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server-nalc/mods/mesecons/mesecons_noteblock/init.lua

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minetest.register_node("mesecons_noteblock:noteblock", {
description = "Noteblock",
tiles = {"mesecons_noteblock.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
visual_scale = 1.3,
paramtype="light",
after_place_node = function(pos)
minetest.add_node(pos, {name="mesecons_noteblock:noteblock", param2=0})
end,
on_punch = function (pos, node) -- change sound when punched
local param2 = node.param2+1
if param2==12 then param2=0 end
minetest.add_node(pos, {name = node.name, param2 = param2})
mesecon.noteblock_play(pos, param2)
end,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector = { -- play sound when activated
action_on = function (pos, node)
mesecon.noteblock_play(pos, node.param2)
end
}}
})
minetest.register_craft({
output = "mesecons_noteblock:noteblock 1",
recipe = {
{"group:wood", "group:wood", "group:wood"},
{"group:mesecon_conductor_craftable", "default:steel_ingot", "group:mesecon_conductor_craftable"},
{"group:wood", "group:wood", "group:wood"},
}
})
mesecon.noteblock_play = function (pos, param2)
local soundname
if param2==8 then
soundname="mesecons_noteblock_a"
elseif param2==9 then
soundname="mesecons_noteblock_asharp"
elseif param2==10 then
soundname="mesecons_noteblock_b"
elseif param2==11 then
soundname="mesecons_noteblock_c"
elseif param2==0 then
soundname="mesecons_noteblock_csharp"
elseif param2==1 then
soundname="mesecons_noteblock_d"
elseif param2==2 then
soundname="mesecons_noteblock_dsharp"
elseif param2==3 then
soundname="mesecons_noteblock_e"
elseif param2==4 then
soundname="mesecons_noteblock_f"
elseif param2==5 then
soundname="mesecons_noteblock_fsharp"
elseif param2==6 then
soundname="mesecons_noteblock_g"
elseif param2==7 then
soundname="mesecons_noteblock_gsharp"
end
local block_below_name = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
if block_below_name == "default:glass" then
soundname="mesecons_noteblock_hihat"
end
if block_below_name == "default:stone" then
soundname="mesecons_noteblock_kick"
end
if block_below_name == "default:chest" then
soundname="mesecons_noteblock_snare"
end
if block_below_name == "default:tree" then
soundname="mesecons_noteblock_crash"
end
if block_below_name == "default:wood" then
soundname="mesecons_noteblock_litecrash"
end
minetest.sound_play(soundname,
{pos = pos, gain = 1.0, max_hear_distance = 32,})
end