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server-nalc/minetestforfun_game/mods/farming/rhubarb.lua

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--= Rhubarb
minetest.register_craftitem("farming:rhubarb", {
description = "Rhubarb",
inventory_image = "farming_rhubarb.png",
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:rhubarb_1")
end,
on_use = minetest.item_eat(1),
})
minetest.register_craftitem("farming:rhubarb_pie", {
description = "Rhubarb Pie",
inventory_image = "farming_rhubarb_pie.png",
on_use = minetest.item_eat(6),
})
minetest.register_craft({
output = "farming:rhubarb_pie",
recipe = {
{"", "farming:sugar", ""},
{"farming:rhubarb", "farming:rhubarb", "farming:rhubarb"},
{"farming:wheat", "farming:wheat", "farming:wheat"},
}
})
-- Define Rhubarb growth stages
minetest.register_node("farming:rhubarb_1", {
drawtype = "plantlike",
tiles = {"farming_rhubarb_1.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
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selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
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sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:rhubarb_2", {
drawtype = "plantlike",
tiles = {"farming_rhubarb_2.png"},
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
drop = "",
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selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
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sounds = default.node_sound_leaves_defaults(),
})
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-- Last stage of growth does not have growing group so abm never checks these
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minetest.register_node("farming:rhubarb_3", {
drawtype = "plantlike",
tiles = {"farming_rhubarb_3.png"},
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
drop = {
items = {
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{items = {'farming:rhubarb 2'}, rarity = 1},
{items = {'farming:rhubarb'}, rarity = 2},
{items = {'farming:rhubarb'}, rarity = 3},
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}
},
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selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1
},
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sounds = default.node_sound_leaves_defaults(),
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})