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Adjust drops of the Dungeon Master

This commit is contained in:
Ombridride 2015-07-20 20:44:35 +02:00
parent 3cd99b7f60
commit 02e4c9834b

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@ -42,20 +42,18 @@ mobs:register_mob("mobs:dungeon_master", {
knock_back = 0.05, --this is a test knock_back = 0.05, --this is a test
-- drops mese or diamond when dead -- drops mese or diamond when dead
drops = { drops = {
{name = "default:mese_crystal_fragment",
chance = 1, min = 1, max = 3,},
{name = "default:mese_crystal",
chance = 2, min = 1, max = 3,},
{name = "mobs:dungeon_master_blood", {name = "mobs:dungeon_master_blood",
chance = 4, min = 1, max = 2,}, chance = 2, min = 1, max = 2,},
{name = "default:diamond", {name = "default:diamond",
chance = 5, min = 1, max = 3,}, chance = 4, min = 1, max = 3,},
{name = "default:mese_crystal",
chance = 4, min = 3, max = 6,},
{name = "mobs:dungeon_master_diamond", {name = "mobs:dungeon_master_diamond",
chance = 8, min = 1, max = 1,}, chance = 6, min = 1, max = 1,},
{name = "maptools:gold_coin", {name = "maptools:gold_coin",
chance = 20, min = 1, max = 1,}, chance = 20, min = 1, max = 1,},
{name = "default:diamond_block", {name = "default:diamond_block",
chance = 30, min = 1, max = 1,}, chance = 33, min = 1, max = 1,},
}, },
-- damaged by -- damaged by
water_damage = 1, water_damage = 1,