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server-nalc/minetestforfun_game/mods/beds/api.lua

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function beds.register_bed(name, def)
minetest.register_node(name, {
description = def.description,
inventory_image = def.inventory_image,
wield_image = def.wield_image,
drawtype = "mesh",
mesh = def.mesh,
tiles = def.tiles,
paramtype = "light",
paramtype2 = "facedir",
stack_max = 1,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,bed=1},
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = def.selectionbox,
},
collision_box = {
type = "fixed",
fixed = def.collisionbox,
},
after_place_node = function(pos, placer, itemstack)
local n = minetest.get_node_or_nil(pos)
if not n or not n.param2 then
minetest.remove_node(pos)
return true
end
local dir = minetest.facedir_to_dir(n.param2)
local p = {x=pos.x+dir.x,y=pos.y,z=pos.z+dir.z}
local n2 = minetest.get_node_or_nil(p)
local def = minetest.registered_items[n2.name] or nil
if not n2 or not def or not def.buildable_to then
minetest.remove_node(pos)
minetest.chat_send_player(placer:get_player_name(), "No room to place the bed!")
return true
end
minetest.set_node(pos, {name = n.name, param2 = n.param2})
return false
end,
on_rightclick = function(pos, node, clicker)
beds.on_rightclick(pos, clicker)
end,
})
minetest.register_alias(name .. "_bottom", name)
minetest.register_alias(name .. "_top", "air")
-- register recipe
minetest.register_craft({
output = name,
recipe = def.recipe
})
end