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server-nalc/mods/soundset/init.lua

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minetest.log("action","[mod soundset] Loading...")
sounds = {}
sounds.file = minetest.get_worldpath() .. "/sounds_config.txt"
sounds.gainplayers = {}
sounds.set_sound = function(name, param)
if param == "" then
minetest.chat_send_player(name, "/setsound <music|ambience|mobs|other> <number>")
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return
end
local param_name, param_value = param:match("^(%S+)%s(%S+)$")
if param_name == nil or param_value == nil then
minetest.chat_send_player(name, "invalid param, /setsound <music|ambience|mobs|other> <number>")
minetest.log("action", "invalid param, see /setsound <music|ambience|mobs|other> <number>")
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return
end
if param_name ~= "music" and param_name ~= "ambience" and param_name ~= "mobs" and param_name ~= "other" then
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minetest.chat_send_player(name, "invalid param " .. param_name)
minetest.log("action", "invalid param, /setsound " .. param_name)
return
end
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local value = tonumber(param_value)
if value == nil then
minetest.log("action", "invalid value, " ..param_value .. " must be number")
return
end
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if value < 0 then
value = 0
elseif value > 100 then
value = 100
end
if sounds.gainplayers[name][param_name] == value then
minetest.chat_send_player(name, "volume " .. param_name .. " already set to " .. value)
minetest.log("action", name ..", volume " .. param_name .. " already set to " .. value)
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return
end
sounds.gainplayers[name][param_name] = value
minetest.chat_send_player(name, "sound " .. param_name .. " set to " .. value)
minetest.log("action", name ..", sound " .. param_name .. " set to " .. value)
local input = io.open(sounds.file, "w")
if input then
input:write(minetest.serialize(sounds.gainplayers))
input:close()
else
minetest.log("action","echec d'ouverture (mode:w) de " .. sounds.file)
end
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end
sounds.get_gain = function(name, sound_type)
if name == nil or name == "" then
return 1
end
local gain = sounds.gainplayers[name][sound_type]
if gain == nil then
return 1
end
return gain/50
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end
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local function load_sounds_config()
local file = io.open(sounds.file, "r")
if file then
sounds.gainplayers = minetest.deserialize(file:read("*all"))
file:close()
end
if sounds.gainplayers == nil then
sounds.gainplayers = {}
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end
end
load_sounds_config()
minetest.register_chatcommand("setsound", {
params = "<music|ambience|mobs|other> <number>",
description = "set volume sound <music|ambience|mobs|other>",
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privs = {interact=true},
func = sounds.set_sound,
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})
minetest.register_chatcommand("getsound", {
params = "",
description = "print volume sound <music|ambience|mobs|other>",
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privs = {interact=true},
func = function(name, param)
local conf = ""
for k, v in pairs(sounds.gainplayers[name]) do
conf = conf .. " " .. k .. ":" .. v
end
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minetest.chat_send_player(name, "sounds conf " .. conf)
minetest.log("action","Player ".. name .. " sound conf " .. conf)
end
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})
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if sounds.gainplayers[name] == nil then
sounds.gainplayers[name] = { ["music"] = 50, ["ambience"] = 50, ["mobs"] = 50, ["other"] = 50 }
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end
end)
minetest.log("action","[mod soundset] Loaded")