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https://github.com/sys4-fr/server-nalc.git
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45 lines
1.2 KiB
Lua
45 lines
1.2 KiB
Lua
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local hudkit = dofile(minetest.get_modpath("email") .. "/hudkit.lua")
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email.hud = hudkit()
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function email.update_hud(player)
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local name = player:get_player_name()
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local inbox = email.get_inbox(name)
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if inbox and #inbox > 0 then
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if email.hud:exists(player, "email:text") then
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email.hud:change(player, "email:text", "text", #inbox .. " /inbox")
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else
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email.hud:add(player, "email:icon", {
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hud_elem_type = "image",
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name = "MailIcon",
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position = {x=0.52, y=0.52},
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text="email_mail.png",
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scale = {x=1,y=1},
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alignment = {x=0.5, y=0.5},
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})
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email.hud:add(player, "email:text", {
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hud_elem_type = "text",
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name = "MailText",
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position = {x=0.55, y=0.52},
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text= #inbox .. " /inbox",
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scale = {x=1,y=1},
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alignment = {x=0.5, y=0.5},
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})
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end
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else
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email.hud:remove(player, "email:icon")
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email.hud:remove(player, "email:text")
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end
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end
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minetest.register_on_leaveplayer(function(player)
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email.hud.players[player:get_player_name()] = nil
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end)
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function email.update_all_hud()
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local players = minetest.get_connected_players()
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for _, player in pairs(players) do
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email.update_hud(player)
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end
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minetest.after(5, email.update_all_hud)
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end
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minetest.after(5, email.update_all_hud)
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