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server-nalc/mods/money/minetest-money/init.lua

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--[[
Mod by Kotolegokot and Xiong (2012-2013)
Rev. kilbith and nerzhul (2015)
]]
money = {}
dofile(minetest.get_modpath("money") .. "/settings.txt") -- Loading settings.
dofile(minetest.get_modpath("money") .. "/hud.lua") -- Account display in HUD.
local accounts = {}
local input = io.open(minetest.get_worldpath() .. "/accounts", "r")
if input then
accounts = minetest.deserialize(input:read("*l"))
io.close(input)
end
function money.save_accounts()
local output = io.open(minetest.get_worldpath() .. "/accounts", "w")
output:write(minetest.serialize(accounts))
io.close(output)
end
function money.set_money(name, amount)
accounts[name].money = amount
if money.hud[name] ~= nil then
money.hud_change(name)
end
money.save_accounts()
end
function money.get_money(name)
return accounts[name].money
end
function money.exist(name)
return accounts[name] ~= nil
end
local save_accounts = money.save_accounts
local set_money = money.set_money
local get_money = money.get_money
local exist = money.exist
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if not exist(name) then
local input = io.open(minetest.get_worldpath() .. "/money_" .. name .. ".txt") --For compatible with old versions.
if input then
local n = input:read("*n")
io.close(input)
accounts[name] = {money = n}
os.remove(minetest.get_worldpath() .. "/money_" .. name .. ".txt")
save_accounts()
else
accounts[name] = {money = INITIAL_MONEY}
end
end
money.hud_add(name)
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
money.hud[name] = nil
end)
minetest.register_privilege("money", "Can use /money [pay <account> <amount>] command")
minetest.register_privilege("money_admin", {
description = "Can use /money <account> | take/set/inc/dec <account> <amount>",
give_to_singleplayer = false,
})
--[[minetest.register_chatcommand("money", {
privs = {money=true},
params = "[<account> | pay/take/set/inc/dec <account> <amount>]",
description = "Operations with money",
func = function(name, param)
if param == "" then --/money
minetest.chat_send_player(name, "My money account : " .. CURRENCY_PREFIX .. get_money(name) .. CURRENCY_POSTFIX)
return true
end
local m = string.split(param, " ")
local param1, param2, param3 = m[1], m[2], m[3]
if param1 and not param2 then --/money <account>
if minetest.get_player_privs(name)["money_admin"] then
if exist(param1) then
minetest.chat_send_player(name, "Account of player '" .. param1 .. "' : " .. CURRENCY_PREFIX .. get_money(param1) .. CURRENCY_POSTFIX)
else
minetest.chat_send_player(name, "\"" .. param1 .. "\" account don't exist.")
end
else
minetest.chat_send_player(name, "You don't have permission to run this command (missing privilege: money_admin)")
end
return true
end
if param1 and param2 and param3 then --/money pay/take/set/inc/dec <account> <amount>
if param1 == "pay" or param1 == "take" or param1 == "set" or param1 == "inc" or param1 == "dec" then
if exist(param2) then
if tonumber(param3) then
if tonumber(param3) >= 0 then
param3 = tonumber(param3)
if param1 == "pay" then
if get_money(name) >= param3 then
set_money(param2, get_money(param2) + param3)
set_money(name, get_money(name) - param3)
minetest.chat_send_player(param2, name .. " sent you " .. CURRENCY_PREFIX .. param3 .. CURRENCY_POSTFIX .. ".")
minetest.chat_send_player(name, param2 .. " took your " .. CURRENCY_PREFIX .. param3 .. CURRENCY_POSTFIX .. ".")
else
minetest.chat_send_player(name, "You don't have " .. CURRENCY_PREFIX .. param3 - get_money(name) .. CURRENCY_POSTFIX .. ".")
end
return true
end
if minetest.get_player_privs(name)["money_admin"] then
if param1 == "take" then
if get_money(param2) >= param3 then
set_money(param2, get_money(param2) - param3)
set_money(name, get_money(name) + param3)
minetest.chat_send_player(param2, name .. " took your " .. CURRENCY_PREFIX .. param3 .. CURRENCY_POSTFIX .. ".")
minetest.chat_send_player(name, "You took " .. param2 .. "'s " .. CURRENCY_PREFIX .. param3 .. CURRENCY_POSTFIX .. ".")
else
minetest.chat_send_player(name, "Player named \""..param2.."\" do not have enough " .. CURRENCY_PREFIX .. param3 - get_money(player) .. CURRENCY_POSTFIX .. ".")
end
elseif param1 == "set" then
set_money(param2, param3)
minetest.chat_send_player(name, param2 .. " " .. CURRENCY_PREFIX .. param3 .. CURRENCY_POSTFIX)
elseif param1 == "inc" then
set_money(param2, get_money(param2) + param3)
minetest.chat_send_player(name, param2 .. " " .. CURRENCY_PREFIX .. get_money(param2) .. CURRENCY_POSTFIX)
elseif param1 == "dec" then
if get_money(param2) >= param3 then
set_money(param2, get_money(param2) - param3)
minetest.chat_send_player(name, param2 .. " " .. CURRENCY_PREFIX .. get_money(param2) .. CURRENCY_POSTFIX)
else
minetest.chat_send_player(name, "Player named \""..param2.."\" don't have enough " .. CURRENCY_PREFIX .. param3 - get_money(player) .. CURRENCY_POSTFIX .. ".")
end
end
else
minetest.chat_send_player(name, "You don't have permission to run this command (missing privilege: money_admin)")
end
else
minetest.chat_send_player(name, "You must specify a positive amount.")
end
else
minetest.chat_send_player(name, "The amount must be a number.")
end
else
minetest.chat_send_player(name, "\"" .. param2 .. "\" account don't exist.")
end
return true
end
end
minetest.chat_send_player(name, "Invalid parameters (see /help money)")
end,
})]]
local function has_shop_privilege(meta, player)
return player:get_player_name() == meta:get_string("owner") or minetest.get_player_privs(player:get_player_name())["money_admin"]
end
minetest.register_node("money:shop", {
description = "Shop",
tiles = {"shop.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
meta:set_string("infotext", "Untuned Shop (owned by " .. placer:get_player_name() .. ")")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[6,5]"..default.gui_bg..default.gui_bg_img..
"field[0.256,0.5;6,1;shopname;Name of your shop;]"..
"label[-0.025,1.03;Trade Type]"..
"dropdown[-0.025,1.45;2.5,1;action;Sell,Buy,Buy and Sell;]"..
"field[2.7,1.7;3.55,1;amount;Trade lot quantity (1-99);]"..
"field[0.256,2.85;6,1;nodename;Node name to trade (eg. default:mese);]"..
"field[0.256,4;3,1;costbuy;Buying price (per lot);]"..
"field[3.25,4;3,1;costsell;Selling price (per lot);]"..
"button_exit[2,4.5;2,1;button;Tune]")
meta:set_string("infotext", "Untuned Shop")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 32)
meta:set_string("form", "yes")
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and (meta:get_string("owner") == player:get_player_name() or minetest.get_player_privs(player:get_player_name())["money_admin"])
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_shop_privilege(meta, player) then
minetest.log("action", player:get_player_name().." tried to access a shop belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_shop_privilege(meta, player) then
minetest.log("action", player:get_player_name().." tried to access a shop belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_shop_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a shop belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name().." moves stuff in shop at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name().." moves stuff to shop at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, count, player)
minetest.log("action", player:get_player_name().." takes stuff from shop at "..minetest.pos_to_string(pos))
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
if meta:get_string("form") == "yes" then
if fields.shopname ~= "" and minetest.registered_items[fields.nodename] and tonumber(fields.amount) and tonumber(fields.amount) >= 1 and tonumber(fields.amount) <= 99 and (meta:get_string("owner") == sender:get_player_name() or minetest.get_player_privs(sender:get_player_name())["money_admin"]) then
if fields.action == "Sell" then
if not tonumber(fields.costbuy) then
return
end
if not (tonumber(fields.costbuy) >= 0) then
return
end
end
if fields.action == "Buy" then
if not tonumber(fields.costsell) then
return
end
if not (tonumber(fields.costsell) >= 0) then
return
end
end
if fields.action == "Buy and Sell" then
if not tonumber(fields.costbuy) then
return
end
if not (tonumber(fields.costbuy) >= 0) then
return
end
if not tonumber(fields.costsell) then
return
end
if not (tonumber(fields.costsell) >= 0) then
return
end
end
local s, ss
if fields.action == "Sell" then
s = " sell "
ss = "button[1,4.5;2,1;buttonsell;Sell("..fields.costbuy..")]"
elseif fields.action == "Buy" then
s = " buy "
ss = "button[1,4.5;2,1;buttonbuy;Buy("..fields.costsell..")]"
else
s = " buy and sell "
ss = "button[1,4.5;2,1;buttonbuy;Buy("..fields.costsell..")]" .. "button[5,4.5;2,1;buttonsell;Sell("..fields.costbuy..")]"
end
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[8,9.35;]"..default.gui_bg..default.gui_bg_img..
"list[context;main;0,0;8,4;]"..
"label[1.5,4;You can"..s..fields.amount.." "..fields.nodename.."]"..
ss..
"list[current_player;main;0,5.5;8,4;]")
meta:set_string("shopname", fields.shopname)
meta:set_string("action", fields.action)
meta:set_string("nodename", fields.nodename)
meta:set_string("amount", fields.amount)
meta:set_string("costbuy", fields.costbuy)
meta:set_string("costsell", fields.costsell)
meta:set_string("infotext", "Shop \"" .. fields.shopname .. "\" (owned by " .. meta:get_string("owner") .. ")")
meta:set_string("form", "no")
end
elseif fields["buttonbuy"] then
local sender_name = sender:get_player_name()
local inv = meta:get_inventory()
local sender_inv = sender:get_inventory()
if not inv:contains_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount")) then
minetest.chat_send_player(sender_name, "Not enough goods in the shop.")
return true
elseif not sender_inv:room_for_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount")) then
minetest.chat_send_player(sender_name, "Not enough space in your inventory.")
return true
elseif get_money(sender_name) - tonumber(meta:get_string("costsell")) < 0 then
minetest.chat_send_player(sender_name, "You don't have enough money.")
return true
elseif not exist(meta:get_string("owner")) then
minetest.chat_send_player(sender_name, "The owner's account does not currently exist; try again later.")
return true
end
set_money(sender_name, get_money(sender_name) - meta:get_string("costsell"))
set_money(meta:get_string("owner"), get_money(meta:get_string("owner")) + meta:get_string("costsell"))
sender_inv:add_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount"))
inv:remove_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount"))
minetest.chat_send_player(sender_name, "You bought " .. meta:get_string("amount") .. " " .. meta:get_string("nodename") .. " at a price of " .. CURRENCY_PREFIX .. meta:get_string("costsell") .. CURRENCY_POSTFIX .. ".")
elseif fields["buttonsell"] then
local sender_name = sender:get_player_name()
local inv = meta:get_inventory()
local sender_inv = sender:get_inventory()
if not sender_inv:contains_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount")) then
minetest.chat_send_player(sender_name, "You do not have enough product.")
return true
elseif not inv:room_for_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount")) then
minetest.chat_send_player(sender_name, "Not enough space in the shop.")
return true
elseif get_money(meta:get_string("owner")) - meta:get_string("costbuy") < 0 then
minetest.chat_send_player(sender_name, "The buyer is not enough money.")
return true
elseif not exist(meta:get_string("owner")) then
minetest.chat_send_player(sender_name, "The owner's account does not currently exist; try again later.")
return true
end
set_money(sender_name, get_money(sender_name) + meta:get_string("costbuy"))
set_money(meta:get_string("owner"), get_money(meta:get_string("owner")) - meta:get_string("costbuy"))
sender_inv:remove_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount"))
inv:add_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount"))
minetest.chat_send_player(sender_name, "You sold " .. meta:get_string("amount") .. " " .. meta:get_string("nodename") .. " at a price of " .. CURRENCY_PREFIX .. meta:get_string("costbuy") .. CURRENCY_POSTFIX .. ".")
end
end,
})
minetest.register_craft({
output = "money:shop",
recipe = {
{"default:wood", "default:wood", "default:wood"},
{"default:wood", "default:mese", "default:wood"},
{"default:wood", "default:wood", "default:wood"},
},
})
--Admin shop.
minetest.register_node("money:admin_shop", {
description = "Admin Shop",
tiles = {"admin_shop.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Untuned Admin Shop")
meta:set_string("formspec", "size[6,3.75]"..default.gui_bg..default.gui_bg_img..
"label[-0.025,-0.2;Trade Type]"..
"dropdown[-0.025,0.25;2.5,1;action;Sell,Buy,Buy and Sell;]"..
"field[2.7,0.48;3.55,1;amount;Trade lot quantity (1-99);]"..
"field[0.256,1.65;5.2,1;nodename;Node name to trade (eg. default:mese);]"..
"item_image[5,1.25;1,1;default:diamond]" ..
"field[0.256,2.75;3,1;costbuy;Buying price (per lot);]"..
"field[3.25,2.75;3,1;costsell;Selling price (per lot);]"..
"button_exit[2,3.25;2,1;button;Proceed]")
meta:set_string("form", "yes")
end,
can_dig = function(pos,player)
return minetest.get_player_privs(player:get_player_name())["money_admin"]
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
if meta:get_string("form") == "yes" then
if minetest.registered_items[fields.nodename] and tonumber(fields.amount) and tonumber(fields.amount) >= 1 and tonumber(fields.amount) <= 99 and (meta:get_string("owner") == sender:get_player_name() or minetest.get_player_privs(sender:get_player_name())["money_admin"]) then
if fields.action == "Sell" then
if not tonumber(fields.costbuy) then
return
end
if not (tonumber(fields.costbuy) >= 0) then
return
end
end
if fields.action == "Buy" then
if not tonumber(fields.costsell) then
return
end
if not (tonumber(fields.costsell) >= 0) then
return
end
end
if fields.action == "Buy and Sell" then
if not tonumber(fields.costbuy) then
return
end
if not (tonumber(fields.costbuy) >= 0) then
return
end
if not tonumber(fields.costsell) then
return
end
if not (tonumber(fields.costsell) >= 0) then
return
end
end
local s, ss
if fields.action == "Sell" then
s = " sell "
ss = "button[1,0.5;2,1;buttonsell;Sell("..fields.costbuy..")]"
elseif fields.action == "Buy" then
s = " buy "
ss = "button[1,0.5;2,1;buttonbuy;Buy("..fields.costsell..")]"
else
s = " buy and sell "
ss = "button[1,0.5;2,1;buttonbuy;Buy("..fields.costsell..")]" .. "button[5,0.5;2,1;buttonsell;Sell("..fields.costbuy..")]"
end
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[8,5.5;]"..default.gui_bg..default.gui_bg_img..
"label[0.256,0;You can"..s..fields.amount.." "..fields.nodename.."]"..
ss..
"list[current_player;main;0,1.5;8,4;]")
meta:set_string("nodename", fields.nodename)
meta:set_string("amount", fields.amount)
meta:set_string("costbuy", fields.costsell)
meta:set_string("costsell", fields.costbuy)
meta:set_string("infotext", "Admin Shop")
meta:set_string("form", "no")
end
elseif fields["buttonbuy"] then
local sender_name = sender:get_player_name()
local sender_inv = sender:get_inventory()
if not sender_inv:room_for_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount")) then
minetest.chat_send_player(sender_name, "In your inventory is not enough space.")
return true
elseif get_money(sender_name) - tonumber(meta:get_string("costbuy")) < 0 then
minetest.chat_send_player(sender_name, "You do not have enough money.")
return true
end
set_money(sender_name, get_money(sender_name) - meta:get_string("costbuy"))
sender_inv:add_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount"))
minetest.chat_send_player(sender_name, "You bought " .. meta:get_string("amount") .. " " .. meta:get_string("nodename") .. " at a price of " .. CURRENCY_PREFIX .. meta:get_string("costbuy") .. CURRENCY_POSTFIX .. ".")
elseif fields["buttonsell"] then
local sender_name = sender:get_player_name()
local sender_inv = sender:get_inventory()
if not sender_inv:contains_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount")) then
minetest.chat_send_player(sender_name, "You don't have enough product.")
return true
end
set_money(sender_name, get_money(sender_name) + meta:get_string("costsell"))
sender_inv:remove_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount"))
minetest.chat_send_player(sender_name, "You sold " .. meta:get_string("amount") .. " " .. meta:get_string("nodename") .. " at a price of " .. CURRENCY_PREFIX .. meta:get_string("costsell") .. CURRENCY_POSTFIX .. ".")
end
end,
})