1
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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-18 08:10:38 +01:00
server-nalc/mods/mobs/models/zmobs_lava_flan.x

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93 KiB
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2014-10-28 18:01:32 +01:00
xof 0303txt 0032
template XSkinMeshHeader {
<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
template SkinWeights {
<6f0d123b-bad2-4167-a0d0-80224f25fabb>
STRING transformNodeName;
DWORD nWeights;
array DWORD vertexIndices[nWeights];
array float weights[nWeights];
Matrix4x4 matrixOffset;
}
Frame Root {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000,-0.000000, 1.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Frame Armature {
FrameTransformMatrix {
-5.000000, 0.000001, 0.000000, 0.000000,
-0.000001,-5.000000, 0.000000, 0.000000,
0.000000, 0.000000, 5.000000, 0.000000,
0.000000, 0.000000,-5.000000, 1.000000;;
}
Frame Armature_Bone {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000,-1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Frame Armature_Bone_001 {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 2.000000, 0.000000, 1.000000;;
}
Frame Armature_Bone_002 {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.300000, 0.000000, 1.000000;;
}
Frame Armature_Bone_003 {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.300000, 0.000000, 1.000000;;
}
Frame Armature_Bone_004 {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.400000, 0.000000, 1.000000;;
}
} // End of Armature_Bone_004
} // End of Armature_Bone_003
} // End of Armature_Bone_002
} // End of Armature_Bone_001
} // End of Armature_Bone
Frame Cube {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000, 1.000000;;
}
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SkinWeights {
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} // End of Cube mesh
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AnimationSet Global {
Animation {
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24;3; 5.000000, 5.000000, 5.000000;;,
25;3; 5.000000, 5.000000, 5.000000;;,
26;3; 5.000000, 5.000000, 5.000000;;,
27;3; 5.000000, 5.000000, 5.000000;;,
28;3; 5.000000, 5.000000, 5.000000;;,
29;3; 5.000000, 5.000000, 5.000000;;,
30;3; 5.000000, 5.000000, 5.000000;;;
}
AnimationKey { // Position
2;
31;
0;3; 0.000000, 0.000000,-5.000000;;,
1;3; 0.000000, 0.000000,-5.000000;;,
2;3; 0.000000, 0.000000,-5.000000;;,
3;3; 0.000000, 0.000000,-5.000000;;,
4;3; 0.000000, 0.000000,-5.000000;;,
5;3; 0.000000, 0.000000,-5.000000;;,
6;3; 0.000000, 0.000000,-5.000000;;,
7;3; 0.000000, 0.000000,-5.000000;;,
8;3; 0.000000, 0.000000,-5.000000;;,
9;3; 0.000000, 0.000000,-5.000000;;,
10;3; 0.000000, 0.000000,-5.000000;;,
11;3; 0.000000, 0.000000,-5.000000;;,
12;3; 0.000000, 0.000000,-5.000000;;,
13;3; 0.000000, 0.000000,-5.000000;;,
14;3; 0.000000, 0.000000,-5.000000;;,
15;3; 0.000000, 0.000000,-5.000000;;,
16;3; 0.000000, 0.000000,-5.000000;;,
17;3; 0.000000, 0.000000,-5.000000;;,
18;3; 0.000000, 0.000000,-5.000000;;,
19;3; 0.000000, 0.000000,-5.000000;;,
20;3; 0.000000, 0.000000,-5.000000;;,
21;3; 0.000000, 0.000000,-5.000000;;,
22;3; 0.000000, 0.000000,-5.000000;;,
23;3; 0.000000, 0.000000,-5.000000;;,
24;3; 0.000000, 0.000000,-5.000000;;,
25;3; 0.000000, 0.000000,-5.000000;;,
26;3; 0.000000, 0.000000,-5.000000;;,
27;3; 0.000000, 0.000000,-5.000000;;,
28;3; 0.000000, 0.000000,-5.000000;;,
29;3; 0.000000, 0.000000,-5.000000;;,
30;3; 0.000000, 0.000000,-5.000000;;;
}
}
Animation {
{Armature_Bone}
AnimationKey { // Rotation
0;
31;
0;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
1;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
2;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
3;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
4;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
5;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
6;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
7;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
8;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
9;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
10;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
11;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
12;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
13;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
14;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
15;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
16;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
17;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
18;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
19;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
20;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
21;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
22;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
23;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
24;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
25;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
26;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
27;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
28;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
29;4;-0.707107, 0.707107, 0.000000, 0.000000;;,
30;4;-0.707107, 0.707107, 0.000000, 0.000000;;;
}
AnimationKey { // Scale
1;
31;
0;3; 1.000000, 1.000000, 1.000000;;,
1;3; 1.000000, 1.000000, 1.000000;;,
2;3; 1.000000, 1.000000, 1.000000;;,
3;3; 1.000000, 1.000000, 1.000000;;,
4;3; 1.000000, 1.000000, 1.000000;;,
5;3; 1.000000, 1.000000, 1.000000;;,
6;3; 1.000000, 1.000000, 1.000000;;,
7;3; 1.000000, 1.000000, 1.000000;;,
8;3; 1.000000, 1.000000, 1.000000;;,
9;3; 1.000000, 1.000000, 1.000000;;,
10;3; 1.000000, 1.000000, 1.000000;;,
11;3; 1.000000, 1.000000, 1.000000;;,
12;3; 1.000000, 1.000000, 1.000000;;,
13;3; 1.000000, 1.000000, 1.000000;;,
14;3; 1.000000, 1.000000, 1.000000;;,
15;3; 1.000000, 1.000000, 1.000000;;,
16;3; 1.000000, 1.000000, 1.000000;;,
17;3; 1.000000, 1.000000, 1.000000;;,
18;3; 1.000000, 1.000000, 1.000000;;,
19;3; 1.000000, 1.000000, 1.000000;;,
20;3; 1.000000, 1.000000, 1.000000;;,
21;3; 1.000000, 1.000000, 1.000000;;,
22;3; 1.000000, 1.000000, 1.000000;;,
23;3; 1.000000, 1.000000, 1.000000;;,
24;3; 1.000000, 1.000000, 1.000000;;,
25;3; 1.000000, 1.000000, 1.000000;;,
26;3; 1.000000, 1.000000, 1.000000;;,
27;3; 1.000000, 1.000000, 1.000000;;,
28;3; 1.000000, 1.000000, 1.000000;;,
29;3; 1.000000, 1.000000, 1.000000;;,
30;3; 1.000000, 1.000000, 1.000000;;;
}
AnimationKey { // Position
2;
31;
0;3; 0.000000, 0.000000, 0.000000;;,
1;3; 0.000000, 0.000000, 0.000000;;,
2;3; 0.000000, 0.000000, 0.000000;;,
3;3; 0.000000, 0.000000, 0.000000;;,
4;3; 0.000000, 0.000000, 0.000000;;,
5;3; 0.000000, 0.000000, 0.000000;;,
6;3; 0.000000, 0.000000, 0.000000;;,
7;3; 0.000000, 0.000000, 0.000000;;,
8;3; 0.000000, 0.000000, 0.000000;;,
9;3; 0.000000, 0.000000, 0.000000;;,
10;3; 0.000000, 0.000000, 0.000000;;,
11;3; 0.000000, 0.000000, 0.000000;;,
12;3; 0.000000, 0.000000, 0.000000;;,
13;3; 0.000000, 0.000000, 0.000000;;,
14;3; 0.000000, 0.000000, 0.000000;;,
15;3; 0.000000, 0.000000, 0.000000;;,
16;3; 0.000000, 0.000000, 0.000000;;,
17;3; 0.000000, 0.000000, 0.000000;;,
18;3; 0.000000, 0.000000, 0.000000;;,
19;3; 0.000000, 0.000000, 0.000000;;,
20;3; 0.000000, 0.000000, 0.000000;;,
21;3; 0.000000, 0.000000, 0.000000;;,
22;3; 0.000000, 0.000000, 0.000000;;,
23;3; 0.000000, 0.000000, 0.000000;;,
24;3; 0.000000, 0.000000, 0.000000;;,
25;3; 0.000000, 0.000000, 0.000000;;,
26;3; 0.000000, 0.000000, 0.000000;;,
27;3; 0.000000, 0.000000, 0.000000;;,
28;3; 0.000000, 0.000000, 0.000000;;,
29;3; 0.000000, 0.000000, 0.000000;;,
30;3; 0.000000, 0.000000, 0.000000;;;
}
}
Animation {
{Armature_Bone_001}
AnimationKey { // Rotation
0;
31;
0;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
1;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
2;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
3;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
4;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
5;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
6;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
7;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
8;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
9;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
10;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
11;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
12;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
13;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
14;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
15;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
16;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
17;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
18;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
19;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
20;4;-0.998539, 0.054035, 0.000000,-0.000000;;,
21;4;-0.996147, 0.053932, 0.002355, 0.043499;;,
22;4;-0.998539, 0.054035, 0.000000, 0.000000;;,
23;4;-0.997589, 0.053983,-0.002357,-0.043556;;,
24;4;-0.998539, 0.054035, 0.000000, 0.000000;;,
25;4;-0.996639, 0.053932, 0.003045, 0.056265;;,
26;4;-0.994740, 0.053829, 0.004709, 0.087028;;,
27;4;-0.996147, 0.053932, 0.002355, 0.043519;;,
28;4;-0.998539, 0.054035, 0.000000, 0.000000;;,
29;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
30;4;-1.000000, 0.000000, 0.000000, 0.000000;;;
}
AnimationKey { // Scale
1;
31;
0;3; 1.000000, 1.000000, 1.000000;;,
1;3; 1.000000, 1.000000, 1.000000;;,
2;3; 1.000000, 1.000000, 1.000000;;,
3;3; 1.000000, 1.000000, 1.000000;;,
4;3; 1.000000, 1.000000, 1.000000;;,
5;3; 1.000000, 1.000000, 1.000000;;,
6;3; 1.000000, 1.000000, 1.000000;;,
7;3; 1.000000, 1.000000, 1.000000;;,
8;3; 1.000000, 1.000000, 1.000000;;,
9;3; 1.000000, 1.000000, 1.000000;;,
10;3; 1.000000, 1.000000, 1.000000;;,
11;3; 1.000000, 1.000000, 1.000000;;,
12;3; 1.000000, 1.000000, 1.000000;;,
13;3; 1.000000, 1.000000, 1.000000;;,
14;3; 1.000000, 1.000000, 1.000000;;,
15;3; 1.000000, 1.000000, 1.000000;;,
16;3; 1.000000, 1.000000, 1.000000;;,
17;3; 1.000000, 1.000000, 1.000000;;,
18;3; 1.000000, 1.000000, 1.000000;;,
19;3; 1.000000, 1.000000, 1.000000;;,
20;3; 1.000000, 1.000000, 1.000000;;,
21;3; 1.000000, 1.000000, 1.000000;;,
22;3; 1.000000, 1.000000, 1.000000;;,
23;3; 1.000000, 1.000000, 1.000000;;,
24;3; 1.000000, 1.000000, 1.000000;;,
25;3; 1.000000, 1.000000, 1.000000;;,
26;3; 1.000000, 1.000000, 1.000000;;,
27;3; 1.000000, 1.000000, 1.000000;;,
28;3; 1.000000, 1.000000, 1.000000;;,
29;3; 1.000000, 1.000000, 1.000000;;,
30;3; 1.000000, 1.000000, 1.000000;;;
}
AnimationKey { // Position
2;
31;
0;3; 0.000000, 2.000000, 0.000000;;,
1;3; 0.000000, 2.000000, 0.000000;;,
2;3; 0.000000, 2.000000, 0.000000;;,
3;3; 0.000000, 2.000000, 0.000000;;,
4;3; 0.000000, 2.000000, 0.000000;;,
5;3; 0.000000, 2.000000, 0.000000;;,
6;3; 0.000000, 2.000000, 0.000000;;,
7;3; 0.000000, 2.000000, 0.000000;;,
8;3; 0.000000, 2.000000, 0.000000;;,
9;3; 0.000000, 2.000000, 0.000000;;,
10;3; 0.000000, 2.000000, 0.000000;;,
11;3; 0.000000, 2.000000, 0.000000;;,
12;3; 0.000000, 2.000000, 0.000000;;,
13;3; 0.000000, 2.000000, 0.000000;;,
14;3; 0.000000, 2.000000, 0.000000;;,
15;3; 0.000000, 2.000000, 0.000000;;,
16;3; 0.000000, 2.000000, 0.000000;;,
17;3; 0.000000, 2.000000, 0.000000;;,
18;3; 0.000000, 2.000000, 0.000000;;,
19;3; 0.000000, 2.000000, 0.000000;;,
20;3; 0.000000, 2.000000, 0.000000;;,
21;3; 0.000000, 2.000000, 0.000000;;,
22;3; 0.000000, 2.000000, 0.000000;;,
23;3; 0.000000, 2.000000, 0.000000;;,
24;3; 0.000000, 2.000000, 0.000000;;,
25;3; 0.000000, 2.000000, 0.000000;;,
26;3; 0.000000, 2.000000, 0.000000;;,
27;3; 0.000000, 2.000000, 0.000000;;,
28;3; 0.000000, 2.000000, 0.000000;;,
29;3; 0.000000, 2.000000, 0.000000;;,
30;3; 0.000000, 2.000000, 0.000000;;;
}
}
Animation {
{Armature_Bone_002}
AnimationKey { // Rotation
0;
31;
0;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
1;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
2;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
3;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
4;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
5;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
6;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
7;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
8;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
9;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
10;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
11;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
12;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
13;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
14;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
15;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
16;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
17;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
18;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
19;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
20;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
21;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
22;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
23;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
24;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
25;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
26;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
27;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
28;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
29;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
30;4;-1.000000, 0.000000, 0.000000, 0.000000;;;
}
AnimationKey { // Scale
1;
31;
0;3; 1.000000, 1.000000, 1.000000;;,
1;3; 1.000000, 1.000000, 1.000000;;,
2;3; 1.000000, 1.000000, 1.000000;;,
3;3; 1.000000, 1.000000, 1.000000;;,
4;3; 1.000000, 1.000000, 1.000000;;,
5;3; 1.000000, 1.000000, 1.000000;;,
6;3; 1.000000, 1.000000, 1.000000;;,
7;3; 1.000000, 1.000000, 1.000000;;,
8;3; 1.000000, 1.000000, 1.000000;;,
9;3; 1.000000, 1.000000, 1.000000;;,
10;3; 1.000000, 1.000000, 1.000000;;,
11;3; 1.000000, 1.000000, 1.000000;;,
12;3; 1.000000, 1.000000, 1.000000;;,
13;3; 1.000000, 1.000000, 1.000000;;,
14;3; 1.000000, 1.000000, 1.000000;;,
15;3; 1.000000, 1.000000, 1.000000;;,
16;3; 1.000000, 1.000000, 1.000000;;,
17;3; 1.000000, 1.000000, 1.000000;;,
18;3; 1.000000, 1.000000, 1.000000;;,
19;3; 1.000000, 1.000000, 1.000000;;,
20;3; 1.000000, 1.000000, 1.000000;;,
21;3; 1.000000, 1.000000, 1.000000;;,
22;3; 1.000000, 1.000000, 1.000000;;,
23;3; 1.000000, 1.000000, 1.000000;;,
24;3; 1.000000, 1.000000, 1.000000;;,
25;3; 1.000000, 1.000000, 1.000000;;,
26;3; 1.000000, 1.000000, 1.000000;;,
27;3; 1.000000, 1.000000, 1.000000;;,
28;3; 1.000000, 1.000000, 1.000000;;,
29;3; 1.000000, 1.000000, 1.000000;;,
30;3; 1.000000, 1.000000, 1.000000;;;
}
AnimationKey { // Position
2;
31;
0;3; 0.000000, 0.300000, 0.000000;;,
1;3; 0.000000, 0.300000, 0.000000;;,
2;3; 0.000000, 0.300000, 0.000000;;,
3;3; 0.000000, 0.300000, 0.000000;;,
4;3; 0.000000, 0.300000, 0.000000;;,
5;3; 0.000000, 0.300000, 0.000000;;,
6;3; 0.000000, 0.300000, 0.000000;;,
7;3; 0.000000, 0.300000, 0.000000;;,
8;3; 0.000000, 0.300000, 0.000000;;,
9;3; 0.000000, 0.300000, 0.000000;;,
10;3; 0.000000, 0.300000, 0.000000;;,
11;3; 0.000000, 0.300000, 0.000000;;,
12;3; 0.000000, 0.300000, 0.000000;;,
13;3; 0.000000, 0.300000, 0.000000;;,
14;3; 0.000000, 0.300000, 0.000000;;,
15;3; 0.000000, 0.300000, 0.000000;;,
16;3; 0.000000, 0.300000, 0.000000;;,
17;3; 0.000000, 0.300000, 0.000000;;,
18;3; 0.000000, 0.300000, 0.000000;;,
19;3; 0.000000, 0.300000, 0.000000;;,
20;3; 0.000000, 0.300000, 0.000000;;,
21;3;-0.000000, 0.300000,-0.000000;;,
22;3;-0.000000, 0.300000, 0.000000;;,
23;3;-0.000000, 0.300000, 0.000000;;,
24;3;-0.000000, 0.300000, 0.000000;;,
25;3;-0.000000, 0.300000,-0.000000;;,
26;3;-0.000000, 0.300000, 0.000000;;,
27;3;-0.000000, 0.300000,-0.000000;;,
28;3; 0.000000, 0.300000, 0.000000;;,
29;3; 0.000000, 0.300000, 0.000000;;,
30;3; 0.000000, 0.300000, 0.000000;;;
}
}
Animation {
{Armature_Bone_003}
AnimationKey { // Rotation
0;
31;
0;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
1;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
2;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
3;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
4;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
5;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
6;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
7;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
8;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
9;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
10;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
11;4;-0.998097,-0.000000, 0.000000,-0.043583;;,
12;4;-0.996195,-0.000000, 0.000000,-0.087156;;,
13;4;-0.998097,-0.000000, 0.000000,-0.056342;;,
14;4;-1.000000,-0.000000,-0.000000, 0.000000;;,
15;4;-0.998097,-0.000000,-0.000000, 0.056342;;,
16;4;-0.996195,-0.000000,-0.000000, 0.087156;;,
17;4;-0.998097,-0.000000,-0.000000, 0.043583;;,
18;4;-1.000000,-0.000000, 0.000000, 0.000000;;,
19;4;-1.000000,-0.000000, 0.000000, 0.000000;;,
20;4;-0.996195, 0.087156, 0.000000, 0.000000;;,
21;4;-0.996434, 0.081668, 0.000000, 0.000000;;,
22;4;-0.996936, 0.070172, 0.000000, 0.000000;;,
23;4;-0.997535, 0.056459, 0.000000, 0.000000;;,
24;4;-0.998149, 0.042383, 0.000000, 0.000000;;,
25;4;-0.998729, 0.029106, 0.000000, 0.000000;;,
26;4;-0.999236, 0.017493, 0.000000, 0.000000;;,
27;4;-0.999638, 0.008289, 0.000000, 0.000000;;,
28;4;-0.999904, 0.002208, 0.000000, 0.000000;;,
29;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
30;4;-1.000000, 0.000000, 0.000000, 0.000000;;;
}
AnimationKey { // Scale
1;
31;
0;3; 1.000000, 1.000000, 1.000000;;,
1;3; 1.000000, 1.000000, 1.000000;;,
2;3; 1.000000, 1.000000, 1.000000;;,
3;3; 1.000000, 1.000000, 1.000000;;,
4;3; 1.000000, 1.000000, 1.000000;;,
5;3; 1.000000, 1.000000, 1.000000;;,
6;3; 1.000000, 1.000000, 1.000000;;,
7;3; 1.000000, 1.000000, 1.000000;;,
8;3; 1.000000, 1.000000, 1.000000;;,
9;3; 1.000000, 1.000000, 1.000000;;,
10;3; 1.000000, 1.000000, 1.000000;;,
11;3; 1.000000, 1.000000, 1.000000;;,
12;3; 1.000000, 1.000000, 1.000000;;,
13;3; 1.000000, 1.000000, 1.000000;;,
14;3; 1.000000, 1.000000, 1.000000;;,
15;3; 1.000000, 1.000000, 1.000000;;,
16;3; 1.000000, 1.000000, 1.000000;;,
17;3; 1.000000, 1.000000, 1.000000;;,
18;3; 1.000000, 1.000000, 1.000000;;,
19;3; 1.000000, 1.000000, 1.000000;;,
20;3; 1.000000, 1.000000, 1.000000;;,
21;3; 1.000000, 1.000000, 1.000000;;,
22;3; 1.000000, 1.000000, 1.000000;;,
23;3; 1.000000, 1.000000, 1.000000;;,
24;3; 1.000000, 1.000000, 1.000000;;,
25;3; 1.000000, 1.000000, 1.000000;;,
26;3; 1.000000, 1.000000, 1.000000;;,
27;3; 1.000000, 1.000000, 1.000000;;,
28;3; 1.000000, 1.000000, 1.000000;;,
29;3; 1.000000, 1.000000, 1.000000;;,
30;3; 1.000000, 1.000000, 1.000000;;;
}
AnimationKey { // Position
2;
31;
0;3; 0.000000, 0.300000, 0.000000;;,
1;3; 0.000000, 0.300000, 0.000000;;,
2;3; 0.000000, 0.300000, 0.000000;;,
3;3; 0.000000, 0.300000, 0.000000;;,
4;3; 0.000000, 0.300000, 0.000000;;,
5;3; 0.000000, 0.300000, 0.000000;;,
6;3; 0.000000, 0.300000, 0.000000;;,
7;3; 0.000000, 0.300000, 0.000000;;,
8;3; 0.000000, 0.300000, 0.000000;;,
9;3; 0.000000, 0.300000, 0.000000;;,
10;3; 0.000000, 0.300000, 0.000000;;,
11;3; 0.000000, 0.300000, 0.000000;;,
12;3; 0.000000, 0.300000, 0.000000;;,
13;3; 0.000000, 0.300000, 0.000000;;,
14;3; 0.000000, 0.300000, 0.000000;;,
15;3; 0.000000, 0.300000, 0.000000;;,
16;3; 0.000000, 0.300000, 0.000000;;,
17;3; 0.000000, 0.300000, 0.000000;;,
18;3; 0.000000, 0.300000, 0.000000;;,
19;3; 0.000000, 0.300000, 0.000000;;,
20;3; 0.000000, 0.300000, 0.000000;;,
21;3;-0.000000, 0.300000,-0.000000;;,
22;3;-0.000000, 0.300000,-0.000000;;,
23;3; 0.000000, 0.300000, 0.000000;;,
24;3;-0.000000, 0.300000,-0.000000;;,
25;3; 0.000000, 0.300000,-0.000000;;,
26;3;-0.000000, 0.300000,-0.000000;;,
27;3;-0.000000, 0.300000,-0.000000;;,
28;3;-0.000000, 0.300000, 0.000000;;,
29;3; 0.000000, 0.300000, 0.000000;;,
30;3; 0.000000, 0.300000, 0.000000;;;
}
}
Animation {
{Armature_Bone_004}
AnimationKey { // Rotation
0;
31;
0;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
1;4;-0.999524, 0.021812, 0.000000,-0.000000;;,
2;4;-0.999048, 0.043619, 0.000000,-0.000000;;,
3;4;-0.999524, 0.028196, 0.000000,-0.000000;;,
4;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
5;4;-0.999524,-0.028196,-0.000000, 0.000000;;,
6;4;-0.999048,-0.043619,-0.000000, 0.000000;;,
7;4;-0.999524,-0.021810,-0.000000, 0.000000;;,
8;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
9;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
10;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
11;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
12;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
13;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
14;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
15;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
16;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
17;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
18;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
19;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
20;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
21;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
22;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
23;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
24;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
25;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
26;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
27;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
28;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
29;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
30;4;-1.000000, 0.000000, 0.000000, 0.000000;;;
}
AnimationKey { // Scale
1;
31;
0;3; 1.000000, 1.000000, 1.000000;;,
1;3; 1.000000, 1.000000, 1.000000;;,
2;3; 1.000000, 1.000000, 1.000000;;,
3;3; 1.000000, 1.000000, 1.000000;;,
4;3; 1.000000, 1.000000, 1.000000;;,
5;3; 1.000000, 1.000000, 1.000000;;,
6;3; 1.000000, 1.000000, 1.000000;;,
7;3; 1.000000, 1.000000, 1.000000;;,
8;3; 1.000000, 1.000000, 1.000000;;,
9;3; 1.000000, 1.000000, 1.000000;;,
10;3; 1.000000, 1.000000, 1.000000;;,
11;3; 1.000000, 1.000000, 1.000000;;,
12;3; 1.000000, 1.000000, 1.000000;;,
13;3; 1.000000, 1.000000, 1.000000;;,
14;3; 1.000000, 1.000000, 1.000000;;,
15;3; 1.000000, 1.000000, 1.000000;;,
16;3; 1.000000, 1.000000, 1.000000;;,
17;3; 1.000000, 1.000000, 1.000000;;,
18;3; 1.000000, 1.000000, 1.000000;;,
19;3; 1.000000, 1.000000, 1.000000;;,
20;3; 1.000000, 1.000000, 1.000000;;,
21;3; 1.000000, 1.000000, 1.000000;;,
22;3; 1.000000, 1.000000, 1.000000;;,
23;3; 1.000000, 1.000000, 1.000000;;,
24;3; 1.000000, 1.000000, 1.000000;;,
25;3; 1.000000, 1.000000, 1.000000;;,
26;3; 1.000000, 1.000000, 1.000000;;,
27;3; 1.000000, 1.000000, 1.000000;;,
28;3; 1.000000, 1.000000, 1.000000;;,
29;3; 1.000000, 1.000000, 1.000000;;,
30;3; 1.000000, 1.000000, 1.000000;;;
}
AnimationKey { // Position
2;
31;
0;3; 0.000000, 0.400000, 0.000000;;,
1;3; 0.000000, 0.400000, 0.000000;;,
2;3; 0.000000, 0.400000, 0.000000;;,
3;3; 0.000000, 0.400000, 0.000000;;,
4;3; 0.000000, 0.400000, 0.000000;;,
5;3; 0.000000, 0.400000, 0.000000;;,
6;3; 0.000000, 0.400000, 0.000000;;,
7;3; 0.000000, 0.400000, 0.000000;;,
8;3; 0.000000, 0.400000, 0.000000;;,
9;3; 0.000000, 0.400000, 0.000000;;,
10;3; 0.000000, 0.400000, 0.000000;;,
11;3; 0.000000, 0.400000,-0.000000;;,
12;3;-0.000000, 0.400000, 0.000000;;,
13;3; 0.000000, 0.400000, 0.000000;;,
14;3;-0.000000, 0.400000, 0.000000;;,
15;3;-0.000000, 0.400000, 0.000000;;,
16;3; 0.000000, 0.400000, 0.000000;;,
17;3;-0.000000, 0.400000,-0.000000;;,
18;3;-0.000000, 0.400000,-0.000000;;,
19;3;-0.000000, 0.400000,-0.000000;;,
20;3; 0.000000, 0.400000,-0.000000;;,
21;3; 0.000000, 0.400000, 0.000000;;,
22;3;-0.000000, 0.400000,-0.000000;;,
23;3;-0.000000, 0.400000,-0.000000;;,
24;3;-0.000000, 0.400000,-0.000000;;,
25;3; 0.000000, 0.400000, 0.000000;;,
26;3;-0.000000, 0.400000, 0.000000;;,
27;3;-0.000000, 0.400000, 0.000000;;,
28;3; 0.000000, 0.400000, 0.000000;;,
29;3; 0.000000, 0.400000, 0.000000;;,
30;3; 0.000000, 0.400000, 0.000000;;;
}
}
Animation {
{Cube}
AnimationKey { // Rotation
0;
31;
0;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
1;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
2;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
3;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
4;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
5;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
6;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
7;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
8;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
9;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
10;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
11;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
12;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
13;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
14;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
15;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
16;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
17;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
18;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
19;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
20;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
21;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
22;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
23;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
24;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
25;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
26;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
27;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
28;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
29;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
30;4;-1.000000, 0.000000, 0.000000, 0.000000;;;
}
AnimationKey { // Scale
1;
31;
0;3; 1.000000, 1.000000, 1.000000;;,
1;3; 1.000000, 1.000000, 1.000000;;,
2;3; 1.000000, 1.000000, 1.000000;;,
3;3; 1.000000, 1.000000, 1.000000;;,
4;3; 1.000000, 1.000000, 1.000000;;,
5;3; 1.000000, 1.000000, 1.000000;;,
6;3; 1.000000, 1.000000, 1.000000;;,
7;3; 1.000000, 1.000000, 1.000000;;,
8;3; 1.000000, 1.000000, 1.000000;;,
9;3; 1.000000, 1.000000, 1.000000;;,
10;3; 1.000000, 1.000000, 1.000000;;,
11;3; 1.000000, 1.000000, 1.000000;;,
12;3; 1.000000, 1.000000, 1.000000;;,
13;3; 1.000000, 1.000000, 1.000000;;,
14;3; 1.000000, 1.000000, 1.000000;;,
15;3; 1.000000, 1.000000, 1.000000;;,
16;3; 1.000000, 1.000000, 1.000000;;,
17;3; 1.000000, 1.000000, 1.000000;;,
18;3; 1.000000, 1.000000, 1.000000;;,
19;3; 1.000000, 1.000000, 1.000000;;,
20;3; 1.000000, 1.000000, 1.000000;;,
21;3; 1.000000, 1.000000, 1.000000;;,
22;3; 1.000000, 1.000000, 1.000000;;,
23;3; 1.000000, 1.000000, 1.000000;;,
24;3; 1.000000, 1.000000, 1.000000;;,
25;3; 1.000000, 1.000000, 1.000000;;,
26;3; 1.000000, 1.000000, 1.000000;;,
27;3; 1.000000, 1.000000, 1.000000;;,
28;3; 1.000000, 1.000000, 1.000000;;,
29;3; 1.000000, 1.000000, 1.000000;;,
30;3; 1.000000, 1.000000, 1.000000;;;
}
AnimationKey { // Position
2;
31;
0;3; 0.000000, 0.000000, 1.000000;;,
1;3; 0.000000, 0.000000, 1.000000;;,
2;3; 0.000000, 0.000000, 1.000000;;,
3;3; 0.000000, 0.000000, 1.000000;;,
4;3; 0.000000, 0.000000, 1.000000;;,
5;3; 0.000000, 0.000000, 1.000000;;,
6;3; 0.000000, 0.000000, 1.000000;;,
7;3; 0.000000, 0.000000, 1.000000;;,
8;3; 0.000000, 0.000000, 1.000000;;,
9;3; 0.000000, 0.000000, 1.000000;;,
10;3; 0.000000, 0.000000, 1.000000;;,
11;3; 0.000000, 0.000000, 1.000000;;,
12;3; 0.000000, 0.000000, 1.000000;;,
13;3; 0.000000, 0.000000, 1.000000;;,
14;3; 0.000000, 0.000000, 1.000000;;,
15;3; 0.000000, 0.000000, 1.000000;;,
16;3; 0.000000, 0.000000, 1.000000;;,
17;3; 0.000000, 0.000000, 1.000000;;,
18;3; 0.000000, 0.000000, 1.000000;;,
19;3; 0.000000, 0.000000, 1.000000;;,
20;3; 0.000000, 0.000000, 1.000000;;,
21;3; 0.000000, 0.000000, 1.000000;;,
22;3; 0.000000, 0.000000, 1.000000;;,
23;3; 0.000000, 0.000000, 1.000000;;,
24;3; 0.000000, 0.000000, 1.000000;;,
25;3; 0.000000, 0.000000, 1.000000;;,
26;3; 0.000000, 0.000000, 1.000000;;,
27;3; 0.000000, 0.000000, 1.000000;;,
28;3; 0.000000, 0.000000, 1.000000;;,
29;3; 0.000000, 0.000000, 1.000000;;,
30;3; 0.000000, 0.000000, 1.000000;;;
}
}
} // End of AnimationSet Global