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Added spawn's timer and reduced interval for home
- HOME_INTERVAL is now 20 minutes - Added spawn's timer : interval is 10 minutes
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@ -4,7 +4,7 @@ home.homes_file = {["real"] = minetest.get_worldpath() .. "/realhomes",
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["nether"] = minetest.get_worldpath() .. "/netherhomes"}
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home.homepos = {["real"] = {}, ["nether"] = {}}
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home.timers = {}
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home.HOME_INTERVAL = 30*60
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home.HOME_INTERVAL = 20*60
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home.sethome = function(name)
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local player = minetest.env:get_player_by_name(name)
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@ -1,15 +1,32 @@
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local timers = {}
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local SPAWN_INTERVAL = 10*60
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minetest.register_on_chat_message(function(name, message, playername, player)
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local cmd = "/spawn"
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if message:sub(0, #cmd) == cmd then
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if message == '/spawn' then
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local player = minetest.get_player_by_name(name)
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-- Checking timers
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local timer_player = os.difftime(os.time(),timers[name])
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if timer_player ~= nil and timer_player < SPAWN_INTERVAL then -- less than x minutes
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minetest.chat_send_player(name, "Please retry later, you used spawn last time less than ".. SPAWN_INTERVAL .." seconds ago.")
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minetest.chat_send_player(name, "Retry in: ".. SPAWN_INTERVAL-timer_player .." seconds.")
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minetest.log("action","Player ".. name .." tried to respawn within forbidden interval.")
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return false
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end
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if minetest.setting_get_pos("static_spawnpoint") then
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minetest.chat_send_player(player:get_player_name(), "Teleporting to spawn...")
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player:setpos(minetest.setting_get_pos("static_spawnpoint"))
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minetest.log("action","Player ".. name .." respawned. Next allowed respawn in ".. SPAWN_INTERVAL .." seconds.")
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timers[name] = os.time()
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return true
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else
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minetest.chat_send_player(player:get_player_name(), "ERROR: No spawn point is set on this server!")
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return false
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end
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return true
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end
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end
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end)
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