mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-12-27 11:10:37 +01:00
340 lines
8.8 KiB
Lua
340 lines
8.8 KiB
Lua
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hud = {}
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-- HUD statbar values
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hud.health = {}
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hud.hunger = {}
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hud.air = {}
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hud.armor = {}
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hud.hunger_out = {}
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hud.armor_out = {}
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-- HUD item ids
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local health_hud = {}
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local hunger_hud = {}
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local air_hud = {}
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local armor_hud = {}
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local armor_hud_bg = {}
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-- default settings
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HUD_SCALEABLE = false
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HUD_SIZE = ""
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-- statbar positions
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HUD_HEALTH_POS = {x=0.5,y=0.9}
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HUD_HEALTH_OFFSET = {x=-175, y=-2}
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HUD_HUNGER_POS = {x=0.5,y=0.9}
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HUD_HUNGER_OFFSET = {x=15, y=-2}
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HUD_AIR_POS = {x=0.5,y=0.9}
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HUD_AIR_OFFSET = {x=15,y=-2}
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HUD_ARMOR_POS = {x=0.5,y=0.9}
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HUD_ARMOR_OFFSET = {x=-175, y=-15}
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-- dirty way to check for new statbars
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if dump(minetest.hud_replace_builtin) ~= "nil" then
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HUD_SCALEABLE = true
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HUD_SIZE = {x=24, y=24}
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HUD_HEALTH_POS = {x=0.5,y=1}
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HUD_HEALTH_OFFSET = {x=-262, y=-87}
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HUD_HUNGER_POS = {x=0.5,y=1}
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HUD_HUNGER_OFFSET = {x=15, y=-87}
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HUD_AIR_POS = {x=0.5,y=1}
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HUD_AIR_OFFSET = {x=15,y=-110}
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HUD_ARMOR_POS = {x=0.5,y=1}
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HUD_ARMOR_OFFSET = {x=-262, y=-110}
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end
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HUD_TICK = 0.1
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--Some hunger settings
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hud.exhaustion = {} -- Exhaustion is experimental!
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HUD_HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
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HUD_HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
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HUD_HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
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HUD_HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
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HUD_HUNGER_EXHAUST_LVL = 60 -- at what exhaustion player saturation gets lowerd
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HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
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if HUD_ENABLE_HUNGER == nil then
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HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage")
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end
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HUD_SHOW_ARMOR = false
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if minetest.get_modpath("3d_armor") ~= nil then
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HUD_SHOW_ARMOR = true
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end
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--load custom settings
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local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
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if set then
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dofile(minetest.get_modpath("hud").."/hud.conf")
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set:close()
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else
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if not HUD_ENABLE_HUNGER then
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HUD_AIR_OFFSET = HUD_HUNGER_OFFSET
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end
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end
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local function hide_builtin(player)
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player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
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end
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local function custom_hud(player)
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local name = player:get_player_name()
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-- fancy hotbar (only when no crafting mod present)
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if minetest.get_modpath("crafting") == nil then
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player:hud_set_hotbar_image("hud_hotbar.png")
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player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
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end
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if minetest.setting_getbool("enable_damage") then
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--hunger
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if HUD_ENABLE_HUNGER then
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player:hud_add({
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hud_elem_type = "statbar",
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position = HUD_HUNGER_POS,
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size = HUD_SIZE,
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text = "hud_hunger_bg.png",
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number = 20,
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alignment = {x=-1,y=-1},
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offset = HUD_HUNGER_OFFSET,
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})
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local h = hud.hunger[name]
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if h == nil or h > 20 then h = 20 end
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hunger_hud[name] = player:hud_add({
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hud_elem_type = "statbar",
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position = HUD_HUNGER_POS,
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size = HUD_SIZE,
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text = "hud_hunger_fg.png",
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number = h,
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alignment = {x=-1,y=-1},
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offset = HUD_HUNGER_OFFSET,
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})
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end
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--health
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player:hud_add({
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hud_elem_type = "statbar",
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position = HUD_HEALTH_POS,
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size = HUD_SIZE,
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text = "hud_heart_bg.png",
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number = 20,
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alignment = {x=-1,y=-1},
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offset = HUD_HEALTH_OFFSET,
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})
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health_hud[name] = player:hud_add({
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hud_elem_type = "statbar",
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position = HUD_HEALTH_POS,
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size = HUD_SIZE,
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text = "hud_heart_fg.png",
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number = player:get_hp(),
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alignment = {x=-1,y=-1},
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offset = HUD_HEALTH_OFFSET,
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})
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--air
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air_hud[name] = player:hud_add({
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hud_elem_type = "statbar",
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position = HUD_AIR_POS,
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size = HUD_SIZE,
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text = "hud_air_fg.png",
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number = 0,
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alignment = {x=-1,y=-1},
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offset = HUD_AIR_OFFSET,
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})
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--armor
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if HUD_SHOW_ARMOR then
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armor_hud_bg[name] = player:hud_add({
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hud_elem_type = "statbar",
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position = HUD_ARMOR_POS,
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size = HUD_SIZE,
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text = "hud_armor_bg.png",
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number = 0,
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alignment = {x=-1,y=-1},
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offset = HUD_ARMOR_OFFSET,
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})
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armor_hud[name] = player:hud_add({
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hud_elem_type = "statbar",
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position = HUD_ARMOR_POS,
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size = HUD_SIZE,
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text = "hud_armor_fg.png",
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number = 0,
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alignment = {x=-1,y=-1},
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offset = HUD_ARMOR_OFFSET,
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})
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end
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end
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end
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--needs to be defined for older version of 3darmor
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function hud.set_armor()
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end
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if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
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if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end
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-- update hud elemtens if value has changed
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local function update_hud(player)
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local name = player:get_player_name()
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--air
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local air = tonumber(hud.air[name])
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if player:get_breath() ~= air then
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air = player:get_breath()
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hud.air[name] = air
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if air > 10 then air = 0 end
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player:hud_change(air_hud[name], "number", air*2)
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end
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--health
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local hp = tonumber(hud.health[name])
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if player:get_hp() ~= hp then
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hp = player:get_hp()
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hud.health[name] = hp
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player:hud_change(health_hud[name], "number", hp)
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end
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--armor
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local arm_out = tonumber(hud.armor_out[name])
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if not arm_out then arm_out = 0 end
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local arm = tonumber(hud.armor[name])
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if not arm then arm = 0 end
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if arm_out ~= arm then
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hud.armor_out[name] = arm
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player:hud_change(armor_hud[name], "number", arm)
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-- hide armor bar completely when there is none
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if (not armor.def[name].count or armor.def[name].count == 0) and arm == 0 then
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player:hud_change(armor_hud_bg[name], "number", 0)
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else
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player:hud_change(armor_hud_bg[name], "number", 20)
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end
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end
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--hunger
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local h_out = tonumber(hud.hunger_out[name])
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local h = tonumber(hud.hunger[name])
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if h_out ~= h then
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hud.hunger_out[name] = h
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-- bar should not have more than 10 icons
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if h>20 then h=20 end
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player:hud_change(hunger_hud[name], "number", h)
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end
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end
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hud.get_hunger = function(player)
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local inv = player:get_inventory()
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if not inv then return nil end
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local hgp = inv:get_stack("hunger", 1):get_count()
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if hgp == 0 then
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hgp = 21
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inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp}))
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else
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hgp = hgp
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end
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return hgp-1
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end
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hud.set_hunger = function(player)
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local inv = player:get_inventory()
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local name = player:get_player_name()
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local value = hud.hunger[name]
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if not inv or not value then return nil end
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if value > 30 then value = 30 end
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if value < 0 then value = 0 end
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inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
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return true
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end
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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local inv = player:get_inventory()
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inv:set_size("hunger",1)
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hud.health[name] = player:get_hp()
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if HUD_ENABLE_HUNGER then
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hud.hunger[name] = hud.get_hunger(player)
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hud.hunger_out[name] = hud.hunger[name]
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hud.exhaustion[name] = 0
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end
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hud.armor[name] = 0
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hud.armor_out[name] = 0
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local air = player:get_breath()
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hud.air[name] = air
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minetest.after(0.5, function()
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hide_builtin(player)
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custom_hud(player)
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if HUD_ENABLE_HUNGER then hud.set_hunger(player) end
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end)
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end)
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minetest.register_on_respawnplayer(function(player)
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-- reset player breath since the engine doesnt
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player:set_breath(11)
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-- reset hunger (and save)
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local name = player:get_player_name()
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hud.hunger[name] = 20
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if HUD_ENABLE_HUNGER then
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minetest.after(0.5, hud.set_hunger, player)
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hud.exhaustion[name] = 0
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end
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end)
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local main_timer = 0
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local timer = 0
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local timer2 = 0
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minetest.after(2.5, function()
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minetest.register_globalstep(function(dtime)
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main_timer = main_timer + dtime
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timer = timer + dtime
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timer2 = timer2 + dtime
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if main_timer > HUD_TICK or timer > 4 or timer2 > HUD_HUNGER_TICK then
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if main_timer > HUD_TICK then main_timer = 0 end
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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-- only proceed if damage is enabled
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if minetest.setting_getbool("enable_damage") then
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local h = tonumber(hud.hunger[name])
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local hp = player:get_hp()
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if HUD_ENABLE_HUNGER and timer > 4 then
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-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
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if h > 15 and hp > 0 and hud.air[name] > 0 then
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player:set_hp(hp+1)
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-- or damage player by 1 hp if saturation is < 2 (of 30)
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elseif h <= 1 and minetest.setting_getbool("enable_damage") then
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if hp-1 >= 0 then player:set_hp(hp-1) end
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end
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end
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-- lower saturation by 1 point after xx seconds
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if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then
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if h > 0 then
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h = h-1
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hud.hunger[name] = h
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hud.set_hunger(player)
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end
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end
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-- update current armor level
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if HUD_SHOW_ARMOR then hud.get_armor(player) end
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-- update all hud elements
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update_hud(player)
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if HUD_ENABLE_HUNGER then
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local controls = player:get_player_control()
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-- Determine if the player is walking
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if controls.up or controls.down or controls.left or controls.right then
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hud.handle_node_actions(nil, nil, player)
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end
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end
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end
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end
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end
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if timer > 4 then timer = 0 end
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if timer2 > HUD_HUNGER_TICK then timer2 = 0 end
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end)
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end)
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