.y,z=playerpos.z+dir.z*2},
"witchcraft:murky_splash")
obj:setvelocity(vec)
obj:setacceleration(acc)
item:take_item()
return item
end,
})
minetest.register_node(
"witchcraft:splash_grey",
{
description = "Death Splash Potion",
drawtype = "plantlike",
tiles = {"witchcraft_splash_grey.png"},
wield_image = "witchcraft_splash_grey.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_splash_grey.png",
on_use = function(item, placer, pos)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local vec = {x=dir.x*9,y=dir.y*3.5,z=dir.z*9}
local acc = {x=0,y=-9,z=0}
local obj = minetest.add_entity(
{x=playerpos.x+dir.x*2,y=playerpos.y+2+dir.y,z=playerpos.z+dir.z*2},
"witchcraft:death_splash")
obj:setvelocity(vec)
obj:setacceleration(acc)
item:take_item()
return item
end,
})
minetest.register_node(
"witchcraft:splash_ggreen",
{
description = "Darkness Splash Potion",
drawtype = "plantlike",
tiles = {"witchcraft_splash_ggreen.png"},
wield_image = "witchcraft_splash_ggreen.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_splash_ggreen.png",
on_use = function(item, placer, pos)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local vec = {x=dir.x*6,y=dir.y*3.5,z=dir.z*6}
local acc = {x=0,y=-9.8,z=0}
local obj = minetest.add_entity(
{x=playerpos.x+dir.x*1.5,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z},
"witchcraft:shadow_splash")
obj:setvelocity(vec)
obj:setacceleration(acc)
item:take_item()
return item
end,
})
minetest.register_node(
"witchcraft:splash_yellwgrn",
{
description = "Dodgy Splash Potion",
drawtype = "plantlike",
tiles = {"witchcraft_splash_yellgrn.png"},
wield_image = "witchcraft_splash_yellgrn.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_splash_yellgrn.png",
on_use = function(item, placer, pos)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local vec = {x=dir.x*7,y=dir.y*3.5,z=dir.z*7}
local acc = {x=0,y=-9.8,z=0}
local obj = minetest.add_entity(
{x=playerpos.x+dir.x*1.5,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z},
"witchcraft:tnt_splash")
obj:setvelocity(vec)
obj:setacceleration(acc)
item:take_item()
return item
end,
})
--potions (level 1 and 2)
minetest.register_node(
"witchcraft:potion_red",
{
description = "Tasty Potion",
drawtype = "plantlike",
tiles = {"witchcraft_potion_red.png"},
wield_image = "witchcraft_potion_red.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_red.png",
on_use = function(itemstack, player)
local health = player:get_hp();
player:set_hp(health+20)
itemstack:replace("vessels:glass_bottle")
return itemstack
end,
})
minetest.register_node(
"witchcraft:potion_red_2",
{
description = "Tasty Potion (lv2)",
drawtype = "plantlike",
tiles = {"witchcraft_potion_red.png^[colorize:black:50"},
wield_image = "witchcraft_potion_red.png^[colorize:black:50",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_red.png^[colorize:black:50",
on_use = function(itemstack, player)
local health = player:get_hp();
player:set_hp(health+50)
itemstack:replace("vessels:glass_bottle")
return itemstack
end,
})
minetest.register_node(
"witchcraft:potion_darkpurple",
{
description = "Shady Potion",
drawtype = "plantlike",
tiles = {"witchcraft_potion_darkpurple.png"},
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
stack_max = 1,
wield_image = "witchcraft_potion_darkpurple.png",
inventory_image = "witchcraft_potion_darkpurple.png",
on_use = function(itemstack, user)
--invisibility effect from invisibility potion by Tenplus1
local pos = user:getpos()
-- make player invisible
invisible(user, true)
-- play sound
minetest.sound_play(
"pop",
{
pos = pos,
gain = 1.0,
max_hear_distance = 5
})
-- display 10 second warning
minetest.after(
290,
function()
if user:getpos() then
minetest.chat_send_player(
user:get_player_name(),
">>> You have 10 seconds before invisibility wears off!")
end
end)
-- make player visible 5 minutes later
minetest.after(
300,
function()
if user:getpos() then
-- show aready hidden player
invisible(user, nil)
-- play sound
minetest.sound_play(
"pop",
{
pos = pos,
gain = 1.0,
max_hear_distance = 5
})
end
end)
--effect
local playerpos = user:getpos();
minetest.add_particlespawner(
5, --amount
0.1, --time
{x=playerpos.x-1, y=playerpos.y+1, z=playerpos.z-1}, --minpos
{x=playerpos.x+1, y=playerpos.y+1, z=playerpos.z+1}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=4,z=-0.5}, --minacc
{x=0.5,y=4,z=0.5}, --maxacc
0.5, --minexptime
1, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
"witchcraft_effect.png" --texture
)
-- take item
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
return {name = "vessels:glass_bottle"}
end
end,
})
minetest.register_node(
"witchcraft:potion_darkpurple_2",
{
description = "Shady Potion (lv2)",
drawtype = "plantlike",
tiles = {"witchcraft_potion_darkpurple.png^[colorize:black:50"},
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
paramtype = "light",
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
stack_max = 1,
wield_image = "witchcraft_potion_darkpurple.png^[colorize:black:50",
inventory_image = "witchcraft_potion_darkpurple.png^[colorize:black:50",
on_use = function(itemstack, user)
local pos = user:getpos()
-- make player invisible
invisible(user, true)
-- play sound
minetest.sound_play(
"pop",
{
pos = pos,
gain = 1.0,
max_hear_distance = 5
})
-- display 10 second warning
minetest.after(
340,
function()
if user:getpos() then
minetest.chat_send_player(
user:get_player_name(),
">>> You have 10 seconds before invisibility wears off!")
end
end)
-- make player visible 5 minutes later
minetest.after(
350,
function()
if user:getpos() then
-- show aready hidden player
invisible(user, nil)
-- play sound
minetest.sound_play(
"pop",
{
pos = pos,
gain = 1.0,
max_hear_distance = 5
})
end
end)
--effect
local playerpos = user:getpos();
minetest.add_particlespawner(
5, --amount
0.1, --time
{x=playerpos.x-1, y=playerpos.y+1, z=playerpos.z-1}, --minpos
{x=playerpos.x+1, y=playerpos.y+1, z=playerpos.z+1}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=4,z=-0.5}, --minacc
{x=0.5,y=4,z=0.5}, --maxacc
0.5, --minexptime
1, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
"witchcraft_effect.png" --texture
)
-- take item
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
return {name = "vessels:glass_bottle"}
end
end,
})
minetest.register_node(
"witchcraft:potion_brown",
{
description = "Murky Potion",
drawtype = "plantlike",
tiles = {"witchcraft_potion_brown.png"},
wield_image = "witchcraft_potion_brown.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_brown.png",
on_use = minetest.item_eat(-5, "vessels:glass_bottle"),
})
minetest.register_node(
"witchcraft:potion_brown_2",
{
description = "Murky Potion (lv2)",
drawtype = "plantlike",
tiles = {"witchcraft_potion_brown.png^[colorize:black:50"},
wield_image = "witchcraft_potion_brown.png^[colorize:black:50",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_brown.png^[colorize:black:50",
on_use = minetest.item_eat(-10, "vessels:glass_bottle"),
})
--cannot get the potion to be removed from inventory on use?
minetest.register_node(
"witchcraft:potion_yllwgrn",
{
description = "Dodgy Potion",
drawtype = "plantlike",
tiles = {"witchcraft_potion_yellgrn.png"},
wield_image = "witchcraft_potion_yellgrn.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_yellgrn.png",
on_use = function(pos, placer, itemstack)
local pos = placer:getpos();
tnt.boom(pos, {damage_radius=5,radius=3,ignore_protection=false})
return itemstack
end,
})
minetest.register_node(
"witchcraft:potion_yllwgrn_2",
{
description = "Dodgy Potion (lv2)",
drawtype = "plantlike",
tiles = {"witchcraft_potion_yellgrn.png^[colorize:black:50"},
wield_image = "witchcraft_potion_yellgrn.png^[colorize:black:50",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_yellgrn.png^[colorize:black:50",
on_use = function(pos, placer, itemstack)
local pos = placer:getpos();
tnt.boom(pos, {damage_radius=10,radius=4,ignore_protection=false})
return itemstack
end,
})
minetest.register_entity(
"witchcraft:fire",
{
textures = {"witchcraft_flame.png"},
velocity = 0.1,
damage = 2,
collisionbox = {0, 0, 0, 0, 0, 0},
on_step = function(self, obj, pos)
local remove = minetest.after(
2,
function()
self.object:remove()
end)
local pos = self.object:getpos()
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "witchcraft:fire"
and obj:get_luaentity().name ~= "__builtin:item"
and obj:get_luaentity().name ~= "gauges:hp_bar"
then
obj:punch(
self.object, 1.0,
{
full_punch_interval=1.0,
damage_groups={fleshy=3},
}, nil)
self.object:remove()
end
end
end
for dx=0,1 do
for dy=0,1 do
for dz=0,1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.get_node(p).name
if n ~= "witchcraft:fire" and n ~= "air"
and n ~="default:dirt_with_grass" and n ~="default:dirt_with_dry_grass"
and n ~="default:stone"
then
minetest.set_node(t, {name="fire:basic_flame"})
elseif n =="default:dirt_with_grass" or n =="default:dirt_with_dry_grass" then
self.object:remove()
return
end
end
end
end
hit_node = function(self, pos, node)
local pos = self.object:getpos()
for dx=-4,4 do
for dy=-4,4 do
for dz=-4,4 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.get_node(pos).name
if math.random(1, 50) <= 35 then
minetest.remove_node(p)
end
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <=5 then
minetest.set_node(t, {name="fire:basic_flame"})
end
end
end
end
end
local apos = self.object:getpos()
local part = minetest.add_particlespawner(
10, --amount
0.3, --time
{x=apos.x-0.3, y=apos.y-0.3, z=apos.z-0.3}, --minpos
{x=apos.x+0.3, y=apos.y+0.3, z=apos.z+0.3}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=0,y=-0.5,z=0}, --minacc
{x=0.5,y=0.5,z=0.5}, --maxacc
1, --minexptime
1, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
"witchcraft_flame.png" --texture
)
end,
})
minetest.register_node(
"witchcraft:potion_orange",
{
description = "Dragon Potion",
drawtype = "plantlike",
tiles = {"witchcraft_potion_orange.png"},
wield_image = "witchcraft_potion_orange.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_orange.png",
on_use = function(item, placer, pos)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local vec = {x=dir.x*2,y=dir.y*2.5,z=dir.z*2}
local obj = minetest.add_entity(
{x=playerpos.x+dir.x*1.5,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z},
"witchcraft:fire")
obj:setvelocity(vec)
local part = minetest.add_particlespawner(
10, --amount
0.3, --time
{x=playerpos.x-0.3, y=playerpos.y+1.5, z=playerpos.z-0.3}, --minpos
{x=playerpos.x+0.3, y=playerpos.y+1.5, z=playerpos.z+0.3}, --maxpos
{x=dir.x*3,y=dir.y*3,z=dir.z*3}, --minvel
{x=dir.x*3,y=dir.y*3,z=dir.z*3}, --maxvel
{x=0,y=-0.5,z=0}, --minacc
{x=0.5,y=0.5,z=0.5}, --maxacc
1, --minexptime
2, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
"witchcraft_flame.png" --texture
)
item:replace("vessels:glass_bottle")
return item
end,
})
minetest.register_node(
"witchcraft:potion_orange_2",
{
description = "Dragon Potion (v2)",
drawtype = "plantlike",
tiles = {"witchcraft_potion_orange.png^[colorize:black:50"},
wield_image = "witchcraft_potion_orange.png^[colorize:black:50",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_orange.png^[colorize:black:50",
on_use = function(item, placer, pos)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local vec = {x=dir.x*3,y=dir.y*3.5,z=dir.z*3}
local obj = minetest.add_entity(
{x=playerpos.x+dir.x*1.5,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z},
"witchcraft:fire")
obj:setvelocity(vec)
local part = minetest.add_particlespawner(
10, --amount
0.3, --time
{x=playerpos.x-0.3, y=playerpos.y+1.5, z=playerpos.z-0.3}, --minpos
{x=playerpos.x+0.3, y=playerpos.y+1.5, z=playerpos.z+0.3}, --maxpos
{x=dir.x*3,y=dir.y*3,z=dir.z*3}, --minvel
{x=dir.x*3,y=dir.y*3,z=dir.z*3}, --maxvel
{x=0,y=-0.5,z=0}, --minacc
{x=0.5,y=0.5,z=0.5}, --maxacc
1, --minexptime
2, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
"witchcraft_flame.png^[colorize:blue:200" --texture
)
item:replace("vessels:glass_bottle")
return item
end,
})
minetest.register_node(
"witchcraft:splash_orange",
{
description = "Dragon Splash Potion",
drawtype = "plantlike",
tiles = {"witchcraft_splash_orange.png"},
wield_image = "witchcraft_splash_orange.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_splash_orange.png",
on_use = function(item, placer, pos)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local vec = {x=dir.x*6,y=dir.y*3.5,z=dir.z*6}
local acc = {x=0,y=-9.8,z=0}
local obj = minetest.add_entity(
{x=playerpos.x+dir.x*1.5,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z},
"witchcraft:fire_splash")
obj:setvelocity(vec)
obj:setacceleration(acc)
item:take_item()
return item
end,
})
minetest.register_node(
"witchcraft:splash_yellwgrn",
{
description = "Dodgy Splash Potion",
drawtype = "plantlike",
tiles = {"witchcraft_splash_yellgrn.png"},
wield_image = "witchcraft_splash_yellgrn.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_splash_yellgrn.png",
on_use = function(item, placer, pos)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local vec = {x=dir.x*7,y=dir.y*3.5,z=dir.z*7}
local acc = {x=0,y=-9.8,z=0}
local obj = minetest.add_entity(
{x=playerpos.x+dir.x*1.5,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z},
"witchcraft:tnt_splash")
obj:setvelocity(vec)
obj:setacceleration(acc)
item:take_item()
return item
end,
})
minetest.register_node(
"witchcraft:potion_purple",
{
description = "Smokey Potion",
drawtype = "plantlike",
tiles = {"witchcraft_potion_purple.png"},
wield_image = "witchcraft_potion_purple.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_purple.png",
on_use = function(item, placer, pos)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local vec = {x=dir.x*2,y=dir.y*2.5,z=dir.z*2}
local part = minetest.add_particlespawner(
20, --amount
0.5, --time
{x=playerpos.x-1, y=playerpos.y, z=playerpos.z-1}, --minpos
{x=playerpos.x+1, y=playerpos.y, z=playerpos.z+1}, --maxpos
{x=0,y=0.5,z=0}, --minvel
{x=0,y=0.6,z=0}, --maxvel
{x=0,y=-0.5,z=0}, --minacc
{x=0,y=0.5,z=0}, --maxacc
1, --minexptime
3, --maxexptime
10, --minsize
15, --maxsize
false, --collisiondetection
"witchcraft_smoke.png^[colorize:magenta:50" --texture
)
item:replace("vessels:glass_bottle")
return item
end,
})
if minetest.get_modpath("hud_hunger") ~= nil then
local register_food = hunger.register_food
minetest.register_node(
"witchcraft:potion_gpurple",
{
description = "Filling Potion",
drawtype = "plantlike",
tiles = {"witchcraft_potion_gpurple.png"},
wield_image = "witchcraft_potion_gpurple.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_gpurple.png",
on_use = function(item, placer, pos)
item:replace("vessels:glass_bottle")
return item
end,
})
minetest.register_node(
"witchcraft:potion_gred",
{
description = "Hunger Potion",
drawtype = "plantlike",
tiles = {"witchcraft_potion_gred.png"},
wield_image = "witchcraft_potion_gred.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_gred.png",
on_use = function(item, placer, pos)
item:replace("vessels:glass_bottle")
return item
end,
})
register_food("witchcraft:potion_gpurple", 10)
register_food("witchcraft:potion_gred", -4)
else
minetest.register_node(
"witchcraft:potion_gpurple",
{
description = "Filling Potion (better with hunger mod)",
drawtype = "plantlike",
tiles = {"witchcraft_potion_purple.png"},
wield_image = "witchcraft_potion_purple.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_purple.png",
on_use = function(itemstack, player)
local health = player:get_hp();
player:set_hp(health+20)
itemstack:replace("vessels:glass_bottle")
return itemstack
end,
minetest.register_node(
"witchcraft:potion_gred",
{
description = "Hunger Potion (better with hunger mod)",
drawtype = "plantlike",
tiles = {"witchcraft_potion_gred.png"},
wield_image = "witchcraft_potion_gred.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_gred.png",
on_use = function(itemstack, player)
local health = player:get_hp();
player:set_hp(health+10)
itemstack:replace("vessels:glass_bottle")
return itemstack
end,
})
})
end
minetest.register_node(
"witchcraft:potion_purple_2",
{
description = "Smokey Potion (lv2)",
drawtype = "plantlike",
tiles = {"witchcraft_potion_purple.png^[colorize:black:50"},
wield_image = "witchcraft_potion_purple.png^[colorize:black:50",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_purple.png^[colorize:black:20",
on_use = function(item, placer, pos)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local vec = {x=dir.x*2,y=dir.y*2.5,z=dir.z*2}
local part = minetest.add_particlespawner(
20, --amount
0.5, --time
{x=playerpos.x-1, y=playerpos.y, z=playerpos.z-1}, --minpos
{x=playerpos.x+1, y=playerpos.y, z=playerpos.z+1}, --maxpos
{x=0,y=0.2,z=0}, --minvel
{x=0,y=0.2,z=0}, --maxvel
{x=0,y=-0.1,z=0}, --minacc
{x=0,y=0.1,z=0}, --maxacc
5, --minexptime
10, --maxexptime
10, --minsize
15, --maxsize
false, --collisiondetection
"witchcraft_smoke.png^[colorize:magenta:50" --texture
)
item:replace("vessels:glass_bottle")
return item
end,
})
minetest.register_node(
"witchcraft:potion_grey",
{
description = "Evil Potion",
drawtype = "plantlike",
stack_max = 1,
tiles = {"witchcraft_potion_grey.png"},
wield_image = "witchcraft_potion_grey.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_grey.png",
on_use = minetest.item_eat(-100, "vessels:glass_bottle"),
})
minetest.register_node(
"witchcraft:potion_grey_2",
{
description = "Evil Potion (lv2)",
drawtype = "plantlike",
stack_max = 1,
tiles = {"witchcraft_potion_grey.png^[colorize:black:50"},
wield_image = "witchcraft_potion_grey.png^[colorize:black:50",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_grey.png^[colorize:black:50",
on_use = minetest.item_eat(-200, "vessels:glass_bottle"),
})
minetest.register_node(
"witchcraft:potion_blue",
{
description = "Bottle of Water",
drawtype = "plantlike",
tiles = {"witchcraft_potion_blue.png"},
wield_image = "witchcraft_potion_blue.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_blue.png",
on_use = function(item, user, pointed_thing)
local player = user:get_player_name()
if pointed_thing.type == "node" and
minetest.get_node(pointed_thing.above).name == "air" then
if not minetest.is_protected(pointed_thing.above, player) then
minetest.set_node(pointed_thing.above, {name="default:water_source"})
else
minetest.chat_send_player(player, "This area is protected.")
end
end
item:replace("vessels:glass_bottle")
return item
end
})
minetest.register_node(
"witchcraft:potion_silver",
{
description = "Cold potion",
drawtype = "plantlike",
tiles = {"witchcraft_potion_silver.png"},
wield_image = "witchcraft_potion_silver.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_silver.png",
on_use = function(item, user, pointed_thing)
playereffects.apply_effect_type("potion_silver", 15, user)
item:replace("vessels:glass_bottle")
return item
end
})
minetest.register_node(
"witchcraft:potion_silver_2",
{
description = "Cold potion lv2",
drawtype = "plantlike",
tiles = {"witchcraft_potion_silver.png^[colorize:black:50"},
wield_image = "witchcraft_potion_silver.png^[colorize:black:50",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_silver.png^[colorize:black:50",
on_use = function(item, user, pointed_thing)
playereffects.apply_effect_type("potion_silver", 60, user)
item:replace("vessels:glass_bottle")
return item
end
})
if minetest.get_modpath("farming_redo") then
minetest.register_node(
"witchcraft:potion_green",
{
description = "Melon Potion",
drawtype = "plantlike",
tiles = {"witchcraft_potion_green.png"},
wield_image = "witchcraft_potion_green.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_green.png",
on_use = function(item, user, pointed_thing)
local player = user:get_player_name()
if pointed_thing.type == "node" and
minetest.get_node(pointed_thing.above).name == "air" then
if not minetest.is_protected(pointed_thing.above, player) then
minetest.set_node(pointed_thing.above, {name="farming:melon_8"})
else
minetest.chat_send_player(player, "This area is protected.")
end
end
local playerpos = user:getpos();
minetest.add_particlespawner(
5, --amount
0.1, --time
{x=playerpos.x-1, y=playerpos.y+1, z=playerpos.z-1}, --minpos
{x=playerpos.x+1, y=playerpos.y+1, z=playerpos.z+1}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=4,z=-0.5}, --minacc
{x=0.5,y=4,z=0.5}, --maxacc
0.5, --minexptime
1, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
"witchcraft_effect.png" --texture
)
item:replace("vessels:glass_bottle")
return item
end
})
else
minetest.register_node(
"witchcraft:potion_green",
{
description = "Plant Potion (destructive!)",
drawtype = "plantlike",
tiles = {"witchcraft_potion_green.png"},
wield_image = "witchcraft_potion_green.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_green.png",
on_use = function(item, user, pointed_thing)
local player = user:get_player_name()
if pointed_thing.type == "node" and
minetest.get_node(pointed_thing.above).name == "air" then
if not minetest.is_protected(pointed_thing.above, player) then
default.grow_new_jungle_tree(pointed_thing.above)
else
minetest.chat_send_player(player, "This area is protected.")
end
end
local playerpos = user:getpos();
minetest.add_particlespawner(
5, --amount
0.1, --time
{x=playerpos.x-1, y=playerpos.y+1, z=playerpos.z-1}, --minpos
{x=playerpos.x+1, y=playerpos.y+1, z=playerpos.z+1}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=4,z=-0.5}, --minacc
{x=0.5,y=4,z=0.5}, --maxacc
0.5, --minexptime
1, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
"witchcraft_effect.png" --texture
)
item:replace("vessels:glass_bottle")
return item
end
})
end
minetest.register_node(
"witchcraft:potion_gold",
{
description = "Alchemy Potion",
drawtype = "plantlike",
tiles = {"witchcraft_potion_gold.png"},
wield_image = "witchcraft_potion_gold.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_gold.png",
on_use = function(item, user, pointed_thing)
local player = user:get_player_name()
if pointed_thing.type == "node" and
minetest.get_node(pointed_thing.above).name == "air" then
if not minetest.is_protected(pointed_thing.above, player) then
minetest.set_node(pointed_thing.above, {name="default:goldblock"})
else
minetest.chat_send_player(player, "This area is protected.")
end
end
local playerpos = user:getpos();
minetest.add_particlespawner(
5, --amount
0.1, --time
{x=playerpos.x-1, y=playerpos.y+1, z=playerpos.z-1}, --minpos
{x=playerpos.x+1, y=playerpos.y+1, z=playerpos.z+1}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=4,z=-0.5}, --minacc
{x=0.5,y=4,z=0.5}, --maxacc
0.5, --minexptime
1, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
"witchcraft_effect.png" --texture
)
item:replace("vessels:glass_bottle")
return item
end
})
minetest.register_node(
"witchcraft:potion_gold_2",
{
description = "Alchemy Potion (lv2)",
drawtype = "plantlike",
tiles = {"witchcraft_potion_gold.png^[colorize:black:50"},
wield_image = "witchcraft_potion_gold.png^[colorize:black:50",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_gold.png^[colorize:black:50",
on_use = function(item, user, pointed_thing)
local player = user:get_player_name()
if pointed_thing.type == "node" and
minetest.get_node(pointed_thing.above).name == "air" then
if not minetest.is_protected(pointed_thing.above, player) then
minetest.set_node(pointed_thing.above, {name="default:diamondblock"})
else
minetest.chat_send_player(player, "This area is protected.")
end
end
local playerpos = user:getpos();
minetest.add_particlespawner(
5, --amount
0.1, --time
{x=playerpos.x-1, y=playerpos.y+1, z=playerpos.z-1}, --minpos
{x=playerpos.x+1, y=playerpos.y+1, z=playerpos.z+1}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=4,z=-0.5}, --minacc
{x=0.5,y=4,z=0.5}, --maxacc
0.5, --minexptime
1, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
"witchcraft_effect.png" --texture
)
item:replace("vessels:glass_bottle")
return item
end
})
if minetest.get_modpath("experience") then
minetest.register_node(
"witchcraft:potion_aqua",
{
description = "Complex Potion",
drawtype = "plantlike",
tiles = {"witchcraft_potion_aqua.png"},
wield_image = "witchcraft_potion_aqua.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_aqua.png",
on_use = function(item, placer, pos)
local pos = placer:getpos();
minetest.add_particlespawner(
6, --amount
0.1, --time
{x=pos.x-1, y=pos.y+0.5, z=pos.z-1}, --minpos
{x=pos.x+1, y=pos.y+1, z=pos.z+1}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=2,z=-0.5}, --minacc
{x=0.5,y=2,z=0.5}, --maxacc
0.5, --minexptime
1, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
"orb.png" --texture
)
minetest.add_entity(pos, "experience:orb")
minetest.add_entity(pos, "experience:orb")
minetest.add_entity(pos, "experience:orb")
minetest.add_entity(pos, "experience:orb")
minetest.add_entity(pos, "experience:orb")
item:replace("vessels:glass_bottle")
return item
end
})
else
minetest.register_node(
"witchcraft:potion_aqua",
{
description = "Complex Potion",
drawtype = "plantlike",
tiles = {"witchcraft_potion_aqua.png"},
wield_image = "witchcraft_potion_aqua.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_aqua.png",
on_use = function(item, placer, pos)
local pos = placer:getpos();
minetest.add_particlespawner(
6, --amount
0.1, --time
{x=pos.x-1, y=pos.y+0.5, z=pos.z-1}, --minpos
{x=pos.x+1, y=pos.y+1, z=pos.z+1}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=2,z=-0.5}, --minacc
{x=0.5,y=2,z=0.5}, --maxacc
0.5, --minexptime
1, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
"witchcraft_effect.png" --texture
)
minetest.add_item(pos, "default:steel_ingot")
minetest.add_item(pos, "witchcraft:herb")
minetest.add_item(pos, "default:mese_crystal")
minetest.add_item(pos, "default:gold_lump")
minetest.add_item(pos, "farming:bread")
minetest.add_item(pos, "default:copper_ingot")
item:replace("vessels:glass_bottle")
return item
end
})
end
minetest.register_node(
"witchcraft:potion_magenta",
{
description = "Fast Potion",
drawtype = "plantlike",
tiles = {"witchcraft_potion_magenta.png"},
wield_image = "witchcraft_potion_magenta.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_magenta.png",
on_use = function(item, user, pointed_thing)
local player = user:get_player_name()
local breath_change = user:set_breath(5)
playereffects.apply_effect_type("potion_speed_lv1", 10, user)
local playerpos = user:getpos();
minetest.add_particlespawner(
5, --amount
0.1, --time
{x=playerpos.x-1, y=playerpos.y+1, z=playerpos.z-1}, --minpos
{x=playerpos.x+1, y=playerpos.y+1, z=playerpos.z+1}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=4,z=-0.5}, --minacc
{x=0.5,y=4,z=0.5}, --maxacc
0.5, --minexptime
1, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
"witchcraft_effect.png" --texture
)
item:replace("vessels:glass_bottle")
return item
end
})
minetest.register_node(
"witchcraft:potion_magenta_2",
{
description = "Fast Potion (lv2)",
drawtype = "plantlike",
tiles = {"witchcraft_potion_magenta.png^[colorize:black:50"},
wield_image = "witchcraft_potion_magenta.png^[colorize:black:50",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_magenta.png^[colorize:black:50",
on_use = function(item, user, pointed_thing)
local player = user:get_player_name()
local breath_change = user:set_breath(5)
playereffects.apply_effect_type("potion_speed_lv2", 10, user)
local playerpos = user:getpos();
minetest.add_particlespawner(
5, --amount
0.1, --time
{x=playerpos.x-1, y=playerpos.y+1, z=playerpos.z-1}, --minpos
{x=playerpos.x+1, y=playerpos.y+1, z=playerpos.z+1}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=4,z=-0.5}, --minacc
{x=0.5,y=4,z=0.5}, --maxacc
0.5, --minexptime
1, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
"witchcraft_effect.png" --texture
)
item:replace("vessels:glass_bottle")
return item
end
})
minetest.register_node(
"witchcraft:potion_cyan",
{
description = "Light Potion",
drawtype = "plantlike",
stack_max = 1,
tiles = {"witchcraft_potion_cyan.png"},
wield_image = "witchcraft_potion_cyan.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_cyan.png",
on_use = function(item, user, pointed_thing)
local player = user:get_player_name()
local breath_change = user:set_breath(5)
playereffects.apply_effect_type("potion_antigrav_lvx", 10, user)
local playerpos = user:getpos();
minetest.add_particlespawner(
5, --amount
0.1, --time
{x=playerpos.x-1, y=playerpos.y+1, z=playerpos.z-1}, --minpos
{x=playerpos.x+1, y=playerpos.y+1, z=playerpos.z+1}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=4,z=-0.5}, --minacc
{x=0.5,y=4,z=0.5}, --maxacc
0.5, --minexptime
1, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
"witchcraft_effect.png" --texture
)
item:replace("vessels:glass_bottle")
return item
end
})
minetest.register_node(
"witchcraft:potion_gcyan",
{
description = "Air Potion",
drawtype = "plantlike",
stack_max = 1,
tiles = {"witchcraft_potion_gcyan.png"},
wield_image = "witchcraft_potion_gcyan.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_gcyan.png",
on_use = function(item, user, pointed_thing)
local player = user:get_player_name()
local breath_change = user:set_breath(12)
local playerpos = user:getpos();
minetest.add_particlespawner(
5, --amount
0.1, --time
{x=playerpos.x-1, y=playerpos.y+1, z=playerpos.z-1}, --minpos
{x=playerpos.x+1, y=playerpos.y+1, z=playerpos.z+1}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=4,z=-0.5}, --minacc
{x=0.5,y=4,z=0.5}, --maxacc
0.5, --minexptime
1, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
"witchcraft_effect.png" --texture
)
item:replace("vessels:glass_bottle")
return item
end
})
minetest.register_node(
"witchcraft:potion_cyan_2",
{
description = "Light Potion (lv2)",
drawtype = "plantlike",
stack_max = 1,
tiles = {"witchcraft_potion_cyan.png^[colorize:black:50"},
wield_image = "witchcraft_potion_cyan.png^[colorize:black:50",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_cyan.png^[colorize:black:50",
on_use = function(item, user, pointed_thing)
local player = user:get_player_name()
local breath_change = user:set_breath(5)
playereffects.apply_effect_type("potion_antigrav_lvx", 20, user)
local playerpos = user:getpos();
minetest.add_particlespawner(
5, --amount
0.1, --time
{x=playerpos.x-1, y=playerpos.y+1, z=playerpos.z-1}, --minpos
{x=playerpos.x+1, y=playerpos.y+1, z=playerpos.z+1}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=4,z=-0.5}, --minacc
{x=0.5,y=4,z=0.5}, --maxacc
0.5, --minexptime
1, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
"witchcraft_effect.png" --texture
)
item:replace("vessels:glass_bottle")
return item
end
})
minetest.register_node(
"witchcraft:potion_green2",
{
description = "Volatile Potion",
drawtype = "plantlike",
stack_max = 1,
tiles = {"witchcraft_potion_green2.png"},
wield_image = "witchcraft_potion_green2.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_green2.png",
on_use = function(item, user, pointed_thing)
local player = user:get_player_name()
local breath_change = user:set_breath(5)
playereffects.apply_effect_type("potion_jump_lvx", 6, user)
local playerpos = user:getpos();
minetest.add_particlespawner(
5, --amount
0.1, --time
{x=playerpos.x-1, y=playerpos.y+1, z=playerpos.z-1}, --minpos
{x=playerpos.x+1, y=playerpos.y+1, z=playerpos.z+1}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=4,z=-0.5}, --minacc
{x=0.5,y=4,z=0.5}, --maxacc
0.5, --minexptime
1, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
"witchcraft_effect.png" --texture
)
item:replace("vessels:glass_bottle")
return item
end
})
minetest.register_node(
"witchcraft:potion_ggreen",
{
description = "Darkness Potion",
drawtype = "plantlike",
stack_max = 1,
tiles = {"witchcraft_potion_ggreen.png"},
wield_image = "witchcraft_potion_ggreen.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_ggreen.png",
on_use = function(item, user, pointed_thing)
local player = user:get_player_name()
local playerpos = user:getpos();
minetest.add_particlespawner(
2000, --amount
1, --time
{x=playerpos.x-20, y=playerpos.y-3, z=playerpos.z-20}, --minpos
{x=playerpos.x+20, y=playerpos.y+3, z=playerpos.z+20}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.1,y=0,z=-0.1}, --minacc
{x=0.1,y=0,z=0.1}, --maxacc
5, --minexptime
10, --maxexptime
10, --minsize
20, --maxsize
false, --collisiondetection
"witchcraft_pot_bottom.png^[colorize:black:200" --texture
)
local mtime = minetest.get_timeofday()
if mtime >= 0.25 and mtime <= 0.75 then
user:override_day_night_ratio(-mtime+0.5)
minetest.after(
10,
function()
user:override_day_night_ratio(nil)
end)
end
item:replace("vessels:glass_bottle")
return item
end
})
minetest.register_node(
"witchcraft:potion_green2_2",
{
description = "Volatile Potion (lv2)",
drawtype = "plantlike",
stack_max = 1,
tiles = {"witchcraft_potion_green2.png^[colorize:black:50"},
wield_image = "witchcraft_potion_green2.png^[colorize:black:50",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_green2.png^[colorize:black:50",
on_use = function(item, user, pointed_thing)
local player = user:get_player_name()
local breath_change = user:set_breath(5)
playereffects.apply_effect_type("potion_jump_lvx", 10, user)
local playerpos = user:getpos();
minetest.add_particlespawner(
5, --amount
0.1, --time
{x=playerpos.x-1, y=playerpos.y+1, z=playerpos.z-1}, --minpos
{x=playerpos.x+1, y=playerpos.y+1, z=playerpos.z+1}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=4,z=-0.5}, --minacc
{x=0.5,y=4,z=0.5}, --maxacc
0.5, --minexptime
1, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
"witchcraft_effect.png" --texture
)
item:replace("vessels:glass_bottle")
return item
end
})
minetest.register_node(
"witchcraft:potion_redbrown",
{
description = "Thick Potion",
drawtype = "plantlike",
tiles = {"witchcraft_potion_redbrown.png"},
wield_image = "witchcraft_potion_redbrown.png",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_redbrown.png",
on_use = function(item, user, pointed_thing)
local player = user:get_player_name()
local breath_change = user:set_breath(5)
playereffects.apply_effect_type("potion_slow_lv1", 11, user)
local playerpos = user:getpos();
minetest.add_particlespawner(
5, --amount
0.1, --time
{x=playerpos.x-1, y=playerpos.y+1, z=playerpos.z-1}, --minpos
{x=playerpos.x+1, y=playerpos.y+1, z=playerpos.z+1}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=4,z=-0.5}, --minacc
{x=0.5,y=4,z=0.5}, --maxacc
0.5, --minexptime
1, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
"witchcraft_effect.png" --texture
)
item:replace("vessels:glass_bottle")
return item
end
})
minetest.register_node(
"witchcraft:potion_redbrown_2",
{
description = "Thick Potion (lv2)",
drawtype = "plantlike",
tiles = {"witchcraft_potion_redbrown.png^[colorize:black:50"},
wield_image = "witchcraft_potion_redbrown.png^[colorize:black:50",
paramtype = "light",
stack_max = 1,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_redbrown.png^[colorize:black:50",
on_use = function(item, user, pointed_thing)
local player = user:get_player_name()
local breath_change = user:set_breath(5)
playereffects.apply_effect_type("potion_slow_lv2", 15, user)
local playerpos = user:getpos();
minetest.add_particlespawner(
5, --amount
0.1, --time
{x=playerpos.x-1, y=playerpos.y+1, z=playerpos.z-1}, --minpos
{x=playerpos.x+1, y=playerpos.y+1, z=playerpos.z+1}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=4,z=-0.5}, --minacc
{x=0.5,y=4,z=0.5}, --maxacc
0.5, --minexptime
1, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
"witchcraft_effect.png" --texture
)
item:replace("vessels:glass_bottle")
return item
end
})
minetest.register_node(
"witchcraft:potion_blue2",
{
description = "Watery Potion",
drawtype = "plantlike",
stack_max = 1,
tiles = {"witchcraft_potion_blue2.png"},
wield_image = "witchcraft_potion_blue2.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_blue2.png",
on_use = function(item, user, pointed_thing)
local player = user:get_player_name()
local breath = user:get_breath()
if breath <= 10 then
playereffects.apply_effect_type("potion_swim_lv1", 15, user)
local playerpos = user:getpos();
minetest.add_particlespawner(
5, --amount
0.1, --time
{x=playerpos.x-1, y=playerpos.y+1, z=playerpos.z-1}, --minpos
{x=playerpos.x+1, y=playerpos.y+1, z=playerpos.z+1}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=4,z=-0.5}, --minacc
{x=0.5,y=4,z=0.5}, --maxacc
0.5, --minexptime
1, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
"witchcraft_effect.png" --texture
)
item:replace("vessels:glass_bottle")
return item
end
end
})
minetest.register_node(
"witchcraft:potion_blue2_2",
{
description = "Watery Potion (lv2)",
drawtype = "plantlike",
stack_max = 1,
tiles = {"witchcraft_potion_blue2.png^[colorize:black:50"},
wield_image = "witchcraft_potion_blue2.png^[colorize:black:50",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_blue2.png^[colorize:black:50",
on_use = function(item, user, pointed_thing)
local player = user:get_player_name()
local breath = user:get_breath()
if breath <= 10 then
playereffects.apply_effect_type("potion_swim_lv2", 15, user)
local playerpos = user:getpos();
minetest.add_particlespawner(
5, --amount
0.1, --time
{x=playerpos.x-1, y=playerpos.y+1, z=playerpos.z-1}, --minpos
{x=playerpos.x+1, y=playerpos.y+1, z=playerpos.z+1}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=4,z=-0.5}, --minacc
{x=0.5,y=4,z=0.5}, --maxacc
0.5, --minexptime
1, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
"witchcraft_effect.png" --texture
)
item:replace("vessels:glass_bottle")
return item
end
end
})
--light potion
function lightchange(person, duration)
local mtime = minetest.get_timeofday()
if mtime <= 0.25 or mtime >= 0.75 then
person:override_day_night_ratio(mtime+0.5)
minetest.after(
duration,
function()
person:override_day_night_ratio(nil)
end)
end
end
minetest.register_node(
"witchcraft:potion_yellow",
{
description = "Shiny Potion",
drawtype = "plantlike",
stack_max = 1,
tiles = {"witchcraft_potion_yellow.png"},
wield_image = "witchcraft_potion_yellow.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_yellow.png",
on_use = function(item, user, pointed_thing)
local player = user:get_player_name()
lightchange(user, 10)
local playerpos = user:getpos();
minetest.add_particlespawner(
5, --amount
0.1, --time
{x=playerpos.x-1, y=playerpos.y+1, z=playerpos.z-1}, --minpos
{x=playerpos.x+1, y=playerpos.y+1, z=playerpos.z+1}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=4,z=-0.5}, --minacc
{x=0.5,y=4,z=0.5}, --maxacc
0.5, --minexptime
1, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
"witchcraft_effect.png" --texture
)
item:replace("vessels:glass_bottle")
return item
end
})
minetest.register_node(
"witchcraft:potion_yellow_2",
{
description = "Shiny Potion (lv2)",
drawtype = "plantlike",
stack_max = 1,
tiles = {"witchcraft_potion_yellow.png^[colorize:black:50"},
wield_image = "witchcraft_potion_yellow.png^[colorize:black:50",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1, potion2=1},
sounds = default.node_sound_glass_defaults(),
inventory_image = "witchcraft_potion_yellow.png^[colorize:black:50",
on_use = function(item, user, pointed_thing)
lightchange(user, 20)
local playerpos = user:getpos();
minetest.add_particlespawner(
5, --amount
0.1, --time
{x=playerpos.x-1, y=playerpos.y+1, z=playerpos.z-1}, --minpos
{x=playerpos.x+1, y=playerpos.y+1, z=playerpos.z+1}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=4,z=-0.5}, --minacc
{x=0.5,y=4,z=0.5}, --maxacc
0.5, --minexptime
1, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
"witchcraft_effect.png" --texture
)
item:replace("vessels:glass_bottle")
return item
end
})
--invisibility potion by Tenplus1(DWTFYWT V2), see darkpurple potion for on_use effect
invisibility = {}
-- reset player invisibility if they go offline
minetest.register_on_leaveplayer(
function(player)
local name = player:get_player_name()
if invisibility[name] then
invisibility[name] = nil
end
end)
invisible = function(player, toggle)
if not player then return false end
local name = player:get_player_name()
invisibility[name] = toggle
local prop
if toggle == true then
-- hide player and name tag
prop = {
visual_size = {x = 0, y = 0},
collisionbox = {0, 0, 0, 0, 0, 0}
}
player:set_nametag_attributes(
{
color = {a = 0, r = 255, g = 255, b = 255}
})
else
-- show player and tag
prop = {
visual_size = {x = 1, y = 1},
collisionbox = {-0.35, -1, -0.35, 0.35, 1, 0.35}
}
player:set_nametag_attributes(
{
color = {a = 255, r = 255, g = 255, b = 255}
})
end
player:set_properties(prop)
end
--decorative nodes
minetest.register_node(
"witchcraft:mortar",
{
description = "mortar and pestle",
tiles = {
"default_stone.png",
"default_stone.png",
"default_stone.png",
"default_stone.png",
"default_stone.png",
"default_stone.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.25, -0.5, -0.25, 0.25, -0.4375, 0.25}, -- NodeBox1
{-0.1875, -0.4375, -0.1875, 0.1875, -0.375, 0.1875}, -- NodeBox2
{-0.3125, -0.375, -0.3125, -0.1875, 0.125, 0.3125}, -- NodeBox3
{0.1875, -0.375, -0.3125, 0.3125, 0.125, 0.3125}, -- NodeBox4
{-0.3125, -0.375, -0.3125, 0.3125, 0.125, -0.1875}, -- NodeBox5
{-0.3125, -0.375, 0.1875, 0.3125, 0.125, 0.3125}, -- NodeBox6
{-0.1875, -0.375, -0.1875, 0.25, -0.0625, 0.1875}, -- NodeBox7
{-0.3125, -0.5, -0.5, 0.3125, -0.375, -0.375}, -- NodeBox8
}
},
groups = {cracky=1, oddly_breakable_by_hand=1}
})
minetest.register_node(
"witchcraft:pentablock",
{
description = "Pentagram block",
tiles = {
"witchcraft_pentablock.png",
},
groups = {cracky=1, oddly_breakable_by_hand=1}
})
minetest.register_node(
"witchcraft:pentagram",
{
description = "pentagram",
drawtype = "signlike",
visual_scale = 3.0,
tiles = {"witchcraft_pentagram.png"},
inventory_image = "witchcraft_pentagram.png",
use_texture_alpha = true,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = false,
light_source = 50,
walkable = false,
is_ground_content = true,
selection_box = {
type = "wallmounted",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
},
on_rightclick = function(pos, node, _)
if minetest.get_modpath("mobs") then
minetest.after(
0.5,
function()
minetest.set_node(pos, {name="witchcraft:portal", param2=node.param2})
minetest.add_particlespawner(
25, --amount
1, --time
{x=pos.x-1, y=pos.y, z=pos.z-1}, --minpos
{x=pos.x+1, y=pos.y, z=pos.z+1}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=1,z=-0.5}, --minacc
{x=0.5,y=1,z=0.5}, --maxacc
1, --minexptime
1.5, --maxexptime
1, --minsize
2, --maxsize
false, --collisiondetection
"witchcraft_effect.png^[colorize:green:400" --texture
)
end)
end
end,
groups = {cracky=3,dig_immediate=3},
})
minetest.register_node(
"witchcraft:portal",
{
description = "portal",
drawtype = "signlike",
visual_scale = 3.0,
tiles = {"witchcraft_portal.png"},
inventory_image = "witchcraft_portal.png",
use_texture_alpha = true,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = false,
light_source = 50,
walkable = false,
is_ground_content = true,
selection_box = {
type = "wallmounted",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
},
on_construct = function(pos, node, _)
minetest.after(
1,
function()
if minetest.get_modpath("horror") then
minetest.add_entity(pos, "horror:werewolf")
elseif minetest.get_modpath("dmobs") then
minetest.add_entity(pos, "dmobs:owl")
elseif minetest.get_modpath("mobs_animal") then
minetest.add_entity(pos, "mobs_animal:kitten")
elseif minetest.get_modpath("mobs_monster") then
minetest.add_entity(pos, "mobs_monster:oerkki")
elseif minetest.get_modpath("pmobs") then
minetest.add_entity(pos, "pmobs:wolf")
end
minetest.remove_node(pos)
end)
end,
groups = {cracky=3,dig_immediate=3, not_in_creative_inventory=1},
})
minetest.register_node(
"witchcraft:candle",
{
description = "red candle",
tiles = {
"witchcraft_candle_top.png",
"witchcraft_candle_top.png",
"witchcraft_candle.png",
"witchcraft_candle.png",
"witchcraft_candle.png",
"witchcraft_candle.png"
},
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.1875, -0.5, -0.1875, 0.1875, -0.0625, 0.1875}, -- NodeBox1
{-0.03125, -0.5, -0.03125, 0.03125, 0.0625, 0.03125}, -- NodeBox2
}
},
groups = {fleshy=1, oddly_breakable_by_hand=1, dig_immediate=3},
})
--other stuff
dofile(minetest.get_modpath("witchcraft").."/scrolls.lua")
dofile(minetest.get_modpath("witchcraft").."/brewing_stand.lua")