mirror of
https://github.com/sys4-fr/server-nalc.git
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85 lines
2.4 KiB
Lua
85 lines
2.4 KiB
Lua
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-- Modified, from minetest_game/mods/doors/init.lua
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local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
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pos.y = pos.y + dir
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if not minetest.get_node(pos).name == check_name then
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return
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end
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local p2 = minetest.get_node(pos).param2
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p2 = params[p2 + 1]
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minetest.swap_node(pos, {name = replace_dir, param2 = p2})
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pos.y = pos.y - dir
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minetest.swap_node(pos, {name = replace, param2 = p2})
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if (minetest.get_meta(pos):get_int("right") ~= 0) == (params[1] ~= 3) then
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minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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else
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minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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end
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local function meseconify_door(name)
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if not minetest.registered_items[name] then return end
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local function toggle_state1 (pos, node)
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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end
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local function toggle_state2 (pos, node)
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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end
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minetest.override_item(name.."_b_1", {
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mesecons = {effector = {
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action_on = toggle_state1,
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action_off = toggle_state1,
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rules = mesecon.rules.pplate
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}},
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})
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minetest.override_item(name.."_b_2", {
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mesecons = {effector = {
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action_on = toggle_state2,
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action_off = toggle_state2,
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rules = mesecon.rules.pplate
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}},
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})
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end
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meseconify_door("doors:door_wood")
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meseconify_door("doors:door_steel")
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meseconify_door("doors:door_glass")
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meseconify_door("doors:door_obsidian_glass")
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-- Trapdoor
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local function trapdoor_switch(pos, node)
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local state = minetest.get_meta(pos):get_int("state")
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if state == 1 then
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minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2})
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else
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minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2})
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end
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minetest.get_meta(pos):set_int("state", state == 1 and 0 or 1)
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end
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if minetest.registered_nodes["doors:trapdoor"] then
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minetest.override_item("doors:trapdoor", {
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mesecons = {effector = {
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action_on = trapdoor_switch,
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action_off = trapdoor_switch
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}},
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})
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minetest.override_item("doors:trapdoor_open", {
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mesecons = {effector = {
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action_on = trapdoor_switch,
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action_off = trapdoor_switch
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}},
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})
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end
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