1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-18 08:10:38 +01:00
server-nalc/mods/email/hud.lua

45 lines
1.2 KiB
Lua
Raw Normal View History

2015-12-21 17:42:58 +01:00
local hudkit = dofile(minetest.get_modpath("email") .. "/hudkit.lua")
email.hud = hudkit()
function email.update_hud(player)
local name = player:get_player_name()
local inbox = email.get_inbox(name)
if inbox and #inbox > 0 then
if email.hud:exists(player, "email:text") then
email.hud:change(player, "email:text", "text", #inbox .. " /inbox")
else
email.hud:add(player, "email:icon", {
hud_elem_type = "image",
name = "MailIcon",
position = {x=0.52, y=0.52},
text="email_mail.png",
scale = {x=1,y=1},
alignment = {x=0.5, y=0.5},
})
email.hud:add(player, "email:text", {
hud_elem_type = "text",
name = "MailText",
position = {x=0.55, y=0.52},
text= #inbox .. " /inbox",
scale = {x=1,y=1},
alignment = {x=0.5, y=0.5},
})
end
else
email.hud:remove(player, "email:icon")
email.hud:remove(player, "email:text")
end
end
minetest.register_on_leaveplayer(function(player)
email.hud.players[player:get_player_name()] = nil
end)
function email.update_all_hud()
local players = minetest.get_connected_players()
for _, player in pairs(players) do
email.update_hud(player)
end
minetest.after(5, email.update_all_hud)
end
minetest.after(5, email.update_all_hud)