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server-nalc/mods/fishing/bobber.lua

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-- Fishing - Mossmanikin's version - Bobber 0.1.7
-- License (code & textures): WTFPL
-- Contains code from: fishing (original), mobs, throwing, volcano
-- Supports: 3d_armor, animal_clownfish, animal_fish_blue_white, animal_rat, flowers_plus, mobs, seaplants
-----------------------------------------------------------------------------------------------
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
local PoLeWeaR = (65535/(30-(math.random(15, 29))))
local BooTSWear = (2000*(math.random(20, 29)))
-- Here's what you can catch
local CaTCH = {
-- MoD iTeM WeaR MeSSaGe ("You caught "..) GeTBaiTBack NRMiN CHaNCe (../120)
{"fishing", "fish_raw", 0, "a Fish.", false, 1, 80}, -- début 1
{"animal_clownfish", "clownfish", 0, "a Clownfish.", false, 81, 15}, -- 96
{"animal_fish_blue_white", "fish_blue_white", 0, "a Blue white fish.", false, 96, 10}, -- 106
{"flowers_plus", "seaweed", 0, "some Seaweed.", true, 106, 2}, -- 108
{"farming", "string", 0, "a String.", true, 108, 2}, -- 110
{"trunks", "twig_1", 0, "a Twig.", true, 110, 1}, -- 111
{"mobs", "rat", 0, "a Rat.", false, 111, 1}, -- 112
{"default", "stick", 0, "a Twig.", true, 112, 1}, -- 113
{"seaplants", "kelpgreen", 0, "a Green Kelp.", true, 113, 1}, -- 114
{"fishing", "pole", PoLeWeaR, "an old Fishing Pole.", true, 114, 1}, -- 115
{"3d_armor", "boots_steel", BooTSWear, "some very old Boots.", true, 115, 1}, -- 116
{"3d_armor", "leggings_gold", BooTSWear, "some very old Leggings.", true, 116, 1}, -- 117
{"3d_armor", "chestplate_bronze", BooTSWear, "a very old ChestPlate.", true, 117, 4}, -- 118
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-- nom mod nom item durabilité message dans le chat 106/120 de chance -- fin 121
-- de l'objet de récupérer le worm
}
minetest.register_alias("flowers_plus:seaweed", "flowers:seaweed") -- exception
local PLaNTS = {
-- MoD* iTeM MeSSaGe ("You caught "..)
{"flowers", "waterlily", "a Waterlily." },
{"flowers", "waterlily_225", "a Waterlily." },
{"flowers", "waterlily_45", "a Waterlily." },
{"flowers", "waterlily_675", "a Waterlily." },
{"flowers", "waterlily_s1", "a Waterlily." },
{"flowers", "waterlily_s2", "a Waterlily." },
{"flowers", "waterlily_s3", "a Waterlily." },
{"flowers", "waterlily_s4", "a Waterlily." },
{"flowers", "seaweed", "some Seaweed."},
{"flowers", "seaweed_2", "some Seaweed."},
{"flowers", "seaweed_3", "some Seaweed."},
{"flowers", "seaweed_4", "some Seaweed."},
{"trunks", "twig_1", "a Twig." },
{"trunks", "twig_2", "a Twig." },
{"trunks", "twig_3", "a Twig." },
{"trunks", "twig_4", "a Twig." },
{"trunks", "twig_5", "a Twig." },
{"trunks", "twig_7", "a Twig." },
{"trunks", "twig_8", "a Twig." },
{"trunks", "twig_9", "a Twig." },
{"trunks", "twig_10", "a Twig." },
{"trunks", "twig_11", "a Twig." },
{"trunks", "twig_12", "a Twig." },
{"trunks", "twig_13", "a Twig." },
}
-- *as used in the node name
local MoBS = { -- not in use
-- iTeM MeSSaGe ("You caught "..)
{"animal_clownfish:clownfish", "a Clownfish." },
{"animal_fish_blue_white:fish_blue_white", "a Blue white fish."},
}
minetest.register_node("fishing:bobber_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- { left, bottom, front, right, top , back}
{-8/16, -8/16, 0, 8/16, 8/16, 0}, -- feathers
{-2/16, -8/16, -2/16, 2/16, -4/16, 2/16}, -- bobber
}
},
tiles = {
"fishing_bobber_top.png",
"fishing_bobber_bottom.png",
"fishing_bobber.png",
"fishing_bobber.png",
"fishing_bobber.png",
"fishing_bobber.png^[transformFX"
}, --
groups = {not_in_creative_inventory=1},
})
local FISHING_BOBBER_ENTITY={
hp_max = 605,
water_damage = 1,
physical = true,
timer = 0,
env_damage_timer = 0,
visual = "wielditem",
visual_size = {x=1/3, y=1/3, z=1/3},
textures = {"fishing:bobber_box"},
-- {left ,bottom, front, right, top , back}
collisionbox = {-2/16, -4/16, -2/16, 2/16, 0/16, 2/16},
view_range = 7,
-- DESTROY BOBBER WHEN PUNCHING IT
on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
local player = puncher:get_player_name()
local inv = puncher:get_inventory()
if MESSAGES == true then minetest.chat_send_player(player, S("You didn't catch anything."), false) end -- fish escaped
if not minetest.setting_getbool("creative_mode") then
if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""})
if MESSAGES == true then minetest.chat_send_player(player, S("The bait is still there."), false) end -- bait still there
end
end
-- make sound and remove bobber
minetest.sound_play("fishing_bobber1", {
pos = self.object:getpos(),
gain = 0.5,
})
self.object:remove()
end,
-- WHEN RIGHTCLICKING THE BOBBER THE FOLLOWING HAPPENS (CLICK AT THE RIGHT TIME WHILE HOLDING A FISHING POLE)
on_rightclick = function (self, clicker)
local item = clicker:get_wielded_item()
local player = clicker:get_player_name()
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if item:get_name() == "fishing:pole" or "fishing:pole_perfect" then
local inv = clicker:get_inventory()
local say = minetest.chat_send_player
local pos = self.object:getpos()
-- catch visible plant
if minetest.get_node(pos).name ~= "air" then
for i in ipairs(PLaNTS) do
local PLaNT = PLaNTS[i][1]..":"..PLaNTS[i][2]
local MeSSaGe = PLaNTS[i][3]
local DRoP = minetest.registered_nodes[PLaNT].drop
if minetest.get_node(pos).name == PLaNT then
minetest.add_node({x=pos.x, y=pos.y, z=pos.z}, {name="air"})
if inv:room_for_item("main", {name=DRoP, count=1, wear=0, metadata=""}) then
inv:add_item("main", {name=DRoP, count=1, wear=0, metadata=""})
if MESSAGES == true then say(player, S("You caught "..MeSSaGe), false) end -- caught Plant
end
if not minetest.setting_getbool("creative_mode") then
if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""})
if MESSAGES == true then say(player, S("The bait is still there."), false) end -- bait still there
end
end
end
end
--end
elseif minetest.get_node(pos).name == "air" then
-- catch visible fish and invisible stuff
if self.object:get_hp() <= 300 then
if math.random(1, 100) < FISH_CHANCE then
local chance = math.random(1, 122) -- ><((((º>
for i in pairs(CaTCH) do
local MoD = CaTCH[i][1]
local iTeM = CaTCH[i][2]
local WeaR = CaTCH[i][3]
local MeSSaGe = CaTCH[i][4]
local GeTBaiTBack = CaTCH[i][5]
local NRMiN = CaTCH[i][6]
local CHaNCe = CaTCH[i][7]
local NRMaX = NRMiN + CHaNCe - 1
if chance <= NRMaX and chance >= NRMiN then
if minetest.get_modpath(MoD) ~= nil then
-- remove visible fish, if there
local find_fish = minetest.get_objects_inside_radius({x=pos.x,y=pos.y+0.5,z=pos.z}, 1)
for k, obj in pairs(find_fish) do
if obj:get_luaentity() ~= nil and obj:get_luaentity().name == "animal_fish_blue_white:fish_blue_white" then
MoD = "animal_fish_blue_white"
iTeM = "fish_blue_white"
WeaR = 0
MeSSaGe = S("a Blue white fish.")
obj:remove()
end
end
-- add (in)visible fish to inventory
if inv:room_for_item("main", {name=MoD..":"..iTeM, count=1, wear=WeaR, metadata=""}) then
inv:add_item("main", {name=MoD..":"..iTeM, count=1, wear=WeaR, metadata=""})
if MESSAGES == true then say(player, S("You caught "..MeSSaGe), false) end -- caught somethin'
end
if not minetest.setting_getbool("creative_mode") then
if GeTBaiTBack == true then
if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""})
if MESSAGES == true then say(player, S("The bait is still there."), false) end -- bait still there?
end
end
end
else
if inv:room_for_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
if MESSAGES == true then say(player, S("You caught a Fish."), false) end -- caught Fish
end
end
end
end
else --if math.random(1, 100) > FISH_CHANCE then
if MESSAGES == true then say(player, S("Your fish escaped."), false) end -- fish escaped
end
end
if self.object:get_hp() > 300 and minetest.get_node(pos).name == "air" then
if MESSAGES == true then say(player, S("You didn't catch anything."), false) end -- fish escaped
if not minetest.setting_getbool("creative_mode") then
if math.random(1, 2) == 1 then
if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""})
if MESSAGES == true then say(player, S("The bait is still there."), false) end -- bait still there
end
end
end
end
end
end
-- weither player has fishing pole or not
-- make sound and remove bobber
minetest.sound_play("fishing_bobber1", {
pos = self.object:getpos(),
gain = 0.5,
})
self.object:remove()
end,
-- AS SOON AS THE BOBBER IS PLACED IT WILL ACT LIKE
on_step = function(self, dtime)
local pos = self.object:getpos()
if BOBBER_CHECK_RADIUS > 0 then
local objs = minetest.get_objects_inside_radius(pos, BOBBER_CHECK_RADIUS)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name == "fishing:bobber_entity" then
if obj:get_luaentity() ~= self then
self.object:remove()
end
end
end
end
end
if math.random(1, 4) == 1 then
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/2880*math.pi))
end
local remove_entity = true
for _,player in pairs(minetest.get_connected_players()) do
local s = self.object:getpos()
local p = player:getpos()
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if dist < self.view_range then
remove_entity = false
break
end
end
if remove_entity then
-- make sound and remove bobber
minetest.sound_play("fishing_bobber1", {pos = self.object:getpos(),gain = 0.5,})
self.object:remove()
end
if self.object:get_hp() > 310 then
local find_fish = minetest.get_objects_inside_radius({x=pos.x,y=pos.y+0.5,z=pos.z}, 1)
for k, obj in pairs(find_fish) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name == "animal_fish_blue_white:fish_blue_white" then
if math.random(1, 30) == 1 then
self.object:set_hp(310)
end
end
end
end
end
local do_env_damage = function(self)
self.object:set_hp(self.object:get_hp()-self.water_damage)
if self.object:get_hp() == 600 then
self.object:moveto({x=pos.x,y=pos.y-0.015625,z=pos.z})
elseif self.object:get_hp() == 595 then
self.object:moveto({x=pos.x,y=pos.y+0.015625,z=pos.z})
elseif self.object:get_hp() == 590 then
self.object:moveto({x=pos.x,y=pos.y+0.015625,z=pos.z})
elseif self.object:get_hp() == 585 then
self.object:moveto({x=pos.x,y=pos.y-0.015625,z=pos.z})
self.object:set_hp(self.object:get_hp()-(math.random(1, 275)))
elseif self.object:get_hp() == 300 then
minetest.sound_play("fishing_bobber1", {
pos = self.object:getpos(),
gain = 0.5,
})
minetest.add_particlespawner(30, 0.5, -- for how long (?) -- Particles on splash
{x=pos.x,y=pos.y-0.0625,z=pos.z}, {x=pos.x,y=pos.y,z=pos.z}, -- position min, pos max
{x=-2,y=-0.0625,z=-2}, {x=2,y=3,z=2}, -- velocity min, vel max
{x=0,y=-9.8,z=0}, {x=0,y=-9.8,z=0},
0.3, 1.2,
0.25, 0.5, -- min size, max size
false, "default_snow.png")
self.object:moveto({x=pos.x,y=pos.y-0.0625,z=pos.z})
elseif self.object:get_hp() == 295 then
self.object:moveto({x=pos.x,y=pos.y+0.0625,z=pos.z})
elseif self.object:get_hp() == 290 then
self.object:moveto({x=pos.x,y=pos.y+0.0625,z=pos.z})
elseif self.object:get_hp() == 285 then
self.object:moveto({x=pos.x,y=pos.y-0.1,z=pos.z})
elseif self.object:get_hp() < 284 then
self.object:moveto({x=pos.x+(0.001*(math.random(-8, 8))),y=pos.y,z=pos.z+(0.001*(math.random(-8, 8)))})
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/1440*math.pi))
elseif self.object:get_hp() == 0 then
-- make sound and remove bobber
minetest.sound_play("fishing_bobber1", {
pos = self.object:getpos(),
gain = 0.5,
})
self.object:remove()
end
end
do_env_damage(self)
end,
}
minetest.register_entity("fishing:bobber_entity", FISHING_BOBBER_ENTITY)