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server-nalc/mods/mobs/chicken.lua

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Lua
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2014-10-28 18:01:32 +01:00
--= Chicken (thanks to JK Murray for his chicken model)
mobs:register_mob("mobs:chicken", {
type = "animal",
hp_min = 5,
hp_max = 10,
animaltype = "clucky",
collisionbox = {-0.3, -0.75, -0.3, 0.3, 0.1, 0.3},
visual = "mesh",
mesh = "chicken.x",
-- textures look repetative but they fix the wrapping bug
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available_textures = {
total = 2,
texture_1 = {"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png",
"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png",
"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"},
texture_2 = {"mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png",
"mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png",
"mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png"},
},
--textures = {"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png",
-- "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"},
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makes_footstep_sound = true,
walk_velocity = 1,
armor = 200,
drops = {
{name = "mobs:chicken_raw", chance = 1, min = 2, max = 2,},
},
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 0,
jump = false,
animation = {
speed_normal = 15,
stand_start = 0,
stand_end = 1, -- 20
walk_start = 20,
walk_end = 40,
},
follow = "farming:wheat",
view_range = 8,
sounds = {
random = "mobs_chicken",
},
on_rightclick = function(self, clicker)
local tool = clicker:get_wielded_item()
if tool:get_name() == "farming:wheat" then
if not minetest.setting_getbool("creative_mode") then
tool:take_item(1)
clicker:set_wielded_item(tool)
end
self.food = (self.food or 0) + 1
if self.food >= 4 then
-- I dont know what do you want she make
self.food = 0
self.tamed = true
minetest.sound_play("mobs_chicken", {object = self.object,gain = 1.0,max_hear_distance = 32,loop = false,})
end
return tool
else
if clicker:is_player() and clicker:get_inventory() then
clicker:get_inventory():add_item("main", "mobs:chicken")
self.object:remove()
end
end
end,
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jump = true,
step = 1,
blood_texture = "mobs_blood.png",
passive = true,
})
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mobs:register_spawn("mobs:chicken", {"default:dirt_with_grass"}, 20, 0, 9000, 1, 31000)
mobs:register_egg("mobs:chicken", "Chicken", "mobs_chicken_inv.png", 0)
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-- Egg (can be fried in furnace)
minetest.register_node("mobs:egg",
{
description = "Chicken Egg",
tiles = {"mobs_chicken_egg.png"},
inventory_image = "mobs_chicken_egg.png",
on_use = minetest.item_eat(1),
visual_scale = 0.7,
drawtype = "plantlike",
wield_image = "mobs_chicken_egg.png",
paramtype = "light",
walkable = false,
is_ground_content = true,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
groups = {snappy=2, dig_immediate=3},
after_place_node = function(pos, placer, itemstack)
if placer:is_player() then
minetest.set_node(pos, {name="mobs:egg", param2=1})
end
end
})
minetest.register_craftitem("mobs:chicken_egg_fried", {
description = "Fried Egg",
inventory_image = "mobs_chicken_egg_fried.png",
on_use = minetest.item_eat(2),
})
minetest.register_craft({
type = "cooking",
recipe = "mobs:egg",
output = "mobs:chicken_egg_fried",
})
-- Chicken (raw and cooked)
minetest.register_craftitem("mobs:chicken_raw", {
description = "Raw Chicken",
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inventory_image = "mobs_chicken_raw.png",
on_use = minetest.item_eat(2),
})
minetest.register_craftitem("mobs:chicken_cooked", {
description = "Cooked Chicken",
inventory_image = "mobs_chicken_cooked.png",
on_use = minetest.item_eat(4),
})
minetest.register_craft({
type = "cooking",
recipe = "mobs:chicken_raw",
output = "mobs:chicken_cooked",
})