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Added death_messages for quicksands
- Added messages related to death by suffocation in quicksands
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@ -51,6 +51,13 @@ messages.acid = {
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" a cru qu'il se baignait dans du jus de pomme."
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" a cru qu'il se baignait dans du jus de pomme."
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}
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}
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-- Quicksands death messages
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messages.sand = {
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" a appris que le sable c'est moins fluide que l'eau",
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" a rejoint les momies",
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" est enseveli(e)",
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}
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-- Other death messages
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-- Other death messages
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messages.other = {
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messages.other = {
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" a fait quelque chose qui lui a ete fatale.",
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" a fait quelque chose qui lui a ete fatale.",
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@ -84,11 +91,14 @@ if RANDOM_MESSAGES == true then
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elseif node.groups.acid ~= nil then
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elseif node.groups.acid ~= nil then
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minetest.chat_send_all(player_name .. messages.acid[math.random(1,#messages.acid)] )
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minetest.chat_send_all(player_name .. messages.acid[math.random(1,#messages.acid)] )
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-- Death by drowning
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-- Death by drowning
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elseif player:get_breath() == 0 then
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elseif player:get_breath() == 0 and node.groups.water then
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minetest.chat_send_all(player_name .. messages.water[math.random(1,#messages.water)] )
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minetest.chat_send_all(player_name .. messages.water[math.random(1,#messages.water)] )
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-- Death by fire
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-- Death by fire
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elseif node.name == "fire:basic_flame" then
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elseif node.name == "fire:basic_flame" then
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minetest.chat_send_all(player_name .. messages.fire[math.random(1,#messages.fire)] )
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minetest.chat_send_all(player_name .. messages.fire[math.random(1,#messages.fire)] )
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-- Death in quicksand
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elseif player:get_breath() == 0 and node.name == "default:sand_source" or node.name == "default:sand_flowing" then
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minetest.chat_send_all(player_name .. messages.sand[math.random(1,#messages.sand)] )
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-- Death by something else
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-- Death by something else
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else
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else
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minetest.chat_send_all(player_name .. messages.other[math.random(1,#messages.other)] )
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minetest.chat_send_all(player_name .. messages.other[math.random(1,#messages.other)] )
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