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70 lines
1.3 KiB
Plaintext
70 lines
1.3 KiB
Plaintext
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-- Settings for generation of stuff (at map-generation time)
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Horizontal_Trunks = true
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Trunks_Max_Count = 320 -- absolute maximum number in an area of 80x80x80 nodes
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Trunks_Rarity = 99 -- larger values make trunks more rare (100 means chance of 0 %)
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Big_Twigs = true -- twigs larger than one node
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Twigs_on_ground = true
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Twigs_on_ground_Max_Count = 640 -- absolute maximum number in an area of 80x80x80 nodes
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Twigs_on_ground_Rarity = 66 -- larger values make twigs more rare (100 means chance of 0 %)
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Twigs_on_water = true
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Twigs_on_water_Max_Count = 320 -- absolute maximum number in an area of 80x80x80 nodes
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Twigs_on_water_Rarity = 33 -- larger values make twigs more rare (100 means chance of 0 %)
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Moss_on_ground = true
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Moss_on_ground_Max_Count = 400 -- absolute maximum number in an area of 80x80x80 nodes
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Moss_on_ground_Rarity = 79 -- larger values makes moss more rare (100 means chance of 0 %)
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Moss_on_trunk = true
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Moss_on_trunk_Max_Count = 640 -- absolute maximum number in an area of 80x80x80 nodes
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Moss_on_trunk_Rarity = 24 -- larger values makes moss more rare (100 means chance of 0 %)
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Auto_Roof_Corner = true -- behavior is similar (not the same!) to the one of minecraft stairs
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Roots = true
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