mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-12-26 18:50:38 +01:00
199 lines
5.6 KiB
Lua
199 lines
5.6 KiB
Lua
|
level1 = 100
|
||
|
level1_drop = "default:steelblock 10"
|
||
|
|
||
|
level2 = 200
|
||
|
level2_drop = "default:steelblock 99"
|
||
|
|
||
|
level3 = 300
|
||
|
level3_drop = "default:mese 1"
|
||
|
|
||
|
level4 = 400
|
||
|
level4_drop = "default:mese 2"
|
||
|
|
||
|
level5 = 500
|
||
|
level5_drop = "default:mese 10"
|
||
|
|
||
|
level6 = 700
|
||
|
level6_drop = "default:mese 20"
|
||
|
|
||
|
level7 = 1000
|
||
|
level7_drop = "default:mese 30"
|
||
|
|
||
|
level8 = 1400
|
||
|
level8_drop = "default:mese 50"
|
||
|
|
||
|
level9 = 1800
|
||
|
level9_drop = "default:mese 70"
|
||
|
|
||
|
level10 = 2500
|
||
|
level10_drop = "default:mese 99"
|
||
|
|
||
|
|
||
|
|
||
|
--add an experience orb if player digs node from xp group
|
||
|
minetest.register_on_dignode(function(pos, oldnode, digger)
|
||
|
namer = oldnode.name
|
||
|
see_if_mineral = minetest.get_item_group(namer, "xp")
|
||
|
if see_if_mineral > 0 then
|
||
|
minetest.env:add_entity(pos, "experience:orb")
|
||
|
end
|
||
|
end)
|
||
|
--give a new player some xp
|
||
|
minetest.register_on_newplayer(function(player)
|
||
|
file = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "w")
|
||
|
file:write("0")
|
||
|
file:close()
|
||
|
end)
|
||
|
--set player's xp level to 0 if they die
|
||
|
minetest.register_on_dieplayer(function(player)
|
||
|
file = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "w")
|
||
|
file:write("0")
|
||
|
file:close()
|
||
|
end)
|
||
|
|
||
|
--Allow people to collect orbs
|
||
|
minetest.register_globalstep(function(dtime)
|
||
|
for _,player in ipairs(minetest.get_connected_players()) do
|
||
|
local pos = player:getpos()
|
||
|
pos.y = pos.y+0.5
|
||
|
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
|
||
|
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "experience:orb" then
|
||
|
--RIGHT HERE ADD IN THE CODE TO UPGRADE PLAYERS
|
||
|
object:setvelocity({x=0,y=0,z=0})
|
||
|
object:get_luaentity().name = "STOP"
|
||
|
minetest.sound_play("orb", {
|
||
|
to_player = player:get_player_name(),
|
||
|
})
|
||
|
xp = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "r")
|
||
|
experience = xp:read("*l")
|
||
|
xp:close()
|
||
|
if experience ~= nil then
|
||
|
new_xp = experience + 1
|
||
|
xp_write = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "w")
|
||
|
xp_write:write(new_xp)
|
||
|
xp_write:close()
|
||
|
if new_xp == level1 then
|
||
|
minetest.env:add_item(pos, level1_drop)
|
||
|
minetest.sound_play("level_up", {
|
||
|
to_player = player:get_player_name(),
|
||
|
})
|
||
|
end
|
||
|
if new_xp == level2 then
|
||
|
minetest.env:add_item(pos, level2_drop)
|
||
|
minetest.sound_play("level_up", {
|
||
|
to_player = player:get_player_name(),
|
||
|
})
|
||
|
end
|
||
|
if new_xp == level3 then
|
||
|
minetest.env:add_item(pos, level3_drop)
|
||
|
minetest.sound_play("level_up", {
|
||
|
to_player = player:get_player_name(),
|
||
|
})
|
||
|
end
|
||
|
if new_xp == level4 then
|
||
|
minetest.env:add_item(pos, level4_drop)
|
||
|
minetest.sound_play("level_up", {
|
||
|
to_player = player:get_player_name(),
|
||
|
})
|
||
|
end
|
||
|
if new_xp == level5 then
|
||
|
minetest.env:add_item(pos, level5_drop)
|
||
|
minetest.sound_play("level_up", {
|
||
|
to_player = player:get_player_name(),
|
||
|
})
|
||
|
end
|
||
|
if new_xp == level6 then
|
||
|
minetest.env:add_item(pos, level6_drop)
|
||
|
minetest.sound_play("level_up", {
|
||
|
to_player = player:get_player_name(),
|
||
|
})
|
||
|
end
|
||
|
if new_xp == level7 then
|
||
|
minetest.env:add_item(pos, level7_drop)
|
||
|
minetest.sound_play("level_up", {
|
||
|
to_player = player:get_player_name(),
|
||
|
})
|
||
|
end
|
||
|
if new_xp == level8 then
|
||
|
minetest.env:add_item(pos, level8_drop)
|
||
|
minetest.sound_play("level_up", {
|
||
|
to_player = player:get_player_name(),
|
||
|
})
|
||
|
end
|
||
|
if new_xp == level9 then
|
||
|
minetest.env:add_item(pos, level9_drop)
|
||
|
minetest.sound_play("level_up", {
|
||
|
to_player = player:get_player_name(),
|
||
|
})
|
||
|
end
|
||
|
if new_xp == level10 then
|
||
|
minetest.env:add_item(pos, level10_drop)
|
||
|
minetest.sound_play("level_up", {
|
||
|
to_player = player:get_player_name(),
|
||
|
})
|
||
|
end
|
||
|
end
|
||
|
object:remove()
|
||
|
end
|
||
|
end
|
||
|
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
|
||
|
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "experience:orb" then
|
||
|
if object:get_luaentity().collect then
|
||
|
local pos1 = pos
|
||
|
pos1.y = pos1.y+0.2
|
||
|
local pos2 = object:getpos()
|
||
|
local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
|
||
|
vec.x = vec.x*3
|
||
|
vec.y = vec.y*3
|
||
|
vec.z = vec.z*3
|
||
|
object:setvelocity(vec)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end)
|
||
|
|
||
|
minetest.register_entity("experience:orb", {
|
||
|
physical = true,
|
||
|
timer = 0,
|
||
|
textures = {"orb.png"},
|
||
|
visual_size = {x=0.3, y=0.3},
|
||
|
collisionbox = {-0.17,-0.17,-0.17,0.17,0.17,0.17},
|
||
|
on_activate = function(self, staticdata)
|
||
|
self.object:set_armor_groups({immortal=1})
|
||
|
self.object:setvelocity({x=0, y=1, z=0})
|
||
|
self.object:setacceleration({x=0, y=-10, z=0})
|
||
|
end,
|
||
|
collect = true,
|
||
|
on_step = function(self, dtime)
|
||
|
self.timer = self.timer + dtime
|
||
|
if (self.timer > 300) then
|
||
|
self.object:remove()
|
||
|
end
|
||
|
local p = self.object:getpos()
|
||
|
local nn = minetest.env:get_node(p).name
|
||
|
noder = minetest.env:get_node(p).name
|
||
|
p.y = p.y - 0.3
|
||
|
local nn = minetest.env:get_node(p).name
|
||
|
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then
|
||
|
if self.physical_state then
|
||
|
self.object:setvelocity({x=0, y=0, z=0})
|
||
|
self.object:setacceleration({x=0, y=0, z=0})
|
||
|
self.physical_state = false
|
||
|
self.object:set_properties({
|
||
|
physical = false
|
||
|
})
|
||
|
end
|
||
|
else
|
||
|
if not self.physical_state then
|
||
|
self.object:setvelocity({x=0,y=0,z=0})
|
||
|
self.object:setacceleration({x=0, y=-10, z=0})
|
||
|
self.physical_state = true
|
||
|
self.object:set_properties({
|
||
|
physical = true
|
||
|
})
|
||
|
end
|
||
|
end
|
||
|
end,
|
||
|
})
|