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server-nalc/mods/throwing/init.lua

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Lua
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arrows = {
{"throwing:arrow", "throwing:arrow_entity"},
{"throwing:arrow_gold", "throwing:arrow_gold_entity"},
{"throwing:arrow_fire", "throwing:arrow_fire_entity"},
{"throwing:arrow_teleport", "throwing:arrow_teleport_entity"},
{"throwing:arrow_dig", "throwing:arrow_dig_entity"},
{"throwing:arrow_dig_admin", "throwing:arrow_dig_admin_entity"},
{"throwing:arrow_build", "throwing:arrow_build_entity"}
}
local throwing_shoot_arrow = function(itemstack, player)
for _,arrow in ipairs(arrows) do
if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
if not minetest.setting_getbool("creative_mode") then
player:get_inventory():remove_item("main", arrow[1])
end
local playerpos = player:getpos()
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2])
local dir = player:get_look_dir()
obj:setvelocity({x=dir.x*19, y=dir.y*19, z=dir.z*19})
obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3})
obj:setyaw(player:get_look_yaw()+math.pi)
minetest.sound_play("throwing_sound", {pos=playerpos, gain = 0.5})
if obj:get_luaentity().player == "" then
obj:get_luaentity().player = player
end
obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
return true
end
end
return false
end
minetest.register_tool("throwing:bow_wood", {
description = "Wooden Bow",
inventory_image = "throwing_bow_wood.png",
on_use = function(itemstack, user, pointed_thing)
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/25)
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end
end
return itemstack
end,
})
minetest.register_craft({
output = "throwing:bow_wood",
recipe = {
{"farming:cotton", "default:wood", ""},
{"farming:cotton", "", "default:wood"},
{"farming:cotton", "default:wood", ""},
}
})
minetest.register_tool("throwing:bow_stone", {
description = "Stone Bow",
inventory_image = "throwing_bow_stone.png",
on_use = function(itemstack, user, pointed_thing)
if throwing_shoot_arrow(item, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/75)
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end
end
return itemstack
end,
})
minetest.register_craft({
output = "throwing:bow_stone",
recipe = {
{"farming:cotton", "default:cobble", ""},
{"farming:cotton", "", "default:cobble"},
{"farming:cotton", "default:cobble", ""},
}
})
minetest.register_tool("throwing:bow_steel", {
description = "Steel Bow",
inventory_image = "throwing_bow_steel.png",
on_use = function(itemstack, user, pointed_thing)
if throwing_shoot_arrow(item, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/200)
end
end
return itemstack
end,
})
minetest.register_craft({
output = "throwing:bow_steel",
recipe = {
{"farming:cotton", "default:steel_ingot", ""},
{"farming:cotton", "", "default:steel_ingot"},
{"farming:cotton", "default:steel_ingot", ""},
}
})
minetest.register_tool("throwing:bow_bronze", {
description = "Bronze Bow",
inventory_image = "throwing_bow_bronze.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
if throwing_shoot_arrow(item, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/250)
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end
end
return itemstack
end,
})
minetest.register_craft({
output = "throwing:bow_bronze",
recipe = {
{"farming:cotton", "default:bronze_ingot", ""},
{"farming:cotton", "", "default:bronze_ingot"},
{"farming:cotton", "default:bronze_ingot", ""},
}
})
minetest.register_tool("throwing:bow_mese", {
description = "Mese Bow",
inventory_image = "throwing_bow_mese.png",
on_use = function(itemstack, user, pointed_thing)
if throwing_shoot_arrow(item, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/350)
end
end
return itemstack
end,
})
minetest.register_craft({
output = "throwing:bow_mese",
recipe = {
{"farming:cotton", "default:mese_crystal", ""},
{"farming:cotton", "", "default:mese_crystal"},
{"farming:cotton", "default:mese_crystal", ""},
}
})
minetest.register_tool("throwing:bow_diamond", {
description = "Diamond Bow",
inventory_image = "throwing_bow_diamond.png",
on_use = function(itemstack, user, pointed_thing)
if throwing_shoot_arrow(item, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/500)
end
end
return itemstack
end,
})
minetest.register_craft({
output = "throwing:bow_diamond",
recipe = {
{"farming:cotton", "default:diamond", ""},
{"farming:cotton", "", "default:diamond"},
{"farming:cotton", "default:diamond", ""},
}
})
dofile(minetest.get_modpath("throwing") .. "/arrow.lua")
dofile(minetest.get_modpath("throwing") .. "/golden_arrow.lua")
dofile(minetest.get_modpath("throwing") .. "/fire_arrow.lua")
dofile(minetest.get_modpath("throwing") .. "/teleport_arrow.lua")
dofile(minetest.get_modpath("throwing") .. "/dig_arrow.lua")
dofile(minetest.get_modpath("throwing") .. "/dig_arrow_admin.lua")
dofile(minetest.get_modpath("throwing") .. "/build_arrow.lua")
if minetest.setting_getbool("log_mods") then
minetest.log("action", "Carbone: [throwing] loaded.")
end