mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-12-25 18:20:36 +01:00
46 lines
2.0 KiB
Markdown
46 lines
2.0 KiB
Markdown
|
Item names for spawning the items using /give or /giveme
|
||
|
========================================================
|
||
|
|
||
|
Items
|
||
|
-----
|
||
|
|
||
|
* `admin_pick:` magenta pickaxe, infinite durability, mines everything including unbreakable blocks instantly. No drops. Don't put this pickaxe in the hands of a griefer, of course.
|
||
|
|
||
|
* `admin_pick_with_drops:` same as admin pickaxe, but drops stuff.
|
||
|
|
||
|
* `infinite_fuel:` fuel lasting for a (near)-infinite time. Don't worry about the "near" * it lasts for about 50 in-real-life years.
|
||
|
|
||
|
* `super_apple:` a yellow apple which heals 20 HP.
|
||
|
|
||
|
* `copper_coin,`
|
||
|
* `silver_coin,`
|
||
|
* `gold_coin:` these have nothing to do with the More Ores mod; they can be used as a currency for trading, or as an universal currency for mods that add shops.
|
||
|
|
||
|
Blocks
|
||
|
------
|
||
|
|
||
|
**[!]** denotes an unpointable, unbreakable block; be very careful with them, they cannot be removed by hand (they can only be removed with WorldEdit or similar).
|
||
|
|
||
|
|
||
|
* `(block)_u` : unbreakable, non-flammable, non-falling, non-decaying blocks, most common blocks have their unbreakable form (examples: maptools:stone or maptools:wood for unbreakable stone/wood). Examples: `stone_u`, `wood_u`, `glass_u`, …
|
||
|
|
||
|
* `full_grass:` unbreakable block with the grass texture on all sides.
|
||
|
|
||
|
* `player_clip:` **[!]** invisible block, not pointable.
|
||
|
|
||
|
* `full_clip:` invisible block, pointable. Also available as a thin face: full_clip_face.
|
||
|
|
||
|
* `smoke_block:` some smoke (does not harm players or entities).
|
||
|
|
||
|
* `no_build:` **[!]** very basic building prevention.
|
||
|
|
||
|
* `no_interact:` prevents interacting through the block (opening chests, furnaces, attacking entities, …).
|
||
|
|
||
|
* `damage_(1…5):` **[!]** damaging blocks. The damage is in half hearts and ranges from 1 to 5 (0.5 to 2.5 hearts damage every second).
|
||
|
|
||
|
* `kill:` **[!]** instant kill (deals 10 heart damage) blocks.
|
||
|
|
||
|
* `light_block:` **[!]** invisible non-solid block, prevents light from passing through.
|
||
|
|
||
|
* `light_bulb:` **[!]** invisible non-solid block, emitting a good amount of light.
|