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server-nalc/mods/_misc/eject_entities.lua

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-- Eject entities when placing node
--
unwalkable_nodes = {}
minetest.after(0, function()
for itemname, node in pairs(minetest.registered_nodes) do
if node.walkable == false then
table.insert(unwalkable_nodes, 1, itemname)
end
end
end)
minetest.register_on_placenode(function(pos)
local objs = minetest.get_objects_inside_radius(pos, 1)
local minp, maxp = {x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y+1, z=pos.z+1}
local nodes = minetest.find_nodes_in_area(minp, maxp, unwalkable_nodes)
if table.getn(nodes) == 0 then
return
end
for _,obj in pairs(objs) do
if not obj:is_player() and obj:get_entity_name() == "builtin:item" then
obj:setpos(nodes[math.random(1,#nodes)])
end
end
end)