Updated homedecor and removed old lavalamp
- Updated homedecor - Updated news.txt for next merge - Added script folder in other_things
@ -14,7 +14,24 @@ signs_lib = {}
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signs_lib.modpath = minetest.get_modpath("signs_lib")
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signs_lib.wall_sign_model = {
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signs_lib.regular_wall_sign_model = {
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nodebox = {
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type = "wallmounted",
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wall_side = { -0.5, -0.25, -0.4375, -0.4375, 0.375, 0.4375 },
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wall_bottom = { -0.4375, -0.5, -0.25, 0.4375, -0.4375, 0.375 },
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wall_top = { -0.4375, 0.4375, -0.375, 0.4375, 0.5, 0.25 }
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},
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textpos = {
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nil,
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nil,
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{delta = {x = 0.43, y = 0.07, z = 0 }, yaw = math.pi / -2},
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{delta = {x = -0.43, y = 0.07, z = 0 }, yaw = math.pi / 2},
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{delta = {x = 0, y = 0.07, z = 0.43 }, yaw = 0},
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{delta = {x = 0, y = 0.07, z = -0.43 }, yaw = math.pi},
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}
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}
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signs_lib.metal_wall_sign_model = {
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nodebox = {
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type = "fixed",
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fixed = {-0.4375, -0.25, 0.4375, 0.4375, 0.375, 0.5}
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@ -536,7 +553,11 @@ signs_lib.update_sign = function(pos, fields, owner)
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elseif signnode.name == "signs:sign_hanging" then
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sign_info = signs_lib.hanging_sign_model.textpos[minetest.get_node(pos).param2 + 1]
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elseif string.find(signnode.name, "sign_wall") then
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sign_info = signs_lib.wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
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if signnode.name == "default:sign_wall" then
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sign_info = signs_lib.regular_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
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else
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sign_info = signs_lib.metal_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
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end
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else -- ...it must be a sign on a fence post.
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sign_info = signs_lib.sign_post_model.textpos[minetest.get_node(pos).param2 + 1]
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end
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@ -607,8 +628,11 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
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minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir})
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elseif wdir == 1 and signname == "default:sign_wall" then
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minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
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else -- it must be a wooden or metal wall sign.
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elseif signname ~= "default:sign_wall"
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and signname ~= "locked_sign:sign_wall_locked" then -- it's a metal wall sign.
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minetest.add_node(above, {name = signname, param2 = fdir})
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else -- it must be a default or locked wooden wall sign
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minetest.add_node(above, {name = signname, param2 = wdir }) -- note it's wallmounted here!
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if locked then
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local meta = minetest.get_meta(above)
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local owner = placer:get_player_name()
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@ -649,12 +673,12 @@ minetest.register_node(":default:sign_wall", {
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inventory_image = "default_sign_wall.png",
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wield_image = "default_sign_wall.png",
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node_placement_prediction = "",
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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paramtype = "light",
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paramtype2 = "wallmounted",
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drawtype = "nodebox",
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node_box = signs_lib.wall_sign_model.nodebox,
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tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
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node_box = signs_lib.regular_wall_sign_model.nodebox,
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tiles = {"signs_wall_sign.png"},
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groups = sign_groups,
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on_place = function(itemstack, placer, pointed_thing)
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@ -770,19 +794,12 @@ minetest.register_node(":locked_sign:sign_wall_locked", {
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inventory_image = "signs_locked_inv.png",
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wield_image = "signs_locked_inv.png",
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node_placement_prediction = "",
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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paramtype = "light",
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paramtype2 = "wallmounted",
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drawtype = "nodebox",
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node_box = signs_lib.wall_sign_model.nodebox,
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tiles = {
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"signs_top_locked.png",
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"signs_bottom_locked.png",
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"signs_side_locked.png",
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"signs_side.png",
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"signs_back.png",
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"signs_front_locked.png"
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},
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node_box = signs_lib.regular_wall_sign_model.nodebox,
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tiles = { "signs_wall_sign_locked.png" },
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groups = sign_groups,
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on_place = function(itemstack, placer, pointed_thing)
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return signs_lib.determine_sign_type(itemstack, placer, pointed_thing, true)
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@ -829,7 +846,7 @@ for _, color in ipairs(sign_colors) do
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sunlight_propagates = true,
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paramtype2 = "facedir",
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drawtype = "nodebox",
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node_box = signs_lib.wall_sign_model.nodebox,
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node_box = signs_lib.metal_wall_sign_model.nodebox,
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tiles = {
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"signs_metal_tb.png",
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"signs_metal_tb.png",
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Before Width: | Height: | Size: 100 B |
Before Width: | Height: | Size: 357 B |
BIN
mods/homedecor_modpack/signs_lib/textures/signs_locked_inv.png
Executable file → Normal file
Before Width: | Height: | Size: 374 B After Width: | Height: | Size: 453 B |
Before Width: | Height: | Size: 122 B |
Before Width: | Height: | Size: 100 B |
BIN
mods/homedecor_modpack/signs_lib/textures/signs_wall_sign.png
Normal file
After Width: | Height: | Size: 608 B |
After Width: | Height: | Size: 643 B |