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server-nalc/mods/mobs/stonemonster.lua

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-- Stone Monster by PilzAdam
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mobs:register_mob("mobs:stone_monster", {
-- animal, monster, npc, barbarian
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type = "monster",
-- aggressive, deals 5 damage to player when hit
passive = false,
attack_type = "dogfight",
damage = 5,
-- health & armor
hp_min = 30, hp_max = 35, armor = 60,
-- textures and model
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_stone_monster.x",
drawtype = "front",
available_textures = {
total = 1,
texture_1 = {"mobs_stone_monster.png"},
},
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visual_size = {x=3, y=2.6},
blood_texture = "mobs_blood.png",
-- sounds
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makes_footstep_sound = true,
sounds = {
random = "mobs_stonemonster",
},
-- speed and jump, sinks in water
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walk_velocity = 2,
run_velocity = 4,
jump = true,
step = 1,
floats = 0,
view_range = 16,
-- chance of dropping torch, iron, lump and coins
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drops = {
{name = "default:torch",
chance = 10, min = 3, max = 5,},
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{name = "default:iron_lump",
chance = 5, min = 1, max = 2,},
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{name = "default:coal_lump",
chance = 3, min = 1, max = 3,},
{name = "maptools:silver_coin",
chance = 2, min = 2, max = 3,},
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},
-- damaged by
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water_damage = 0,
lava_damage = 0,
light_damage = 0,
-- model animation
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animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 14,
walk_start = 15, walk_end = 38,
run_start = 40, run_end = 63,
punch_start = 40, punch_end = 63,
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},
})
-- spawns on stone between -1 and 5 light, 1 in 5500 chance, 1 in area below -5
mobs:register_spawn("mobs:stone_monster", {"default:stone", "nether:dirt_top"}, 5, -1, 5500, 1, -5)
-- register spawn egg
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mobs:register_egg("mobs:stone_monster", "Stone Monster", "default_stone.png", 1)