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server-nalc/mods/bone/init.lua

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minetest.register_node(":default:dirt", {
description = "Dirt",
tiles = {"default_dirt.png"},
is_ground_content = true,
groups = {crumbly=3, soil=1},
drop = {
max_items = 1,
items = {
{
items = {'bone:bone', 'default:dirt'},
rarity = 50,
},
{
items = {'default:dirt'},
}
}
},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node(":default:dirt_with_grass", {
description = "Dirt with Grass",
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
is_ground_content = true,
groups = {crumbly=3, soil=1},
drop = {
max_items = 1,
items = {
{
items = {'bone:bone', 'default:dirt'},
rarity = 50,
},
{
items = {'default:dirt'},
}
}
},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_craftitem("bone:bone", {
description = "Bone",
inventory_image = "bone_bone.png",
})
minetest.register_craft({
output = 'bone:bonemeal 5',
recipe = {{'bone:bone'}}
})
local n
local n2
local pos
function apple_leave()
if math.random(0, 10) == 3 then
return {name = "default:apple"}
else
return {name = "default:leaves"}
end
end
function air_leave()
if math.random(0, 50) == 3 then
return {name = "air"}
else
return {name = "default:leaves"}
end
end
function generate_tree(pos, trunk, leaves)
pos.y = pos.y-1
local nodename = minetest.get_node(pos).name
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pos.y = pos.y+1
if not minetest.get_node_light(pos) then
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return
end
node = {name = ""}
for dy=1,4 do
pos.y = pos.y+dy
if minetest.get_node(pos).name ~= "air" then
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return
end
pos.y = pos.y-dy
end
node = {name = "default:tree"}
for dy=0,4 do
pos.y = pos.y+dy
minetest.set_node(pos, node)
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pos.y = pos.y-dy
end
node = {name = "default:leaves"}
pos.y = pos.y+3
local rarity = 0
if math.random(0, 10) == 3 then
rarity = 1
end
for dx=-2,2 do
for dz=-2,2 do
for dy=0,3 do
pos.x = pos.x+dx
pos.y = pos.y+dy
pos.z = pos.z+dz
if dx == 0 and dz == 0 and dy==3 then
if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then
minetest.set_node(pos, node)
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if rarity == 1 then
minetest.set_node(pos, apple_leave())
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else
minetest.set_node(pos, air_leave())
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end
end
elseif dx == 0 and dz == 0 and dy==4 then
if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then
minetest.set_node(pos, node)
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if rarity == 1 then
minetest.set_node(pos, apple_leave())
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else
minetest.set_node(pos, air_leave())
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end
end
elseif math.abs(dx) ~= 2 and math.abs(dz) ~= 2 then
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, node)
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if rarity == 1 then
minetest.set_node(pos, apple_leave())
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else
minetest.set_node(pos, air_leave())
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end
end
else
if math.abs(dx) ~= 2 or math.abs(dz) ~= 2 then
if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then
minetest.set_node(pos, node)
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if rarity == 1 then
minetest.set_node(pos, apple_leave())
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else
minetest.set_node(pos, air_leave())
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end
end
end
end
pos.x = pos.x-dx
pos.y = pos.y-dy
pos.z = pos.z-dz
end
end
end
end
local plant_tab = {}
local rnd_max = 5
minetest.after(0.5, function()
plant_tab[0] = "air"
plant_tab[1] = "default:grass_1"
plant_tab[2] = "default:grass_2"
plant_tab[3] = "default:grass_3"
plant_tab[4] = "default:grass_4"
plant_tab[5] = "default:grass_5"
if minetest.get_modpath("flowers") ~= nil then
rnd_max = 11
plant_tab[6] = "flowers:dandelion_white"
plant_tab[7] = "flowers:dandelion_yellow"
plant_tab[8] = "flowers:geranium"
plant_tab[9] = "flowers:rose"
plant_tab[10] = "flowers:tulip"
plant_tab[11] = "flowers:viola"
end
end)
local function duengen(pointed_thing)
pos = pointed_thing.under
n = minetest.get_node(pos)
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if n.name == "" then return end
local stage = ""
if n.name == "default:sapling" then
minetest.set_node(pos, {name="air"})
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generate_tree(pos, "default:tree", "default:leaves")
elseif string.find(n.name, "farming:wheat_") ~= nil then
stage = string.sub(n.name, 15)
if stage == "3" then
minetest.set_node(pos, {name="farming:wheat"})
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elseif math.random(1,5) < 3 then
minetest.set_node(pos, {name="farming:wheat"})
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else
minetest.set_node(pos, {name="farming:wheat_"..math.random(2,3)})
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end
elseif string.find(n.name, "farming:cotton_") ~= nil then
stage = tonumber(string.sub(n.name, 16))
if stage == 1 then
minetest.set_node(pos, {name="farming:cotton_"..math.random(stage,2)})
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else
minetest.set_node(pos, {name="farming:cotton"})
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end
elseif string.find(n.name, "farming:pumpkin_") ~= nil then
stage = tonumber(string.sub(n.name, 17))
if stage == 1 then
minetest.set_node(pos, {name="farming:pumpkin_"..math.random(stage,2)})
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else
minetest.set_node(pos, {name="farming:pumpkin"})
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end
elseif n.name == "default:dirt_with_grass" then
for i = -2, 3, 1 do
for j = -3, 2, 1 do
pos = pointed_thing.above
pos = {x=pos.x+i, y=pos.y, z=pos.z+j}
n = minetest.get_node(pos)
n2 = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
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if n.name ~= "" and n.name == "air" and n2.name == "default:dirt_with_grass" then
if math.random(0,5) > 3 then
minetest.set_node(pos, {name=plant_tab[math.random(0, rnd_max)]})
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else
minetest.set_node(pos, {name=plant_tab[math.random(0, 5)]})
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end
end
end
end
end
end
minetest.register_craftitem("bone:bonemeal", {
description = "Bone Meal",
inventory_image = "bone_bonemeal.png",
liquids_pointable = false,
stack_max = 99,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "node" then
duengen(pointed_thing)
itemstack:take_item()
return itemstack
end
end,
})