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server-nalc/mods/pmobs/npc.lua

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-- Npc by TenPlus1
mobs.npc_drops = { "farming:meat", "farming:donut", "farming:bread", "default:apple", "default:sapling", "default:junglesapling",
"shields:shield_enhanced_wood", "3d_armor:chestplate_cactus", "3d_armor:boots_bronze",
"default:sword_steel", "default:pick_steel", "default:shovel_steel", "default:bronze_ingot",
"bucket:bucket_water", "default:stick", "cavestuff:pebble_1", "building_blocks:stick",
"default:cobble", "default:gravel", "default:clay_lump", "default:sand", "default:dirt_with_grass",
"default:dirt", "default:chest", "default:torch"}
mobs:register_mob("pmobs:npc", {
-- animal, monster, npc
type = "npc",
-- aggressive, deals 2 damage to player/monster when hit
passive = false,
damage = 2,
attack_type = "dogfight",
attacks_monsters = true,
-- health & armor
hp_min = 10, hp_max = 20, armor = 100,
-- textures and model
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "character.b3d",
drawtype = "front",
textures = {
{"mobs_npc.png"},
},
child_texture = {
{"mobs_npc_baby.png"}, -- derpy baby by AmirDerAssassine
},
visual_size = {x=1, y=1},
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_npc",
damage = "mobs_npc_hit",
attack = "mobs_npc_attack",
death = "mobs_npc_death",
},
-- speed and jump
walk_velocity = 3,
run_velocity = 3,
jump = true,
-- drops wood and chance of apples when dead
drops = {
{name = "default:wood",
chance = 1, min = 1, max = 3},
{name = "default:apple",
chance = 2, min = 1, max = 2},
{name = "default:axe_stone",
chance = 3, min = 1, max = 1},
{name = "maptools:silver_coin", chance = 10, min = 1, max = 1,},
},
-- damaged by
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {"farming:bread", "mobs:meat", "default:diamond"},
view_range = 15,
-- model animation
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
-- right clicking with cooked meat will give npc more health
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item:get_name() == "default:sword_steel" then
minetest.add_entity(self.object:getpos(), "pmobs:guard")
self.object:remove()
clicker:get_inventory():remove_item("main", "default:sword_steel")
elseif item:get_name() == "mobs:meat" or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
if hp + 4 > self.hp_max then return end
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.object:set_hp(hp+4)
-- right clicking with gold lump drops random item from mobs.npc_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]})
end
end,
})
-- spawning disabled for now
mobs:register_spawn("pmobs:npc", {"default:dirt_with_grass"}, 20, 0, 500000, 1, 31000)
-- register spawn egg
mobs:register_egg("pmobs:npc", "Npc", "default_brick.png", 1)
mobs:alias_mob("mobs:npc", "pmobs:npc")