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server-nalc/mods/mobs/rat.lua

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-- Rat by PilzAdam
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mobs:register_mob("mobs:rat", {
-- animal, monster, npc, barbarian
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type = "animal",
-- not aggressive
passive = true,
-- health & armor
hp_min = 2, hp_max = 4, armor = 200,
-- textures and model
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collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.2, 0.2},
visual = "mesh",
mesh = "mobs_rat.x",
drawtype = "front",
textures = {
{"mobs_rat.png"},
{"mobs_rat_brown.png"},
},
blood_texture = "mobs_blood.png",
-- sounds
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makes_footstep_sound = false,
sounds = {
random = "mobs_rat",
},
-- speed and jump
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walk_velocity = 1,
jump = true,
-- no drops
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drops = {},
-- damaged by
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water_damage = 0,
lava_damage = 1,
light_damage = 0,
-- right click to pick up rat
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on_rightclick = function(self, clicker)
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if clicker:is_player() and clicker:get_inventory() and clicker:get_inventory():room_for_item("main", "mobs:rat") then
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clicker:get_inventory():add_item("main", "mobs:rat")
self.object:remove()
end
end,
})
-- spawn on stone between 1 and 20 light, 1 in 7000 chance, 1 per area up to 31000 in height
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mobs:register_spawn("mobs:rat", {"default:stone"}, 20, 0, 10000, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:rat", "Rat", "mobs_rat_inventory.png", 0)
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-- Cooked Rat, yummy!
minetest.register_craftitem("mobs:rat_cooked", {
description = "Cooked Rat",
inventory_image = "mobs_cooked_rat.png",
on_use = minetest.item_eat(3),
})
minetest.register_craft({
type = "cooking",
output = "mobs:rat_cooked",
recipe = "mobs:rat",
cooktime = 5,
})