mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2025-12-14 14:28:29 +01:00
Updated MinetestForFun Game
- Merged listring, not handled by server yet!
This commit is contained in:
156
minetestforfun_game/mods/farming/nodes.lua
Executable file
156
minetestforfun_game/mods/farming/nodes.lua
Executable file
@@ -0,0 +1,156 @@
|
||||
minetest.override_item("default:dirt", {
|
||||
groups = {crumbly=3,soil=1},
|
||||
soil = {
|
||||
base = "default:dirt",
|
||||
dry = "farming:soil",
|
||||
wet = "farming:soil_wet"
|
||||
}
|
||||
})
|
||||
|
||||
minetest.override_item("default:dirt_with_grass", {
|
||||
groups = {crumbly=3,soil=1},
|
||||
soil = {
|
||||
base = "default:dirt_with_grass",
|
||||
dry = "farming:soil",
|
||||
wet = "farming:soil_wet"
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("farming:soil", {
|
||||
description = "Soil",
|
||||
tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"},
|
||||
drop = "default:dirt",
|
||||
groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1, field = 1},
|
||||
sounds = default.node_sound_dirt_defaults(),
|
||||
soil = {
|
||||
base = "default:dirt",
|
||||
dry = "farming:soil",
|
||||
wet = "farming:soil_wet"
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("farming:soil_wet", {
|
||||
description = "Wet Soil",
|
||||
tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"},
|
||||
drop = "default:dirt",
|
||||
groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1, field = 1},
|
||||
sounds = default.node_sound_dirt_defaults(),
|
||||
soil = {
|
||||
base = "default:dirt",
|
||||
dry = "farming:soil",
|
||||
wet = "farming:soil_wet"
|
||||
}
|
||||
})
|
||||
|
||||
minetest.override_item("default:desert_sand", {
|
||||
groups = {crumbly=3, falling_node=1, sand=1, soil = 1},
|
||||
soil = {
|
||||
base = "default:desert_sand",
|
||||
dry = "farming:desert_sand_soil",
|
||||
wet = "farming:desert_sand_soil_wet"
|
||||
}
|
||||
})
|
||||
minetest.register_node("farming:desert_sand_soil", {
|
||||
description = "Desert Sand Soil",
|
||||
drop = "default:desert_sand",
|
||||
tiles = {"farming_desert_sand_soil.png", "default_desert_sand.png"},
|
||||
groups = {crumbly=3, not_in_creative_inventory = 1, falling_node=1, sand=1, soil = 2, desert = 1, field = 1},
|
||||
sounds = default.node_sound_sand_defaults(),
|
||||
soil = {
|
||||
base = "default:desert_sand",
|
||||
dry = "farming:desert_sand_soil",
|
||||
wet = "farming:desert_sand_soil_wet"
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("farming:desert_sand_soil_wet", {
|
||||
description = "Wet Desert Sand Soil",
|
||||
drop = "default:desert_sand",
|
||||
tiles = {"farming_desert_sand_soil_wet.png", "farming_desert_sand_soil_wet_side.png"},
|
||||
groups = {crumbly=3, falling_node=1, sand=1, not_in_creative_inventory=1, soil=3, wet = 1, desert = 1, field = 1},
|
||||
sounds = default.node_sound_sand_defaults(),
|
||||
soil = {
|
||||
base = "default:desert_sand",
|
||||
dry = "farming:desert_sand_soil",
|
||||
wet = "farming:desert_sand_soil_wet"
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("farming:straw", {
|
||||
description = "Straw",
|
||||
tiles = {"farming_straw.png"},
|
||||
is_ground_content = false,
|
||||
groups = {snappy=3, flammable=4},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:field"},
|
||||
interval = 15,
|
||||
chance = 4,
|
||||
action = function(pos, node)
|
||||
local n_def = minetest.registered_nodes[node.name] or nil
|
||||
local wet = n_def.soil.wet or nil
|
||||
local base = n_def.soil.base or nil
|
||||
local dry = n_def.soil.dry or nil
|
||||
if not n_def or not n_def.soil or not wet or not base or not dry then
|
||||
return
|
||||
end
|
||||
|
||||
pos.y = pos.y + 1
|
||||
local nn = minetest.get_node_or_nil(pos)
|
||||
if not nn or not nn.name then
|
||||
return
|
||||
end
|
||||
local nn_def = minetest.registered_nodes[nn.name] or nil
|
||||
pos.y = pos.y - 1
|
||||
|
||||
if nn_def and nn_def.walkable and minetest.get_item_group(nn.name, "plant") == 0 then
|
||||
minetest.set_node(pos, {name = base})
|
||||
return
|
||||
end
|
||||
-- check if there is water nearby
|
||||
local wet_lvl = minetest.get_item_group(node.name, "wet")
|
||||
if minetest.find_node_near(pos, 3, {"group:water"}) then
|
||||
-- if it is dry soil and not base node, turn it into wet soil
|
||||
if wet_lvl == 0 then
|
||||
minetest.set_node(pos, {name = wet})
|
||||
end
|
||||
else
|
||||
-- only turn back if there are no unloaded blocks (and therefore
|
||||
-- possible water sources) nearby
|
||||
if not minetest.find_node_near(pos, 3, {"ignore"}) then
|
||||
-- turn it back into base if it is already dry
|
||||
if wet_lvl == 0 then
|
||||
-- only turn it back if there is no plant/seed on top of it
|
||||
if minetest.get_item_group(nn.name, "plant") == 0 and minetest.get_item_group(nn.name, "seed") == 0 then
|
||||
minetest.set_node(pos, {name = base})
|
||||
end
|
||||
|
||||
-- if its wet turn it back into dry soil
|
||||
elseif wet_lvl == 1 then
|
||||
minetest.set_node(pos, {name = dry})
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
for i = 1, 5 do
|
||||
minetest.override_item("default:grass_"..i, {drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {'farming:seed_wheat'},rarity = 5},
|
||||
{items = {'default:grass_1'}},
|
||||
}
|
||||
}})
|
||||
end
|
||||
|
||||
minetest.override_item("default:junglegrass", {drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {'farming:seed_cotton'},rarity = 8},
|
||||
{items = {'default:junglegrass'}},
|
||||
}
|
||||
}})
|
||||
Reference in New Issue
Block a user