2014-10-28 18:01:32 +01:00
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local S
|
2015-01-11 21:25:25 +01:00
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if (minetest.get_modpath("intllib")) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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2014-10-28 18:01:32 +01:00
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else
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S = function(s) return s end
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end
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|
2015-02-06 14:46:53 +01:00
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local timers = {}
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local HOME_INTERVAL = 30*60
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|
2014-10-28 18:01:32 +01:00
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minetest.register_privilege("creative", {
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description = "Can use the creative inventory",
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give_to_singleplayer = false,
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})
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local trash = minetest.create_detached_inventory("trash", {
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--allow_put = function(inv, listname, index, stack, player)
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-- if unified_inventory.is_creative(player:get_player_name()) then
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|
|
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-- return stack:get_count()
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|
|
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-- else
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|
|
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-- return 0
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-- end
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--end,
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on_put = function(inv, listname, index, stack, player)
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inv:set_stack(listname, index, nil)
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local player_name = player:get_player_name()
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minetest.sound_play("trash", {to_player=player_name, gain = 1.0})
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end,
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})
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trash:set_size("main", 1)
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unified_inventory.register_button("craft", {
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type = "image",
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image = "ui_craft_icon.png",
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tooltip = S("Crafting Grid")
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})
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unified_inventory.register_button("craftguide", {
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type = "image",
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image = "ui_craftguide_icon.png",
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tooltip = S("Crafting Guide")
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})
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unified_inventory.register_button("home_gui_set", {
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type = "image",
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image = "ui_sethome_icon.png",
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tooltip = S("Set home position"),
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action = function(player)
|
2015-02-06 14:46:53 +01:00
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minetest.sound_play("dingdong",
|
2014-10-28 18:01:32 +01:00
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{to_player=player_name, gain = 1.0})
|
2015-02-06 14:46:53 +01:00
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home.sethome(player:get_player_name())
|
2014-10-28 18:01:32 +01:00
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end,
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})
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unified_inventory.register_button("home_gui_go", {
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type = "image",
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image = "ui_gohome_icon.png",
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tooltip = S("Go home"),
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action = function(player)
|
2015-02-06 14:46:53 +01:00
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|
if home.tohome(player:get_player_name()) == true then
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minetest.sound_play("teleport",
|
2014-10-28 18:01:32 +01:00
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{to_player=player:get_player_name(), gain = 1.0})
|
2015-02-06 14:46:53 +01:00
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|
|
end
|
2014-10-28 18:01:32 +01:00
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|
|
end,
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|
})
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unified_inventory.register_button("misc_set_day", {
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type = "image",
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image = "ui_sun_icon.png",
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tooltip = S("Set time to day"),
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {settime=true}) then
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minetest.sound_play("birds",
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{to_player=player_name, gain = 1.0})
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minetest.set_timeofday((6000 % 24000) / 24000)
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minetest.chat_send_player(player_name,
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S("Time of day set to 6am"))
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|
else
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minetest.chat_send_player(player_name,
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S("You don't have the settime priviledge!"))
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|
|
end
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|
end,
|
|
|
|
})
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|
unified_inventory.register_button("misc_set_night", {
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|
type = "image",
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image = "ui_moon_icon.png",
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tooltip = S("Set time to night"),
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|
|
action = function(player)
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|
|
local player_name = player:get_player_name()
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|
|
if minetest.check_player_privs(player_name, {settime=true}) then
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minetest.sound_play("owl",
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{to_player=player_name, gain = 1.0})
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minetest.set_timeofday((21000 % 24000) / 24000)
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minetest.chat_send_player(player_name,
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S("Time of day set to 9pm"))
|
|
|
|
else
|
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|
|
minetest.chat_send_player(player_name,
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|
|
S("You don't have the settime priviledge!"))
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|
|
|
end
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|
|
|
end,
|
|
|
|
})
|
|
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|
|
unified_inventory.register_button("clear_inv", {
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|
type = "image",
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image = "ui_trash_icon.png",
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tooltip = S("Clear inventory"),
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|
|
action = function(player)
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|
|
local player_name = player:get_player_name()
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|
|
|
if not unified_inventory.is_creative(player_name) then
|
|
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|
minetest.chat_send_player(player_name,
|
|
|
|
S("This button has been disabled outside"
|
|
|
|
.." of creative mode to prevent"
|
|
|
|
.." accidental inventory trashing."
|
|
|
|
.."\nUse the trash slot instead."))
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|
|
|
return
|
|
|
|
end
|
|
|
|
player:get_inventory():set_list("main", {})
|
|
|
|
minetest.chat_send_player(player_name, 'Inventory Cleared!')
|
|
|
|
minetest.sound_play("trash_all",
|
|
|
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{to_player=player_name, gain = 1.0})
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|
|
|
end,
|
|
|
|
})
|
|
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|
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|
|
unified_inventory.register_page("craft", {
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|
get_formspec = function(player, formspec)
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|
|
|
local player_name = player:get_player_name()
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|
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|
local formspec = "background[0,1;8,3;ui_crafting_form.png]"
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formspec = formspec.."background[0,4.5;8,4;ui_main_inventory.png]"
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formspec = formspec.."label[0,0;Crafting]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec.."list[current_player;craftpreview;6,1;1,1;]"
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formspec = formspec.."list[current_player;craft;2,1;3,3;]"
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formspec = formspec.."label[7,2.5;" .. S("Trash:") .. "]"
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formspec = formspec.."list[detached:trash;main;7,3;1,1;]"
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|
|
if unified_inventory.is_creative(player_name) then
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formspec = formspec.."label[0,2.5;" .. S("Refill:") .. "]"
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formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."refill;main;0,3;1,1;]"
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end
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|
return {formspec=formspec}
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end,
|
|
|
|
})
|
|
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|
|
|
|
|
|
|
|
-- stack_image_button(): generate a form button displaying a stack of items
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|
--
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|
|
|
-- Normally a simple item_image_button[] is used. If the stack contains
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|
|
-- more than one item, item_image_button[] doesn't have an option to
|
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|
-- display an item count in the way that an inventory slot does, so
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|
|
-- we have to fake it using the label facility.
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|
|
--
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|
|
|
-- The specified item may be a group. In that case, the group will be
|
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|
|
-- represented by some item in the group, along with a flag indicating
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|
|
-- that it's a group. If the group contains only one item, it will be
|
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|
|
-- treated as if that item had been specified directly.
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|
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|
|
local function stack_image_button(x, y, w, h, buttonname_prefix, item)
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local name = item:get_name()
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|
local count = item:get_count()
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|
|
|
local show_is_group = false
|
|
|
|
local displayitem = name
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|
local selectitem = name
|
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|
|
if name:sub(1, 6) == "group:" then
|
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|
|
local group_name = name:sub(7)
|
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|
|
local group_item = unified_inventory.get_group_item(group_name)
|
|
|
|
show_is_group = not group_item.sole
|
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|
|
displayitem = group_item.item or "unknown"
|
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|
|
selectitem = group_item.sole and displayitem or name
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|
|
|
end
|
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|
|
local label = string.format("\n\n%s%7d", show_is_group and "G" or " ", count):gsub(" 1$", " .")
|
|
|
|
if label == "\n\n ." then label = "" end
|
|
|
|
return string.format("item_image_button[%u,%u;%u,%u;%s;%s;%s]",
|
|
|
|
x, y, w, h,
|
|
|
|
minetest.formspec_escape(displayitem),
|
|
|
|
minetest.formspec_escape(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem)),
|
|
|
|
label)
|
|
|
|
end
|
|
|
|
|
|
|
|
local recipe_text = {
|
|
|
|
recipe = "Recipe",
|
|
|
|
usage = "Usage",
|
|
|
|
}
|
|
|
|
local no_recipe_text = {
|
|
|
|
recipe = "No recipes",
|
|
|
|
usage = "No usages",
|
|
|
|
}
|
|
|
|
local role_text = {
|
|
|
|
recipe = "Result",
|
|
|
|
usage = "Ingredient",
|
|
|
|
}
|
|
|
|
local other_dir = {
|
|
|
|
recipe = "usage",
|
|
|
|
usage = "recipe",
|
|
|
|
}
|
|
|
|
|
|
|
|
unified_inventory.register_page("craftguide", {
|
|
|
|
get_formspec = function(player)
|
|
|
|
local player_name = player:get_player_name()
|
|
|
|
local formspec = ""
|
|
|
|
formspec = formspec.."background[0,4.5;8,4;ui_main_inventory.png]"
|
|
|
|
formspec = formspec.."label[0,0;" .. S("Crafting Guide") .. "]"
|
|
|
|
formspec = formspec.."listcolors[#00000000;#00000000]"
|
|
|
|
local item_name = unified_inventory.current_item[player_name]
|
|
|
|
if not item_name then return {formspec=formspec} end
|
|
|
|
|
|
|
|
local dir = unified_inventory.current_craft_direction[player_name]
|
|
|
|
local crafts = unified_inventory.crafts_for[dir][item_name]
|
|
|
|
local alternate = unified_inventory.alternate[player_name]
|
|
|
|
local alternates, craft
|
|
|
|
if crafts ~= nil and #crafts > 0 then
|
|
|
|
alternates = #crafts
|
|
|
|
craft = crafts[alternate]
|
|
|
|
end
|
|
|
|
|
|
|
|
formspec = formspec.."background[0,1;8,3;ui_craftguide_form.png]"
|
|
|
|
formspec = formspec.."textarea[0.3,0.6;10,1;;"..minetest.formspec_escape(role_text[dir]..": "..item_name)..";]"
|
|
|
|
|
|
|
|
if not craft then
|
|
|
|
formspec = formspec.."label[6,3.35;"..minetest.formspec_escape(no_recipe_text[dir]).."]"
|
|
|
|
local no_pos = dir == "recipe" and 4 or 6
|
|
|
|
local item_pos = dir == "recipe" and 6 or 4
|
|
|
|
formspec = formspec.."image["..no_pos..",1;1.1,1.1;ui_no.png]"
|
|
|
|
formspec = formspec..stack_image_button(item_pos, 1, 1.1, 1.1, "item_button_"..other_dir[dir].."_", ItemStack(item_name))
|
|
|
|
return {formspec = formspec}
|
|
|
|
end
|
|
|
|
|
|
|
|
local craft_type = unified_inventory.registered_craft_types[craft.type] or
|
|
|
|
unified_inventory.craft_type_defaults(craft.type, {})
|
|
|
|
formspec = formspec.."label[6,3.35;" .. S("Method:") .. "]"
|
|
|
|
formspec = formspec.."label[6,3.75;"
|
|
|
|
..minetest.formspec_escape(craft_type.description).."]"
|
|
|
|
formspec = formspec..stack_image_button(6, 1, 1.1, 1.1, "item_button_usage_", ItemStack(craft.output))
|
|
|
|
local display_size = craft_type.dynamic_display_size and craft_type.dynamic_display_size(craft) or { width = craft_type.width, height = craft_type.height }
|
|
|
|
local craft_width = craft_type.get_shaped_craft_width and craft_type.get_shaped_craft_width(craft) or display_size.width
|
|
|
|
|
|
|
|
-- This keeps recipes aligned to the right,
|
|
|
|
-- so that they're close to the arrow.
|
|
|
|
local xoffset = 1 + (3 - display_size.width)
|
|
|
|
for y = 1, display_size.height do
|
|
|
|
for x = 1, display_size.width do
|
|
|
|
local item
|
|
|
|
if craft and x <= craft_width then
|
|
|
|
item = craft.items[(y-1) * craft_width + x]
|
|
|
|
end
|
|
|
|
if item then
|
|
|
|
formspec = formspec..stack_image_button(
|
|
|
|
xoffset + x, y, 1.1, 1.1,
|
|
|
|
"item_button_recipe_",
|
|
|
|
ItemStack(item))
|
|
|
|
else
|
|
|
|
-- Fake buttons just to make grid
|
|
|
|
formspec = formspec.."image_button["
|
|
|
|
..tostring(xoffset + x)..","..tostring(y)
|
|
|
|
..";1,1;ui_blank_image.png;;]"
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
if craft_type.uses_crafting_grid then
|
|
|
|
formspec = formspec.."label[6,1.95;" .. S("Copy to craft grid:") .. "]"
|
|
|
|
.."button[6,2.5;0.6,0.5;craftguide_craft_1;1]"
|
|
|
|
.."button[6.6,2.5;0.6,0.5;craftguide_craft_10;10]"
|
|
|
|
.."button[7.2,2.5;0.6,0.5;craftguide_craft_max;" .. S("All") .. "]"
|
|
|
|
end
|
|
|
|
|
|
|
|
if alternates and alternates > 1 then
|
|
|
|
formspec = formspec.."label[0,2.6;"..recipe_text[dir].." "
|
|
|
|
..tostring(alternate).." of "
|
|
|
|
..tostring(alternates).."]"
|
|
|
|
.."button[0,3.15;2,1;alternate;" .. S("Alternate") .. "]"
|
|
|
|
end
|
|
|
|
return {formspec = formspec}
|
|
|
|
end,
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
|
|
local amount
|
|
|
|
for k, v in pairs(fields) do
|
|
|
|
amount = k:match("craftguide_craft_(.*)")
|
|
|
|
if amount then break end
|
|
|
|
end
|
|
|
|
if not amount then return end
|
|
|
|
local player_name = player:get_player_name()
|
|
|
|
|
|
|
|
local output = unified_inventory.current_item[player_name]
|
|
|
|
if (not output) or (output == "") then return end
|
|
|
|
|
|
|
|
local player_inv = player:get_inventory()
|
|
|
|
|
|
|
|
local crafts = unified_inventory.crafts_for[unified_inventory.current_craft_direction[player_name]][output]
|
|
|
|
if (not crafts) or (#crafts == 0) then return end
|
|
|
|
|
|
|
|
local alternate = unified_inventory.alternate[player_name]
|
|
|
|
|
|
|
|
local craft = crafts[alternate]
|
|
|
|
if craft.width > 3 then return end
|
|
|
|
|
|
|
|
local needed = craft.items
|
|
|
|
|
|
|
|
local craft_list = player_inv:get_list("craft")
|
|
|
|
|
|
|
|
local width = craft.width
|
|
|
|
if width == 0 then
|
|
|
|
-- Shapeless recipe
|
|
|
|
width = 3
|
|
|
|
end
|
|
|
|
|
|
|
|
if amount == "max" then
|
|
|
|
amount = 99 -- Arbitrary; need better way to do this.
|
|
|
|
else
|
|
|
|
amount = tonumber(amount)
|
|
|
|
end
|
|
|
|
|
|
|
|
for iter = 1, amount do
|
|
|
|
local index = 1
|
|
|
|
for y = 1, 3 do
|
|
|
|
for x = 1, width do
|
|
|
|
local needed_item = needed[index]
|
|
|
|
if needed_item then
|
|
|
|
local craft_index = ((y - 1) * 3) + x
|
|
|
|
local craft_item = craft_list[craft_index]
|
|
|
|
if (not craft_item) or (craft_item:is_empty()) or (craft_item:get_name() == needed_item) then
|
|
|
|
itemname = craft_item and craft_item:get_name() or needed_item
|
|
|
|
local needed_stack = ItemStack(needed_item)
|
|
|
|
if player_inv:contains_item("main", needed_stack) then
|
|
|
|
local count = (craft_item and craft_item:get_count() or 0) + 1
|
|
|
|
if count <= needed_stack:get_definition().stack_max then
|
|
|
|
local stack = ItemStack({name=needed_item, count=count})
|
|
|
|
craft_list[craft_index] = stack
|
|
|
|
player_inv:remove_item("main", needed_stack)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
index = index + 1
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
player_inv:set_list("craft", craft_list)
|
|
|
|
|
|
|
|
unified_inventory.set_inventory_formspec(player, "craft")
|
|
|
|
end)
|