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Adjust drops of the Dungeon Master
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@ -42,20 +42,18 @@ mobs:register_mob("mobs:dungeon_master", {
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knock_back = 0.05, --this is a test
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knock_back = 0.05, --this is a test
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-- drops mese or diamond when dead
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-- drops mese or diamond when dead
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drops = {
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drops = {
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{name = "default:mese_crystal_fragment",
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chance = 1, min = 1, max = 3,},
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{name = "default:mese_crystal",
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chance = 2, min = 1, max = 3,},
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{name = "mobs:dungeon_master_blood",
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{name = "mobs:dungeon_master_blood",
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chance = 4, min = 1, max = 2,},
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chance = 2, min = 1, max = 2,},
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{name = "default:diamond",
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{name = "default:diamond",
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chance = 5, min = 1, max = 3,},
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chance = 4, min = 1, max = 3,},
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{name = "default:mese_crystal",
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chance = 4, min = 3, max = 6,},
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{name = "mobs:dungeon_master_diamond",
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{name = "mobs:dungeon_master_diamond",
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chance = 8, min = 1, max = 1,},
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chance = 6, min = 1, max = 1,},
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{name = "maptools:gold_coin",
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{name = "maptools:gold_coin",
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chance = 20, min = 1, max = 1,},
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chance = 20, min = 1, max = 1,},
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{name = "default:diamond_block",
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{name = "default:diamond_block",
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chance = 30, min = 1, max = 1,},
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chance = 33, min = 1, max = 1,},
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},
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},
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-- damaged by
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-- damaged by
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water_damage = 1,
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water_damage = 1,
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